Related papers: Making Video Quality Assessment Models Sensitive t…
Quality assessment of videos is crucial for many computer graphics applications, including video games, virtual reality, and augmented reality, where visual performance has a significant impact on user experience. When test videos cannot be…
We propose the LEHA-CVQAD (Large-scale Enriched Human-Annotated Compressed Video Quality Assessment) dataset, which comprises 6,240 clips for compression-oriented video quality assessment. 59 source videos are encoded with 186 codec-preset…
In last decade, ever growing internet technologies provided platform to share the multimedia data among different communities. As the ultimate users are human subjects who are concerned about quality of visual information, it is often…
Quality assessment for User Generated Content (UGC) videos plays an important role in ensuring the viewing experience of end-users. Previous UGC video quality assessment (VQA) studies either use the image recognition model or the image…
Previous blind or No Reference (NR) video quality assessment (VQA) models largely rely on features drawn from natural scene statistics (NSS), but under the assumption that the image statistics are stationary in the spatial domain. Several…
Video restoration (e.g., video super-resolution) aims to restore high-quality frames from low-quality frames. Different from single image restoration, video restoration generally requires to utilize temporal information from multiple…
Video quality assessment (VQA) is an important problem in computer vision. The videos in computer vision applications are usually captured in the wild. We focus on automatically assessing the quality of in-the-wild videos, which is a…
Introduction: Video Quality Assessment (VQA) is one of the important areas of study in this modern era, where video is a crucial component of communication with applications in every field. Rapid technology developments in mobile technology…
Image generative models have made significant progress in generating realistic and diverse images, supported by comprehensive guidance from various evaluation metrics. However, current video generative models struggle to generate even short…
We introduce the Virtual Fitting Room (VFR), a novel video generative model that produces arbitrarily long virtual try-on videos. Our VFR models long video generation tasks as an auto-regressive, segment-by-segment generation process,…
Audio-visual quality assessment (AVQA) is essential for streaming, teleconferencing, and immersive media. In realistic streaming scenarios, distortions are often asymmetric, where one modality may be severely degraded while the other…
Fr\'echet Video Distance (FVD), a prominent metric for evaluating video generation models, is known to conflict with human perception occasionally. In this paper, we aim to explore the extent of FVD's bias toward per-frame quality over…
Recent research has shown that temporal downsampling of high-frame-rate sequences can be exploited to improve the rate-distortion performance in video coding. However, until now, research only targeted downsampling factors of powers of two,…
Virtual viewpoints synthesis is an essential process for many immersive applications including Free-viewpoint TV (FTV). A widely used technique for viewpoints synthesis is Depth-Image-Based-Rendering (DIBR) technique. However, such…
Accurately estimating humans' subjective feedback on video fluency, e.g., motion consistency and frame continuity, is crucial for various applications like streaming and gaming. Yet, it has long been overlooked, as prior arts have focused…
The video quality assessment (VQA) technology has attracted a lot of attention in recent years due to an increasing demand of video streaming services. Existing VQA methods are designed to predict video quality in terms of the mean opinion…
In this paper, we propose a deep learning based video quality assessment (VQA) framework to evaluate the quality of the compressed user's generated content (UGC) videos. The proposed VQA framework consists of three modules, the feature…
We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…
Most of the standard image and video codecs are block-based and depending upon the compression ratio the compressed images/videos suffer from different distortions. At low ratios, blurriness is observed and as compression increases blocking…
In this paper, we propose a temporal group alignment and fusion network to enhance the quality of compressed videos by using the long-short term correlations between frames. The proposed model consists of the intra-group feature alignment…