Related papers: MESH2IR: Neural Acoustic Impulse Response Generato…
Representing visual signals by coordinate-based deep fully-connected networks has been shown advantageous in fitting complex details and solving inverse problems than discrete grid-based representation. However, acquiring such a continuous…
This paper introduces MIDI, a novel paradigm for compositional 3D scene generation from a single image. Unlike existing methods that rely on reconstruction or retrieval techniques or recent approaches that employ multi-stage…
Intelligent reflecting surface (IRS) is a potential candidate for massive multiple-input multiple-output (MIMO) 2.0 technology due to its low cost, ease of deployment, energy efficiency and extended coverage. This chapter investigates the…
We propose Prim2Room, a novel framework for controllable room mesh generation leveraging 2D layout conditions and 3D primitive retrieval to facilitate precise 3D layout specification. Diverging from existing methods that lack control and…
This paper described the PCG-AIID system for L3DAS22 challenge in Task 1: 3D speech enhancement in office reverberant environment. We proposed a two-stage framework to address multi-channel speech denoising and dereverberation. In the first…
We present a novel learning-based modal sound synthesis approach that includes a mixed vibration solver for modal analysis and an end-to-end sound radiation network for acoustic transfer. Our mixed vibration solver consists of a 3D sparse…
This paper presents Matrix, an advanced AI-powered framework designed for real-time 3D object generation in Augmented Reality (AR) environments. By integrating a cutting-edge text-to-3D generative AI model, multilingual speech-to-text…
This paper introduces a nonlocal, dual-band reconfigurable intelligent surface (RIS) designed for full-space beam synthesis at 4.0 GHz and 6.3 GHz. The constituent unit cells comprise a pair of interleaved sub-cells that are specifically…
The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…
The estimation of room impulse responses (RIRs) between static loudspeaker and microphone locations can be done using a number of well-established measurement and inference procedures. While these procedures assume a time-invariant acoustic…
Audio-guided face reenactment aims to generate a photorealistic face that has matched facial expression with the input audio. However, current methods can only reenact a special person once the model is trained or need extra operations such…
Impulse response estimation in high noise and in-the-wild settings, with minimal control of the underlying data distributions, is a challenging problem. We propose a novel framework for parameterizing and estimating impulse responses based…
Conventional static measurement of head-related impulse responses (HRIRs) is time-consuming due to the need for repositioning a speaker array for each azimuth angle. Dynamic approaches using analytical models with a continuously rotating…
The next generation of Internet services, such as Metaverse, rely on mixed reality (MR) technology to provide immersive user experiences. However, the limited computation power of MR headset-mounted devices (HMDs) hinders the deployment of…
3D indoor scenes are widely used in computer graphics, with applications ranging from interior design to gaming to virtual and augmented reality. They also contain rich information, including room layout, as well as furniture type,…
We present Attention Mesh, a lightweight architecture for 3D face mesh prediction that uses attention to semantically meaningful regions. Our neural network is designed for real-time on-device inference and runs at over 50 FPS on a Pixel 2…
We present EchoScene, an interactive and controllable generative model that generates 3D indoor scenes on scene graphs. EchoScene leverages a dual-branch diffusion model that dynamically adapts to scene graphs. Existing methods struggle to…
Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian…
Room acoustic synthesis can be used in Virtual Reality (VR), Augmented Reality (AR) and gaming applications to enhance listeners' sense of immersion, realism and externalisation. A common approach is to use Geometrical Acoustics (GA) models…
Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this…