English
Related papers

Related papers: Exploring the Adjugate Matrix Approach to Quaterni…

200 papers

We study matrix forms of quaternionic versions of the Fourier Transform and Convolution operations. Quaternions offer a powerful representation unit, however they are related to difficulties in their use that stem foremost from…

Computer Vision and Pattern Recognition · Computer Science 2024-07-23 Giorgos Sfikas , George Retsinas

This article presents and compares four approaches for computing the rotation of a point about an axis by an angle in $\mathbb{R}^3$. We illustrate these methods by computing, by hand, the rotation of point $P=(1,0,1)^T$ about axis…

Metric Geometry · Mathematics 2025-04-08 Tom Verhoeff

This paper presents a dual quaternion framework for 6-DOF visual target tracking that addresses key limitations of perspective-n-point (P$n$P) solvers: sensitivity to noise and outliers, and inability to propagate estimates through…

Systems and Control · Electrical Eng. & Systems 2026-05-05 Nicholas B. Andrews , Kristi A. Morgansen

We explain the use of dual quaternions to represent poses, twists, and wrenches.

Robotics · Computer Science 2025-05-19 Stephen Montgomery-Smith , Cecil Shy

In this work, we propose a method for object recognition and pose estimation from depth images using convolutional neural networks. Previous methods addressing this problem rely on manifold learning to learn low dimensional viewpoint…

Computer Vision and Pattern Recognition · Computer Science 2019-04-19 Mai Bui , Sergey Zakharov , Shadi Albarqouni , Slobodan Ilic , Nassir Navab

Quaternions were appeared through Lagrangian formulation of mechanics in Symplectic vector space. Its general form was obtained from the Clifford algebra, and Frobenius' theorem, which says that "the only finite-dimensional real division…

General Physics · Physics 2021-06-04 Sadataka Furui

Planar markers are useful in robotics and computer vision for mapping and localisation. Given a detected marker in an image, a frequent task is to estimate the 6DOF pose of the marker relative to the camera, which is an instance of planar…

Computer Vision and Pattern Recognition · Computer Science 2019-09-27 Shin-Fang Ch'ng , Naoya Sogi , Pulak Purkait , Tat-Jun Chin , Kazuhiro Fukui

We study the problem of rotating a simple polygon to contain the maximum number of elements from a given point set in the plane. We consider variations of this problem where the rotation center is a given point or lies on a line segment, a…

Computational Geometry · Computer Science 2020-07-21 Carlos Alegría-Galicia , David Orden , Leonidas Palios , Carlos Seara , Jorge Urrutia

An arbitrary rigid transformation in $\mathbf{SE}(3)$ can be separated into two parts, namely, a translation and a rigid rotation. This technical report reviews, under a unifying viewpoint, three common alternatives to representing the…

Robotics · Computer Science 2022-04-08 José Luis Blanco-Claraco

A key question in many low-rank problems throughout optimization, machine learning, and statistics is to characterize the convex hulls of simple low-rank sets and judiciously apply these convex hulls to obtain strong yet computationally…

Optimization and Control · Mathematics 2025-03-24 Dimitris Bertsimas , Ryan Cory-Wright , Jean Pauphilet

The $\mathrm{SE}(3)$ invariants of a pose include its rotation angle and screw translation. In this paper, we present a complete comprehensive study of the relative pose estimation problem for a calibrated camera constrained by known…

Robotics · Computer Science 2020-07-16 Bo Li , Evgeniy Martyushev , Gim Hee Lee

The use of quaternions as a novel tool for color image representation has yielded impressive results in color image processing. By considering the color image as a unified entity rather than separate color space components, quaternions can…

Image and Video Processing · Electrical Eng. & Systems 2023-05-02 Jifei Miao , Kit Ian Kou , Liqiao Yang , Juan Han

This paper presents a new dual quaternion-based formulation for pose-based visual servoing. Extending our previous work on local contact moment (LoCoMo) based grasp planning, we demonstrate grasping of arbitrarily moving objects in 3D…

Robotics · Computer Science 2021-07-20 Cristiana de Farias , Maxime Adjigble , Brahim Tamadazte , Rustam Stolkin , Naresh Marturi

3D human pose estimation is a vital task in computer vision, involving the prediction of human joint positions from images or videos to reconstruct a skeleton of a human in three-dimensional space. This technology is pivotal in various…

Computer Vision and Pattern Recognition · Computer Science 2024-10-14 Xingyu Song , Zhan Li , Shi Chen , Kazuyuki Demachi

This paper revisits the topic of rotation estimation through the lens of special unitary matrices. We begin by reformulating Wahba's problem using $SU(2)$ to derive multiple solutions that yield linear constraints on corresponding…

Robotics · Computer Science 2026-05-11 Akshay Chandrasekhar

Capsules are grouping of neurons that allow to represent sophisticated information of a visual entity such as pose and features. In the view of this property, Capsule Networks outperform CNNs in challenging tasks like object recognition in…

Computer Vision and Pattern Recognition · Computer Science 2020-07-10 Barış Özcan , Furkan Kınlı , Furkan Kıraç

We give a new algorithmic solution to the well-known five-point relative pose problem. Our approach does not deal with the famous cubic constraint on an essential matrix. Instead, we use the Cayley representation of rotations in order to…

Computer Vision and Pattern Recognition · Computer Science 2015-03-19 Evgeniy Martyushev

This work proposes a quaternion-based sliding variable that describes exponentially convergent error dynamics for any forward complete desired attitude trajectory. The proposed sliding variable directly operates on the non-Euclidean space…

Robotics · Computer Science 2020-11-10 Brett T. Lopez , Jean-Jacques E. Slotine

The numerical optimization of continuous functions is a fundamental task in many scientific and engineering domains, ranging from mechanical design to training of artificial intelligence models. Among the most effective and widely used…

Neural and Evolutionary Computing · Computer Science 2026-05-13 Gerardo Altamirano-Gomez , Álvaro Gallardo , Carlos Ignacio Hernández Castellanos

Learning about the three-dimensional world from two-dimensional images is a fundamental problem in computer vision. An ideal neural network architecture for such tasks would leverage the fact that objects can be rotated and translated in…

Computer Vision and Pattern Recognition · Computer Science 2023-07-10 Owen Howell , David Klee , Ondrej Biza , Linfeng Zhao , Robin Walters
‹ Prev 1 3 4 5 6 7 10 Next ›