Related papers: Learning Visual Styles from Audio-Visual Associati…
The images and sounds that we perceive undergo subtle but geometrically consistent changes as we rotate our heads. In this paper, we use these cues to solve a problem we call Sound Localization from Motion (SLfM): jointly estimating camera…
Music signals are difficult to interpret from their low-level features, perhaps even more than images: e.g. highlighting part of a spectrogram or an image is often insufficient to convey high-level ideas that are genuinely relevant to…
Audio-driven visual scene editing endeavors to manipulate the visual background while leaving the foreground content unchanged, according to the given audio signals. Unlike current efforts focusing primarily on image editing, audio-driven…
In this paper, we explore the use of pre-trained language models to learn sentiment information of written texts for speech sentiment analysis. First, we investigate how useful a pre-trained language model would be in a 2-step pipeline…
When video is shot in noisy environment, the voice of a speaker seen in the video can be enhanced using the visible mouth movements, reducing background noise. While most existing methods use audio-only inputs, improved performance is…
In this paper, we focus on the Audio-Visual Question Answering (AVQA) task, which aims to answer questions regarding different visual objects, sounds, and their associations in videos. The problem requires comprehensive multimodal…
In this paper, we explore self-supervised audio-visual models that learn from instructional videos. Prior work has shown that these models can relate spoken words and sounds to visual content after training on a large-scale dataset of…
In this paper, we show how to use audio to supervise the learning of active speaker detection in video. Voice Activity Detection (VAD) guides the learning of the vision-based classifier in a weakly supervised manner. The classifier uses…
We propose SoundBrush, a model that uses sound as a brush to edit and manipulate visual scenes. We extend the generative capabilities of the Latent Diffusion Model (LDM) to incorporate audio information for editing visual scenes. Inspired…
We introduce a data-driven approach for interactively synthesizing in-the-wild images from semantic label maps. Our approach is dramatically different from recent work in this space, in that we make use of no learning. Instead, our approach…
We have recently seen great progress in learning interpretable music representations, ranging from basic factors, such as pitch and timbre, to high-level concepts, such as chord and texture. However, most methods rely heavily on music…
Learning robust audio-visual embeddings requires bringing genuinely related audio and visual signals together while filtering out incidental co-occurrences - background noise, unrelated elements, or unannotated events. Most contrastive and…
Sonification is the science of communication of data and events to users through sounds. Auditory icons, earcons, and speech are the common auditory display schemes utilized in sonification, or more specifically in the use of audio to…
Moving around in the world is naturally a multisensory experience, but today's embodied agents are deaf---restricted to solely their visual perception of the environment. We introduce audio-visual navigation for complex, acoustically and…
Balancing dialogue, music, and sound effects with accompanying video is crucial for immersive storytelling, yet current audio mixing workflows remain largely manual and labor-intensive. While recent advancements have introduced the visually…
Autonomous soundscape augmentation systems typically use trained models to pick optimal maskers to effect a desired perceptual change. While acoustic information is paramount to such systems, contextual information, including participant…
Current image-to-image translations do not control the output domain beyond the classes used during training, nor do they interpolate between different domains well, leading to implausible results. This limitation largely arises because…
Speech perception involves storing and integrating sequentially presented items. Recent work in cognitive neuroscience has identified temporal and contextual characteristics in humans' neural encoding of speech that may facilitate this…
Current vision systems are trained on huge datasets, and these datasets come with costs: curation is expensive, they inherit human biases, and there are concerns over privacy and usage rights. To counter these costs, interest has surged in…
Visual editing with diffusion models has made significant progress but often struggles with complex scenarios that textual guidance alone could not adequately describe, highlighting the need for additional non-text editing prompts. In this…