Related papers: Realistic Defocus Blur for Multiplane Computer-Gen…
Computer-generated holography (CGH) is a promising technology for augmented reality displays, such as head-mounted or head-up displays. However, its high computational demand makes it impractical for implementation. Recent efforts to…
Recently developed iterative and deep learning-based approaches to computer-generated holography (CGH) have been shown to achieve high-quality photorealistic 3D images with spatial light modulators. However, such approaches remain overly…
We propose an holographic microscopy reconstruction method, which propagates the hologram, in the object half space, in the vicinity of the object. The calibration yields reconstructions with an undistorted reconstruction grid i.e. with…
An image captured with a wide-aperture camera exhibits a finite depth-of-field, with focused and defocused pixels. A compact and robust representation of focus and defocus helps analyze and manipulate such images. In this work, we study the…
Untrained Physics-based Deep Learning (DL) methods for digital holography have gained significant attention due to their benefits, such as not requiring an annotated training dataset, and providing interpretability since utilizing the…
A shallow depth-of-field image keeps the subject in focus, and the foreground and background contexts blurred. This effect requires much larger lens apertures than those of smartphone cameras. Conventional methods acquire RGB-D images and…
Computer-generated hologram (CGH) is promised to realize the next generation of 3D visual media with life-changing applications. However, one of the essential obstacles to this technology is the time-consuming hologram computation. Thus,…
Holographic displays promise several benefits including high quality 3D imagery, accurate accommodation cues, and compact form-factors. However, holography relies on coherent illumination which can create undesirable speckle noise in the…
Computer-generated holography (CGH) represents a transformative visualization approach for next-generation immersive virtual and augmented reality (VR/AR) displays, enabling precise wavefront modulation and naturally providing comprehensive…
Modern imaging techniques at the molecular scale rely on utilizing novel coherent light sources like X-ray free electron lasers for the ultimate goal of visualizing such objects as individual biomolecules rather than crystals. Here, unlike…
Holography is capable of rendering three-dimensional scenes with full-depth control, and delivering transformative experiences across numerous domains, including virtual and augmented reality, education, and communication. However,…
Non-uniform blind deblurring for general dynamic scenes is a challenging computer vision problem as blurs arise not only from multiple object motions but also from camera shake, scene depth variation. To remove these complicated motion…
In preparation for observing holographic 3D content, acquiring a set of RGB color and depth map images per scene is necessary to generate computer-generated holograms (CGHs) when using the fast Fourier transform (FFT) algorithm. However, in…
Holographic near-eye displays are a promising technology to solve long-standing challenges in virtual and augmented reality display systems. Over the last few years, many different computer-generated holography (CGH) algorithms have been…
Ultra-high-definition (UHD) image deblurring poses significant challenges for UHD restoration methods, which must balance fine-grained detail recovery and practical inference efficiency. Although prominent discriminative and generative…
We address the problem of restoring a high-resolution face image from a blurry low-resolution input. This problem is difficult as super-resolution and deblurring need to be tackled simultaneously. Moreover, existing algorithms cannot handle…
We report a novel method to generate arbitrary optical focus arrays (OFAs). Our approach rapidly produces computer-generated holograms (CGHs) to precisely control the positions and the intensities of the foci. This is achieved by replacing…
We present a method that takes as input a single dual-pixel image, and simultaneously estimates the image's defocus map -- the amount of defocus blur at each pixel -- and recovers an all-in-focus image. Our method is inspired from recent…
A transverse computer-generated hologram (CGH) diffracts and provides flexible control of incident light by steering it to any point in the projected image plane - i.e. CGHs are able to direct the light to where it is needed and away from…
Existing works on motion deblurring either ignore the effects of depth-dependent blur or work with the assumption of a multi-layered scene wherein each layer is modeled in the form of fronto-parallel plane. In this work, we consider the…