Related papers: Surface Representation for Point Clouds
3D surface reconstruction from point clouds is a key step in areas such as content creation, archaeology, digital cultural heritage, and engineering. Current approaches either try to optimize a non-data-driven surface representation to fit…
In this paper, we propose Neural Points, a novel point cloud representation and apply it to the arbitrary-factored upsampling task. Different from traditional point cloud representation where each point only represents a position or a local…
Point cloud analysis is challenging due to its unique characteristics of unorderness, sparsity and irregularity. Prior works attempt to capture local relationships by convolution operations or attention mechanisms, exploiting geometric…
In recent years, parametric representations of point clouds have been widely applied in tasks such as memory-efficient mapping and multi-robot collaboration. Highly adaptive models, like spline surfaces or quadrics, are computationally…
Semantic scene understanding from point clouds is particularly challenging as the points reflect only a sparse set of the underlying 3D geometry. Previous works often convert point cloud into regular grids (e.g. voxels or bird-eye view…
Point cloud reconstruction from raw point cloud has been an important topic in computer graphics for decades, especially due to its high demand in modeling and rendering applications. An important way to solve this problem is establishing a…
Point cloud surface reconstruction has improved in accuracy with advances in deep learning, enabling applications such as infrastructure inspection. Recent approaches that reconstruct from small local regions rather than entire point clouds…
We propose a fast and accurate surface reconstruction algorithm for unorganized point clouds using an implicit representation. Recent learning methods are either single-object representations with small neural models that allow for high…
Point clouds are popular 3D representations for real-life objects (such as in LiDAR and Kinect) due to their detailed and compact representation of surface-based geometry. Recent approaches characterise the geometry of point clouds by…
We propose a level set method to reconstruct unknown surfaces from point clouds, without assuming that the connections between points are known. We consider a variational formulation with a curvature constraint that minimizes the surface…
Surface reconstruction from point clouds is a fundamental step in many applications in computer vision. In this paper, we develop an efficient iterative method on a variational model for the surface reconstruction from point clouds. The…
The growing size of point clouds enlarges consumptions of storage, transmission, and computation of 3D scenes. Raw data is redundant, noisy, and non-uniform. Therefore, simplifying point clouds for achieving compact, clean, and uniform…
Reconstruction of a continuous surface of two-dimensional manifold from its raw, discrete point cloud observation is a long-standing problem. The problem is technically ill-posed, and becomes more difficult considering that various sensing…
Surface reconstruction from point clouds is a crucial task in the fields of computer vision and computer graphics. SDF-based methods excel at reconstructing smooth meshes with minimal error and artefacts but struggle with representing open…
The reconstruction of real-world surfaces is on high demand in various applications. Most existing reconstruction approaches apply 3D scanners for creating point clouds which are generally sparse and of low density. These points clouds will…
3D point cloud registration is a fundamental task in robotics and computer vision. Recently, many learning-based point cloud registration methods based on correspondences have emerged. However, these methods heavily rely on such…
We propose a novel and efficient representation for single-view depth estimation using Convolutional Neural Networks (CNNs). Point-cloud is generally used for CNN-based 3D scene reconstruction; however it has some drawbacks: (1) it is…
We are interested in reconstructing the mesh representation of object surfaces from point clouds. Surface reconstruction is a prerequisite for downstream applications such as rendering, collision avoidance for planning, animation, etc.…
In recent years, point cloud upsampling has been widely applied in tasks such as 3D reconstruction and object recognition. This study proposed a novel framework, ReLPU, which enhances upsampling performance by explicitly learning from both…
A key step in any scanning-based asset creation workflow is to convert unordered point clouds to a surface. Classical methods (e.g., Poisson reconstruction) start to degrade in the presence of noisy and partial scans. Hence, deep learning…