Related papers: Seeing Sounds, Hearing Shapes: a gamified study to…
Sound synthesiser controls typically correspond to technical parameters of signal processing algorithms rather than intuitive sound descriptors that relate to human perception of sound. This makes it difficult to realise sound ideas in a…
We present a method for automatically producing human-like vocal imitations of sounds: the equivalent of "sketching," but for auditory rather than visual representation. Starting with a simulated model of the human vocal tract, we first try…
Audio-visual pre-trained models have gained substantial attention recently and demonstrated superior performance on various audio-visual tasks. This study investigates whether pre-trained audio-visual models demonstrate non-arbitrary…
We introduce the concept of code shaping, an interaction paradigm for editing code using free-form sketch annotations directly on top of the code and console output. To evaluate this concept, we conducted a three-stage design study with 18…
From the patter of rain to the crunch of snow, the sounds we hear often convey the visual textures that appear within a scene. In this paper, we present a method for learning visual styles from unlabeled audio-visual data. Our model learns…
Humans are social creatures who readily recognize various social interactions from simple display of moving shapes. While previous research has often focused on visual features, we examine what semantic representations that humans employ to…
There exists limited theoretical guidance on integrating visualization and sonification. In this paper, we address this gap by investigating audiovisual semiotics for uncertainty representation: joining uncertainty visualization and…
We study the problem of making 3D scene reconstructions interactive by asking the following question: can we predict the sounds of human hands physically interacting with a scene? First, we record a video of a human manipulating objects…
We present Sketch2Sound, a generative audio model capable of creating high-quality sounds from a set of interpretable time-varying control signals: loudness, brightness, and pitch, as well as text prompts. Sketch2Sound can synthesize…
Training audio-to-image generative models requires an abundance of diverse audio-visual pairs that are semantically aligned. Such data is almost always curated from in-the-wild videos, given the cross-modal semantic correspondence that is…
In this paper, we study the associations between human faces and voices. Audiovisual integration, specifically the integration of facial and vocal information is a well-researched area in neuroscience. It is shown that the overlapping…
Searching through vast libraries of sound samples can be a daunting and time-consuming task. Modern audio sample browsers use mappings between acoustic properties and visual attributes to visually differentiate displayed items. There are…
In this study we describe a methodology to realize visual images cognition in the broader sense, by a cross-modal stimulation through the auditory channel. An original algorithm of conversion from bi-dimensional images to sounds has been…
Sonification is the science of communication of data and events to users through sounds. Auditory icons, earcons, and speech are the common auditory display schemes utilized in sonification, or more specifically in the use of audio to…
Urban noise maps and noise visualizations traditionally provide macroscopic representations of noise levels across cities. However, those representations fail at accurately gauging the sound perception associated with these sound…
The sensory perceptions of vision and sound may be considered as complementary doorways towards interpreting and understanding physical phenomena. We provide a few selected samples where scientific data of systems usually not directly…
From whirling ceiling fans to ticking clocks, the sounds that we hear subtly vary as we move through a scene. We ask whether these ambient sounds convey information about 3D scene structure and, if so, whether they provide a useful learning…
Even in the digital age, designers largely rely on physical material samples to illustrate their products, as existing visual representations fail to sufficiently reproduce the look and feel of real world materials. Here, we investigate the…
In their everyday life, the speech recognition performance of human listeners is influenced by diverse factors, such as the acoustic environment, the talker and listener positions, possibly impaired hearing, and optional hearing devices.…
Mathematics can help analyze the arts and inspire new artwork. Mathematics can also help make transformations from one artistic medium to another, considering exceptions and choices, as well as artists' individual and unique contributions.…