Related papers: The Meta-Turing Test
Ethics and safety research in artificial intelligence is increasingly framed in terms of "alignment" with human values and interests. I argue that Turing's call for "fair play for machines" is an early and often overlooked contribution to…
We introduce the Generalized Turing Test (GTT), a formal framework for comparing the capabilities of arbitrary agents via indistinguishability. For agents A and B, we define the Turing comparator A $\geq$ B to hold if B, acting as a…
The best improvisational theatre actors can make any scene partner, of any skill level or ability, appear talented and proficient in the art form, and thus "make them shine". To challenge this improvisational paradigm, we built an…
In a standard Turing test, a machine has to prove its humanness to the judges. By successfully imitating a thinking entity such as a human, this machine then proves that it can also think. Some objections claim that Turing test is not a…
Inspired by Turing's famous "imitation game" and recent advances in generative pre-trained transformers, we pose the participation game to point to a new frontier in AI evolution where machines will join with humans as participants in…
As AI becomes increasingly embedded in daily life, ascertaining whether an agent is human is critical. We systematically benchmark AI's ability to imitate humans in three language tasks (image captioning, word association, conversation) and…
We evaluated 3 systems (ELIZA, GPT-3.5 and GPT-4) in a randomized, controlled, and preregistered Turing test. Human participants had a 5 minute conversation with either a human or an AI, and judged whether or not they thought their…
While Artificial Intelligence has successfully outperformed humans in complex combinatorial games (such as chess and checkers), humans have retained their supremacy in social interactions that require intuition and adaptation, such as…
Large language models (LLMs) are increasingly used in the social sciences to simulate human behavior, based on the assumption that they can generate realistic, human-like text. Yet this assumption remains largely untested. Existing…
Considering that Turing's original test was co-opted by Weizenbaum and that six of the most common criticisms of the Turing test are unfair to both Turing's argument and the historical development of AI.
"Theorem proving is similar to the game of Go. So, we can probably improve our provers using deep learning, like DeepMind built the super-human computer Go program, AlphaGo." Such optimism has been observed among participants of AITP2017.…
The Turing Test, first proposed by Alan Turing in 1950, has historically served as a benchmark for evaluating artificial intelligence (AI). However, since the release of ELIZA in 1966, and particularly with recent advancements in large…
Handshakes are fundamental and common greeting and parting gestures among humans. They are important in shaping first impressions as people tend to associate character traits with a person's handshake. To widen the social acceptability of…
We present "Human or Not?", an online game inspired by the Turing test, that measures the capability of AI chatbots to mimic humans in dialog, and of humans to tell bots from other humans. Over the course of a month, the game was played by…
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper proposes a new approach to automated game validation and testing.…
As a result of continuing advances in computer capabilities, it is becoming increasingly difficult to distinguish between humans and computers in the digital world. We propose using the fundamental human ability to distinguish between…
Inspired by the Turing test, we present a novel methodological framework to assess the extent to which a population of machines mirrors the philosophical views of a population of humans. The framework consists of three steps: (i)…
Machine learning models are central to people's lives and impact society in ways as fundamental as determining how people access information. The gravity of these models imparts a responsibility to model developers to ensure that they are…
Everyday AI detection requires differentiating between people and AI in informal, online conversations. In many cases, people will not interact directly with AI systems but instead read conversations between AI systems and other people. We…
We compare complex networks built from the game of go and obtained from databases of human-played games with those obtained from computer-played games. Our investigations show that statistical features of the human-based networks and the…