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Many hard computational social choice problems are known to become tractable when voters' preferences belong to a restricted domain, such as those of single-peaked or single-crossing preferences. However, to date, all algorithmic results of…

Computer Science and Game Theory · Computer Science 2016-02-12 Edith Elkind , Martin Lackner

Eliciting the preferences of a set of agents over a set of alternatives is a problem of fundamental importance in social choice theory. Prior work on this problem has studied the query complexity of preference elicitation for the…

Computer Science and Game Theory · Computer Science 2016-04-19 Palash Dey , Neeldhara Misra

Computational Social Choice is an interdisciplinary research area involving Economics, Political Science, and Social Science on the one side, and Mathematics and Computer Science (including Artificial Intelligence and Multiagent Systems) on…

Multiagent Systems · Computer Science 2014-07-09 Robert Bredereck , Jiehua Chen , Piotr Faliszewski , Jiong Guo , Rolf Niedermeier , Gerhard J. Woeginger

We survey two key problems-Multi-Winner Determination and Hedonic Games in Computational Social Choice, with a special focus on their parameterized complexity, and propose some research challenges in the field.

Computer Science and Game Theory · Computer Science 2025-06-16 Jiehua Chen , Christian Hatschka , Sofia Simola

A preferential domain is a collection of sets of preferences which are linear orders over a set of alternatives. These domains have been studied extensively in social choice theory due to both its practical importance and theoretical…

Computer Science and Game Theory · Computer Science 2019-02-26 Palash Dey , Swaprava Nath , Garima Shakya

In some preference aggregation scenarios, voters' preferences are highly structured: e.g., the set of candidates may have one-dimensional structure (so that voters' preferences are single-peaked) or be described by a binary decision tree…

Computer Science and Game Theory · Computer Science 2022-02-02 Sonja Kraiczy , Edith Elkind

We introduce and study the weakly single-crossing domain on trees which is a generalization of the well-studied single-crossing domain in social choice theory. We design a polynomial-time algorithm for recognizing preference profiles which…

Multiagent Systems · Computer Science 2025-07-25 Palash Dey

Complexity theory is a useful tool to study computational issues surrounding the elicitation of preferences, as well as the strategic manipulation of elections aggregating together preferences of multiple agents. We study here the…

Artificial Intelligence · Computer Science 2012-04-18 Toby Walsh

Aggregating agent preferences into a collective decision is an important step in many problems (e.g., hiring, elections, peer review) and across areas of computer science (e.g., reinforcement learning, recommender systems). As Social Choice…

Multiagent Systems · Computer Science 2025-09-12 Leonardo Matone , Ben Abramowitz , Ben Armstrong , Avinash Balakrishnan , Nicholas Mattei

Social networks are increasingly being used to conduct polls. We introduce a simple model of such social polling. We suppose agents vote sequentially, but the order in which agents choose to vote is not necessarily fixed. We also suppose…

Computer Science and Game Theory · Computer Science 2013-02-08 Serge Gaspers , Victor Naroditskiy , Nina Narodytska , Toby Walsh

Single-peakedness is one of the most important and well-known domain restrictions on preferences. The computational study of single-peaked electorates has largely been restricted to elections with tie-free votes, and recent work that…

Computer Science and Game Theory · Computer Science 2016-06-21 Zack Fitzsimmons , Edith Hemaspaandra

We investigate the problem of deciding whether a given preference profile is close to having a certain nice structure, as for instance single-peaked, single-caved, single-crossing, value-restricted, best-restricted, worst-restricted,…

Computer Science and Game Theory · Computer Science 2015-09-16 Robert Bredereck , Jiehua Chen , Gerhard J. Woeginger

The way that people make choices or exhibit preferences can be strongly affected by the set of available alternatives, often called the choice set. Furthermore, there are usually heterogeneous preferences, either at an individual level…

Computer Science and Game Theory · Computer Science 2020-08-04 Kiran Tomlinson , Austin R. Benson

In order to represent the preferences of a group of individuals, we introduce Probabilistic CP-nets (PCP-nets). PCP-nets provide a compact language for representing probability distributions over preference orderings. We argue that they are…

Artificial Intelligence · Computer Science 2013-09-27 Damien Bigot , Bruno Zanuttini , Helene Fargier , Jerome Mengin

Social choice has become a foundational component of modern machine learning systems. From auctions and resource allocation to the alignment of large generative models, machine learning pipelines increasingly aggregate heterogeneous…

Artificial Intelligence · Computer Science 2026-02-24 Zhiyu An , Wan Du

The Conditional Preference Network (CP-net) graphically represents user's qualitative and conditional preference statements under the ceteris paribus interpretation. The constrained CP-net is an extension of the CP-net, to a set of…

Artificial Intelligence · Computer Science 2021-09-28 Sultan Ahmed , Malek Mouhoub

In multiagent systems, we often have a set of agents each of which have a preference ordering over a set of items and one would like to know these preference orderings for various tasks, for example, data analysis, preference aggregation,…

Computer Science and Game Theory · Computer Science 2016-04-18 Palash Dey , Neeldhara Misra

This paper contains an extensive combinatorial analysis of the single-peaked domain restriction and investigates the likelihood that an election is single-peaked. We provide a very general upper bound result for domain restrictions that can…

Computer Science and Game Theory · Computer Science 2019-01-30 Marie-Louise Lackner , Martin Lackner

We study the setting of committee elections, where a group of individuals needs to collectively select a given size subset of available objects. This model is relevant for a number of real-life scenarios including political elections,…

Computer Science and Game Theory · Computer Science 2021-08-05 Grzegorz Pierczyński , Piotr Skowron

Euclidean preferences are a widely studied preference model, in which decision makers and alternatives are embedded in d-dimensional Euclidean space. Decision makers prefer those alternatives closer to them. This model, also known as…

Computer Science and Game Theory · Computer Science 2016-02-29 Dominik Peters
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