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With the rapid growth of computing powers and recent advances in deep learning, we have witnessed impressive demonstrations of novel robot capabilities in research settings. Nonetheless, these learning systems exhibit brittle generalization…

Robotics · Computer Science 2023-07-06 Huihan Liu , Soroush Nasiriany , Lance Zhang , Zhiyao Bao , Yuke Zhu

Current research in eSports lacks the tools for proper game practising and performance analytics. The majority of prior work relied only on in-game data for advising the players on how to perform better. However, in-game mechanics and…

Information Retrieval · Computer Science 2021-08-24 Anton Smerdov , Andrey Somov , Evgeny Burnaev , Bo Zhou , Paul Lukowicz

In-game win probability models, which provide a sports team's likelihood of winning at each point in a game based on historical observations, are becoming increasingly popular. In baseball, basketball and American football, they have become…

Machine Learning · Computer Science 2021-08-16 Pieter Robberechts , Jan Van Haaren , Jesse Davis

Scientific competitions are important in robotics because they foster knowledge exchange and allow teams to test their research in unstandardized scenarios and compare result. In the field of service robotics its role becomes crucial.…

Robotics · Computer Science 2019-02-05 Mauricio Matamoros , Viktor Seib , Raphael Memmesheimer , Dietrich Paulus

In this paper we study the computational complexity of computing an evolutionary stable strategy (ESS) in multi-player symmetric games. For two-player games, deciding existence of an ESS is complete for {\Sigma} 2 , the second level of the…

Computational Complexity · Computer Science 2022-03-16 Manon Blanc , Kristoffer Arnsfelt Hansen

Artificial intelligence and robotic competitions are accompanied by a class of game paradigms in which each player privately commits a strategy to a game system which simulates the game using the collected joint strategy and then returns…

Computer Science and Game Theory · Computer Science 2022-04-28 Rui Yan , Weixian Zhang , Ruiliang Deng , Xiaoming Duan , Zongying Shi , Yisheng Zhong

Robot decision-making in partially observable, real-time, dynamic, and multi-agent environments remains a difficult and unsolved challenge. Model-free reinforcement learning (RL) is a promising approach to learning decision-making in such…

This paper aims to reduce randomness in football by analysing the role of lineups in final scores using machine learning prediction models we have developed. Football clubs invest millions of dollars on lineups and knowing how individual…

Machine Learning · Computer Science 2023-01-18 George Peters , Diogo Pacheco

The RoboCup Logistics League is a RoboCup competition in a smart factory scenario that has focused on task planning, job scheduling, and multi-agent coordination. The focus on production logistics allowed teams to develop highly competitive…

Simulation is a prospective method for generating diverse and realistic traffic scenarios to aid in the development of driving decision-making systems. However, existing simulators often fall short in diverse scenarios or interactive…

Machine Learning · Computer Science 2024-05-21 Yueyuan Li , Songan Zhang , Mingyang Jiang , Xingyuan Chen , Yeqiang Qian , Chunxiang Wang , Ming Yang

Classifying player actions from soccer videos is a challenging problem, which has become increasingly important in sports analytics over the years. Most state-of-the-art methods employ highly complex offline networks, which makes it…

Computer Vision and Pattern Recognition · Computer Science 2023-07-26 Sarosij Bose , Saikat Sarkar , Amlan Chakrabarti

Sports game summarization aims to generate news articles from live text commentaries. A recent state-of-the-art work, SportsSum, not only constructs a large benchmark dataset, but also proposes a two-step framework. Despite its great…

Computation and Language · Computer Science 2021-10-13 Jiaan Wang , Zhixu Li , Qiang Yang , Jianfeng Qu , Zhigang Chen , Qingsheng Liu , Guoping Hu

Fractals2019 started as a new experimental entry in the RoboCup Soccer 2D Simulation League, based on Gliders2d code base, and advanced to become a RoboCup-2019 champion. We employ combinatorial optimisation methods, within the framework of…

Artificial Intelligence · Computer Science 2019-10-15 Mikhail Prokopenko , Peter Wang

Reinforcement learning (RL) is an area of research that has blossomed tremendously in recent years and has shown remarkable potential for artificial intelligence based opponents in computer games. This success is primarily due to the vast…

Artificial Intelligence · Computer Science 2018-08-16 Per-Arne Andersen , Morten Goodwin , Ole-Christoffer Granmo

This article describes the design and development of robotic prototypes for robotic soccer competitions using Dynamixel motors. Although the prototypes are not aimed at world-class competitions, they represent a significant step in the…

This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence. The research has been developed under the SocRob project, carried out by the…

Robotics · Computer Science 2007-05-23 Pedro U. Lima , Luis M. M. Custodio

Robust and accurate ball detection is a critical component for autonomous humanoid soccer robots, particularly in dynamic and challenging environments such as RoboCup outdoor fields. However, traditional supervised approaches require…

Computer Vision and Pattern Recognition · Computer Science 2025-06-23 Can Lin , Daniele Affinita , Marco E. P. Zimmatore , Daniele Nardi , Domenico D. Bloisi , Vincenzo Suriani

We designed a multilayer perceptron neural network to predict the price of a football (soccer) player using data on more than 15,000 players from the football simulation video game FIFA 2017. The network was optimized by experimenting with…

Machine Learning · Computer Science 2017-11-21 Sourya Dey

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth

Datascouting is one of the most known data applications in professional sport, and specifically football. Its objective is to analyze huge database of players in order to detect high potentials that can be then individually considered by…

Machine Learning · Computer Science 2024-03-15 Simon Lacan