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In recent years, it has become increasingly common for high performance computers (HPC) to possess some level of heterogeneous architecture - typically in the form of GPU accelerators. In some machines these are isolated within a dedicated…
We present STREAmS, an in-house high-fidelity solver for large-scale, massively parallel direct numerical simulations (DNS) of compressible turbulent flows on graphical processing units (GPUs). STREAmS is written in the Fortran 90 language…
Computing maximum/minimum distances between 3D meshes is crucial for various applications, i.e., robotics, CAD, VR/AR, etc. In this work, we introduce a highly parallel algorithm (gDist) optimized for Graphics Processing Units (GPUs), which…
Modern graphics hardware is designed for highly parallel numerical tasks and provides significant cost and performance benefits. Graphics hardware vendors are now making available development tools to support general purpose high…
Recent efforts in open-source GPU research are opening new avenues in a domain that has long been tightly coupled with a few commercial vendors. Emerging open GPU architectures define SIMT functionality through their own ISAs, but executing…
Teaching performance engineering in high-performance computing (HPC) requires example codes that demonstrate bottlenecks and enable hands-on optimization. However, existing HPC applications and proxy apps often lack the balance of…
Computational fluid dynamics and fluid-structure interaction simulations involving moving and deforming bodies is extremely hard. In this work, we present a graphical processing unit (GPU) optimized implementation of the sharp-interface…
We present VegasFlow, a new software for fast evaluation of high dimensional integrals based on Monte Carlo integration techniques designed for platforms with hardware accelerators. The growing complexity of calculations and simulations in…
We present RUBIX, a fully tested, well-documented, and modular Open Source tool developed in JAX, designed to forward model IFU cubes of galaxies from cosmological hydrodynamical simulations. The code automatically parallelizes computations…
Emerging new technologies in plasma simulations allow tracking billions of particles while computing their radiative spectra. We present a visualization of the relativistic Kelvin-Helmholtz Instability from a simulation performed with the…
The trade-off among accuracy, robustness, and computational cost remains a key challenge in simulating complex flows. Second-order schemes are computationally efficient but lack the accuracy required for resolving intricate flow structures,…
For NVIDIA GPUs, CUDA is the primary interface through which applications orchestrate GPU execution, yet much of the logic that realizes CUDA operations resides in NVIDIA's closed-source userspace driver. As a result, the translation from…
Transparency rendering is problematic and can be considered an open problem in real-time graphics. There are many different algorithms currently available, but handling complex scenes and achieving accurate, glitch-free results is still…
Utilizing GPUs is critical for high performance on heterogeneous systems. However, leveraging the full potential of GPUs for accelerating legacy CPU applications can be a challenging task for developers. The porting process requires…
We use the graphics processing unit (GPU) for fast calculations of helicity amplitudes of physics processes. As our first attempt, we compute $u\bar{u}\to n\gamma$ ($n=2$ to 8) processes in $pp$ collisions at $\sqrt{s} = 14$TeV by…
These notes accompany the open-source code published in GitHub which implements a GPU-based line-segment, surface-triangle intersection algorithm in CUDA. It mentions some relevant works and discusses issues specific to this implementation.…
PHAST is a software package written in standard Fortran, with MPI and CUDA extensions, able to efficiently perform parallel multicanonical Monte Carlo simulations of single or multiple heteropolymeric chains, as coarse-grained models for…
The exponential growth of floating point power in graphics processing units (GPUs), together with their low cost, has given rise to an attractive platform upon which to deploy lattice QCD calculations. GPUs are essentially many (O(100))…
A large part of modern research, especially in the broad field of complex systems, relies on the numerical integration of PDEs, with and without stochastic noise. This is usually done with eiher in-house made codes or external packages like…
In this paper, we develop a low-order three-dimensional finite-element solver for fast multiple-case crust deformation analysis on GPU-based systems. Based on a high-performance solver designed for massively parallel CPU based systems, we…