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This paper presents an innovative pseudo-haptic model for weight simulation in virtual reality (VR) environments. By integrating visual feedback with voluntary exerted force through a passive haptic glove, the model creates haptic illusions…

Human-Computer Interaction · Computer Science 2024-11-11 Woan Ning Lim , Edric Yi Junn Leong , Yun Li Lee , Kian Meng Yap

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

Human-Computer Interaction · Computer Science 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time of this writing. A major draw-back of teleportation is the…

Human-Computer Interaction · Computer Science 2021-06-09 Dennis Wolf , Michael Rietzler , Laura Bottner , Enrico Rukzio

Virtual Reality (VR) techniques, serving as the bridge between the real and virtual worlds, have boomed and are widely used in manufacturing, remote healthcare, gaming, etc. Specifically, VR systems offer users immersive experiences that…

Cryptography and Security · Computer Science 2026-05-26 Yancheng Jiang , Yan Jiang , Ruochen Zhou , Yi-Chao Chen , Xiaoyu Ji , Wenyuan Xu

Many researchers have developed VR systems for people with visual impairments by using various audio feedback techniques. However, there has been much less study of collaborative VR systems in which people with visual impairments and people…

Human-Computer Interaction · Computer Science 2021-04-01 Hojun Aan , Sangsun Han , Hyeonkyu Kim , Jimoon Kim , Pilhyoun Yoon , Kibum Kim

Virtual reality (VR) presents immersive opportunities across many applications, yet the inherent risk of developing cybersickness during interaction can severely reduce enjoyment and platform adoption. Cybersickness is marked by symptoms…

Human-Computer Interaction · Computer Science 2025-06-24 Berken Utku Demirel , Adnan Harun Dogan , Juliete Rossie , Max Moebus , Christian Holz

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for…

Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on…

Human-Computer Interaction · Computer Science 2025-12-22 Amina Kobenova , Piper Stickler , Thaís Alvarenga , Sri Kurniawan

As virtual reality (VR) becomes more popular for intergenerational collaboration, there is still a significant gap in research regarding understanding the potential for reducing ageism. Our study aims to address this gap by analyzing ageism…

Human-Computer Interaction · Computer Science 2024-03-07 Ruotong Zou , Shuyu Yin , Tianqi Song , Peinuan Qin , Yi-Chieh Lee

Cybersickness significantly impacts the user experience in VR applications. Locomotion tunneling is a widely adopted technique for mitigating cybersickness in susceptible users. However, there is a lack of research investigating the effects…

Human-Computer Interaction · Computer Science 2026-01-14 Zhengxin Zhang , Shufang Qian , Yi Wang , Xiao Liu , Thuong Hoang , Chetan Arora , Jingjing Zhang , Henry Been Lirn Duh

Virtual Reality (VR) has witnessed a rising issue of harassment, prompting the integration of safety controls like muting and blocking in VR applications. However, the lack of standardized safety measures across VR applications hinders…

Human-Computer Interaction · Computer Science 2024-03-12 Abhinaya S. B. , Aafaq Sabir , Anupam Das

Micromobility vehicles, such as e-scooters, Segways, skateboards, and unicycles, are increasingly adopted for short-distance travel due to their low weight and low emissions. Despite their growing popularity, we lack controlled, low-risk…

Human-Computer Interaction · Computer Science 2026-04-14 Xiaoyan Zhou , Natalia Sempere , Pooria Ghavamian , Asreen Rostami , Andrii Matviienko

In contrast to traditional videos, the imaging in virtual reality (VR) is 360{\deg}, and it consumes larger bandwidth to transmit video contents. To reduce bandwidth consumption, tile-based streaming has been proposed to deliver the focused…

Networking and Internet Architecture · Computer Science 2021-10-05 Chiao-Wen Lin , Chih-Hang Wang , De-Nian Yang , Wanjiun Liao

The intricate design of real complex injection molds poses significant challenges. Mold design vali-dation often falls to operators with tool-handling experience but limited CAD proficiency. Unlike other industries, the scale and costs of…

Numerical Analysis · Mathematics 2025-07-29 J. M. Mercado-Colmenero , D. F. Garcia-Molina , B. Gutierrez-Jimenez , C. Martin-Donate

Extended reality (XR) is evolving into a general-purpose computing platform, yet its adoption for productivity is hindered by visual fatigue and simulator sickness. While these symptoms are often attributed to latency or motion conflicts,…

Human-Computer Interaction · Computer Science 2026-01-07 Jialin Wang , Xinru Cheng , Boyong Hou , Hai-Ning Liang

Cinematic Virtual Reality (CVR) is a narrative-driven VR experience that uses head-mounted displays with a 360-degree field of view. Previous research has explored different viewing modalities to enhance viewers' CVR experience. This study…

Human-Computer Interaction · Computer Science 2024-11-26 Yawen Zhang , Han Zhou , Zhoumingju Jiang , Zilu Tang , Tao Luo , Qinyuan Lei

Immersiveness is the main characteristic of Virtual Reality(VR) applications. Precise integration between hardware design and software are necessary for providing a seamless virtual experience. Allowing the user to navigate the VR scene…

Human-Computer Interaction · Computer Science 2023-06-27 Y Pawan Kumar Gururaj , Raghav Mittal , Sai Anirudh Karre , Y. Raghu Reddy , Syed Azeemuddin

While virtual reality (VR) holds significant potential to revolutionize digital user interaction, how visual information is presented through VR head-mounted displays (HMDs) differs from naturalistic viewing and interactions in physical…

Human-Computer Interaction · Computer Science 2026-02-11 Xiaoye Michael Wang , Matthew Prenevost , Aneesh Tarun , Ian Robinson , Michael Nitsche , Gabby Resch , Ali Mazalek , Timothy N. Welsh

Virtual Reality (VR) offers promising avenues for innovative therapeutic interventions in populations with intellectual disabilities (ID). This paper presents the design, development, and evaluation of Space Exodus, a novel VR-based…

Human-Computer Interaction · Computer Science 2025-10-14 Santiago Berrezueta-Guzman , WenChun Chen , Stefan Wagner