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Reinforcement learning method is extremely competitive in gait generation techniques for quadrupedal robot, which is mainly due to the fact that stochastic exploration in reinforcement training is beneficial to achieve an autonomous gait.…

Robotics · Computer Science 2024-09-26 Yu Wang , Wenchuan Jia , Yi Sun , Dong He

Researchers in biology are faced with the tough challenge of developing high-performance computer simulations of their increasingly complex agent-based models. BioDynaMo is an open-source agent-based simulation platform that aims to…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-06-29 Ahmad Hesam , Lukas Breitwieser , Fons Rademakers , Zaid Al-Ars

Numerous locomotion controllers have been designed based on Reinforcement Learning (RL) to facilitate blind quadrupedal locomotion traversing challenging terrains. Nevertheless, locomotion control is still a challenging task for quadruped…

Robotics · Computer Science 2024-07-08 Zhiyuan Xiao , Xinyu Zhang , Xiang Zhou , Qingrui Zhang

The rapid progress of large foundation models has accelerated the development of task-specialized agents across diverse domains. However, the effectiveness of agents remains tightly coupled with the quality of training data, while curating…

Artificial Intelligence · Computer Science 2026-02-04 Yeonsung Jung , Trilok Padhi , Sina Shaham , Dipika Khullar , Joonhyun Jeong , Ninareh Mehrabi , Eunho Yang

3D human motion generation has seen substantial advancement in recent years. While state-of-the-art approaches have improved performance significantly, they still struggle with complex and detailed motions unseen in training data, largely…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Shanlin Sun , Gabriel De Araujo , Jiaqi Xu , Shenghan Zhou , Hanwen Zhang , Ziheng Huang , Chenyu You , Xiaohui Xie

Autonomous driving has a natural bi-level structure. The goal of the upper behavioural layer is to provide appropriate lane change, speeding up, and braking decisions to optimize a given driving task. However, this layer can only indirectly…

Robotics · Computer Science 2022-12-06 Arun Kumar Singh , Jatan Shrestha , Nicola Albarella

We consider the problem of co-designing embodied intelligence as a whole in a structured way, from hardware components such as propulsion systems and sensors to software modules such as control and perception pipelines. We propose a…

Robotics · Computer Science 2021-12-22 Gioele Zardini , Dejan Milojevic , Andrea Censi , Emilio Frazzoli

As general intelligent agents are poised for widespread deployment in diverse households, evaluation tailored to each unique unseen 3D environment has become a critical prerequisite. However, existing benchmarks suffer from severe data…

Artificial Intelligence · Computer Science 2026-02-06 Xinyi He , Ying Yang , Chuanjian Fu , Sihan Guo , Songchun Zhu , Lifeng Fan , Zhenliang Zhang , Yujia Peng

We present a simple, sample-efficient algorithm for introducing large but directed learning steps in reinforcement learning (RL), through the use of evolutionary operators. The methodology uses a population of RL agents training with a…

Neural and Evolutionary Computing · Computer Science 2023-05-15 Harshad Khadilkar

Feature transformation methods aim to find an optimal mathematical feature-feature crossing process that generates high-value features and improves the performance of downstream machine learning tasks. Existing frameworks, though designed…

Machine Learning · Computer Science 2025-04-25 Xiaohan Huang , Dongjie Wang , Zhiyuan Ning , Ziyue Qiao , Qingqing Long , Haowei Zhu , Yi Du , Min Wu , Yuanchun Zhou , Meng Xiao

We study the emergence of cooperative behaviors in reinforcement learning agents by introducing a challenging competitive multi-agent soccer environment with continuous simulated physics. We demonstrate that decentralized, population-based…

Artificial Intelligence · Computer Science 2021-05-21 Siqi Liu , Guy Lever , Josh Merel , Saran Tunyasuvunakool , Nicolas Heess , Thore Graepel

Imitation learning is a promising approach for training humanoid robots to both walk and manipulate, but it requires a large number of demonstrations, which are time-intensive and difficult to collect via teleoperation. Existing…

Behavioral skills or policies for autonomous agents are conventionally learned from reward functions, via reinforcement learning, or from demonstrations, via imitation learning. However, both modes of task specification have their…

The evolutionary balance between innate and learned behaviors is highly intricate, and different organisms have found different solutions to this problem. We hypothesize that the emergence and exact form of learning behaviors is naturally…

Neurons and Cognition · Quantitative Biology 2023-03-14 Emmanouil Giannakakis , Sina Khajehabdollahi , Anna Levina

From social networks to traffic routing, artificial learning agents are playing a central role in modern institutions. We must therefore understand how to leverage these systems to foster outcomes and behaviors that align with our own…

Multiagent Systems · Computer Science 2022-02-22 Jan Balaguer , Raphael Koster , Christopher Summerfield , Andrea Tacchetti

Designing effective embodied multi-agent systems is critical for solving complex real-world tasks across domains. Due to the complexity of multi-agent embodied systems, existing methods fail to automatically generate safe and efficient…

Robotics · Computer Science 2025-03-21 Yiran Qin , Li Kang , Xiufeng Song , Zhenfei Yin , Xiaohong Liu , Xihui Liu , Ruimao Zhang , Lei Bai

This paper presents a technique called evolving self-supervised neural networks - neural networks that can teach themselves, intrinsically motivated, without external supervision or reward. The proposed method presents some sort-of paradigm…

Neural and Evolutionary Computing · Computer Science 2019-06-24 Nam Le

Co-evolution is a powerful problem-solving approach. However, fitness evaluation in co-evolutionary algorithms can be computationally expensive, as the quality of an individual in one population is defined by its interactions with many (or…

Neural and Evolutionary Computing · Computer Science 2024-04-11 Jack Garbus , Thomas Willkens , Alexander Lalejini , Jordan Pollack

We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation learning framework…

Graphics · Computer Science 2022-01-03 Pei Xu , Ioannis Karamouzas

To enable embodied agents to operate effectively over extended timeframes, it is crucial to develop models that form and access memories to stay contextualized in their environment. In the current paradigm of training transformer-based…

Artificial Intelligence · Computer Science 2025-12-01 Gunshi Gupta , Karmesh Yadav , Zsolt Kira , Yarin Gal , Rahaf Aljundi
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