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In the current practices of both industry and academia, the convergence and accuracy of finite element calculations are closely related to the methods and quality of mesh generation. For years, the research on high-quality mesh generation…

Graphics · Computer Science 2025-07-24 Hui Zhao

In Computer Vision, edge detection is one of the favored approaches for feature and object detection in images since it provides information about their objects boundaries. Other region-based approaches use probabilistic analysis such as…

Computer Vision and Pattern Recognition · Computer Science 2019-08-20 Dominique Beaini , Sofiane Achiche , Fabrice Nonez , Maxime Raison

We present an image segmentation method that iteratively evolves a polygon. At each iteration, the vertices of the polygon are displaced based on the local value of a 2D shift map that is inferred from the input image via an encoder-decoder…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Shir Gur , Tal Shaharabany , Lior Wolf

We develop a sketching algorithm to find the point on the convex hull of a dataset, closest to a query point outside it. Studying the convex hull of datasets can provide useful information about their geometric structure and their…

Differential Geometry · Mathematics 2022-03-30 Roozbeh Yousefzadeh

Thinning is the removal of contour pixels/points of connected components in an image to produce their skeleton with retained connectivity and structural properties. The output requirements of a thinning procedure often vary with…

Computer Vision and Pattern Recognition · Computer Science 2017-11-20 Himanshu Jain , Archana Praveen Kumar

We investigate robust optimization problems defined for maximizing convex functions. For finite uncertainty set, we develop a geometric branch-and-bound algorithmic approach to solve this problem. The geometric branch-and-bound algorithm…

Optimization and Control · Mathematics 2019-11-21 Fengqiao Luo , Sanjay Mehrotra

Numerous methods have been proposed for probabilistic generative modelling of 3D objects. However, none of these is able to produce textured objects, which renders them of limited use for practical tasks. In this work, we present the first…

Computer Vision and Pattern Recognition · Computer Science 2020-04-10 Paul Henderson , Vagia Tsiminaki , Christoph H. Lampert

We initiate the study of diameter computation in geometric intersection graphs from the fine-grained complexity perspective. A geometric intersection graph is a graph whose vertices correspond to some shapes in $d$-dimensional Euclidean…

Computational Geometry · Computer Science 2022-03-11 Karl Bringmann , Sándor Kisfaludi-Bak , Marvin Künnemann , André Nusser , Zahra Parsaeian

Conventional production workflow of high-precision mesh assets necessitates a cumbersome and laborious process of manual sculpting by specialized 3D artists/modelers. The recent years have witnessed remarkable advances in AI-empowered 3D…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Qijian Zhang , Xiaozheng Jian , Xuan Zhang , Wenping Wang , Junhui Hou

The aim of this paper is to present a new method of approximation of planar data set using only arcs or segments. The first problem we are trying to solve is the following: the CNC machines can work only with simple curves (arcs or…

Numerical Analysis · Mathematics 2013-11-25 Maurizio Scarparo

The area distance to a convex plane curve is an important concept in computer vision. In this paper we describe a strong link between area distances and improper affine spheres. This link makes possible a better understanding of both…

Differential Geometry · Mathematics 2008-01-28 Marcos Craizer , Moacyr Alvim , Ralph Teixeira

Computing the diameter of the intersection graphs of objects is a basic problem in computational geometry. Previous works showed that the complexity of computing the diameter mainly depends on the object types: for unit disks and squares in…

Computational Geometry · Computer Science 2026-05-12 Timothy M. Chan , Hsien-Chih Chang , Jie Gao , Sándor Kisfaludi-Bak , Hung Le , Da Wei Zheng

This work presents a generative adversarial architecture for generating three-dimensional shapes based on signed distance representations. While the deep generation of shapes has been mostly tackled by voxel and surface point cloud…

Computer Vision and Pattern Recognition · Computer Science 2020-03-27 Marian Kleineberg , Matthias Fey , Frank Weichert

Contour polygonal approximation is a simplified representation of a contour by line segments, so that the main characteristics of the contour remain in a small number of line segments. This paper presents a novel method for polygonal…

Computational Physics · Physics 2013-11-19 André Ricardo Backes , Dalcimar Casanova , Odemir Martinez Bruno

We introduce a novel technique to generate Benders' cuts from a conic relaxation ("corner") derived from a basis of a higher-dimensional polyhedron that we aim to outer approximate in a lower-dimensional space. To generate facet-defining…

Optimization and Control · Mathematics 2025-10-02 Matheus J. Ota , Ricardo Fukasawa , Aleksandr M. Kazachkov

Texture synthesis is widely used in the field of computer graphics, vision, and image processing. In the present paper, a texture synthesis algorithm is proposed for near-regular natural textures with the help of a representative periodic…

Computer Vision and Pattern Recognition · Computer Science 2017-06-23 V. Asha

Generative models that produce point clouds have emerged as a powerful tool to represent 3D surfaces, and the best current ones rely on learning an ensemble of parametric representations. Unfortunately, they offer no control over the…

Computer Vision and Pattern Recognition · Computer Science 2019-11-27 Jan Bednarik , Shaifali Parashar , Erhan Gundogdu , Mathieu Salzmann , Pascal Fua

Mesh texture synthesis is a key component in the automatic generation of 3D content. Existing learning-based methods have drawbacks -- either by disregarding the shape manifold during texture generation or by requiring a large number of…

Graphics · Computer Science 2024-03-12 Áron Samuel Kovács , Pedro Hermosilla , Renata G. Raidou

Designs generated by density-based topology optimization (TO) exhibit jagged and/or smeared boundaries, which forms an obstacle to their integration with existing CAD tools. Addressing this problem by smoothing or manual design adjustments…

Computational Engineering, Finance, and Science · Computer Science 2020-04-14 Marco K. Swierstra , Deepak K. Gupta , Matthijs Langelaar

Generating high-quality meshes with complex structures and realistic surfaces is the primary goal of 3D generative models. Existing methods typically employ sequence data or deformable tetrahedral grids for mesh generation. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-24 Ruowei Wang , Jiaqi Li , Dan Zeng , Xueqi Ma , Zixiang Xu , Jianwei Zhang , Qijun Zhao
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