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Graph games of infinite length are a natural model for open reactive processes: one player represents the controller, trying to ensure a given specification, and the other represents a hostile environment. The evolution of the system…
Starting with early successes in computer vision tasks, deep learning based techniques have since overtaken state of the art approaches in a multitude of domains. However, it has been demonstrated time and again that these techniques fail…
Crossword puzzles are popular linguistic games often used as tools to engage students in learning. Educational crosswords are characterized by less cryptic and more factual clues that distinguish them from traditional crossword puzzles.…
Game theory, as an analytical tool, is frequently utilized to analyze human behavior in social science research. With the high alignment between the behavior of Large Language Models (LLMs) and humans, a promising research direction is to…
Cross-situational word learning, wherein a learner combines information about possible meanings of a word across multiple exposures, has previously been shown to be a very powerful strategy to acquire a large lexicon in a short time.…
Attacks on deep learning models are often difficult to identify and therefore are difficult to protect against. This problem is exacerbated by the use of public datasets that typically are not manually inspected before use. In this paper,…
Large Language Models (LLMs) have proven their worth across a diverse spectrum of disciplines. LLMs have shown great potential in Procedural Content Generation (PCG) as well, but directly generating a level through a pre-trained LLM is…
In this article, we present our findings from ten years of research on intelligent educational games. We discuss the architecture of our training environments for learning spelling and mathematics, and specifically focus on the…
Most existing prompting methods suffer from the issues of generalizability and consistency, as they often rely on instance-specific solutions that may not be applicable to other instances and lack task-level consistency across the selected…
Across languages, numeral systems vary widely in how they construct and combine numbers. While humans consistently learn to navigate this diversity, large language models (LLMs) struggle with linguistic-mathematical puzzles involving…
In the spirit of "multi-culturalism", we use four kinds of computations: simulation, numeric, symbolic, and "conceptual" to explore some "games of pure chance" inspired by children board games like "Snakes and Ladders" (aka as "Chutes and…
We introduce two-player games which build words over infinite alphabets, and we study the problem of checking the existence of winning strategies. These games are played by two players, who take turns in choosing valuations for variables…
When learning a second language (L2), one of the most important but tedious components that often demoralizes students with its ineffectiveness and inefficiency is vocabulary acquisition, or more simply put, memorizing words. In light of…
When applied to question answering and other text generation tasks, language models (LMs) may be queried generatively (by sampling answers from their output distribution) or discriminatively (by using them to score or rank a set of…
We introduce an approach to evaluate language model (LM) agency using negotiation games. This approach better reflects real-world use cases and addresses some of the shortcomings of alternative LM benchmarks. Negotiation games enable us to…
How predictable a word is can be quantified in two ways: using human responses to the cloze task or using probabilities from language models (LMs).When used as predictors of processing effort, LM probabilities outperform probabilities…
One of the most important ways to experience communication and interact with the systems is by handling the prediction of the most likely words to happen after typing letters or words. It is helpful for people with disabilities due to…
The contribution of this paper is to provide a semantic model (using soft constraints) of the words used by web-users to describe objects in a language game; a game in which one user describes a selected object of those composing the scene,…
Large Language Models (LLMs) are recruited in applications that span from clinical assistance and legal support to question answering and education. Their success in specialized tasks has led to the claim that they possess human-like…
The recent breakthrough in large language models (LLMs) such as ChatGPT has revolutionized production processes at an unprecedented pace. Alongside this progress also comes mounting concerns about LLMs' susceptibility to jailbreaking…