Related papers: Gamified Speaker Comparison by Listening
In noisy environments, speech can be hard to understand for humans. Spoken dialog systems can help to enhance the intelligibility of their output, either by modifying the speech synthesis (e.g., imitate Lombard speech) or by optimizing the…
Despite the significant improvements in speaker recognition enabled by deep neural networks, unsatisfactory performance persists under noisy environments. In this paper, we train the speaker embedding network to learn the "clean" embedding…
Speaker identification in the household scenario (e.g., for smart speakers) is typically based on only a few enrollment utterances but a much larger set of unlabeled data, suggesting semisupervised learning to improve speaker profiles. We…
Most state-of-the-art self-supervised speaker verification systems rely on a contrastive-based objective function to learn speaker representations from unlabeled speech data. We explore different ways to improve the performance of these…
Learning-based methods have become ubiquitous in speaker localization. Existing systems rely on simulated training sets for the lack of sufficiently large, diverse and annotated real datasets. Most room acoustics simulators used for this…
Training dialog policies for speech-based virtual assistants requires a plethora of conversational data. The data collection phase is often expensive and time consuming due to human involvement. To address this issue, a common solution is…
In this study, we investigate self-supervised representation learning for speaker verification (SV). First, we examine a simple contrastive learning approach (SimCLR) with a momentum contrastive (MoCo) learning framework, where the MoCo…
Synthetic users are cost-effective proxies for real users in the evaluation of conversational recommender systems. Large language models show promise in simulating human-like behavior, raising the question of their ability to represent a…
We introduce a seemingly impossible task: given only an audio clip of someone speaking, decide which of two face images is the speaker. In this paper we study this, and a number of related cross-modal tasks, aimed at answering the question:…
This work explores the task of synthesizing speech in nonexistent human-sounding voices. We call this task "speaker generation", and present TacoSpawn, a system that performs competitively at this task. TacoSpawn is a recurrent…
Unsupervised representation learning has shown remarkable achievement by reducing the performance gap with supervised feature learning, especially in the image domain. In this study, to extend the technique of unsupervised learning to the…
Vast improvements in natural language understanding and speech recognition have paved the way for conversational interaction with computers. While conversational agents have often been used for short goal-oriented dialog, we know little…
It is widely acknowledged that discriminative representation for speaker verification can be extracted from verbal speech. However, how much speaker information that non-verbal vocalization carries is still a puzzle. This paper explores…
Developing tools to automatically detect check-worthy claims in political debates and speeches can greatly help moderators of debates, journalists, and fact-checkers. While previous work on this problem has focused exclusively on the text…
The promise of interaction between intelligent conversational agents and humans is that models can learn from such feedback in order to improve. Unfortunately, such exchanges in the wild will not always involve human utterances that are…
Speech large language models (SpeechLLMs) have extended human-machine interactions from the text modality to the dynamic speech domain. Spoken dialogues convey diverse information, including semantic concepts, acoustic variations,…
With the development of deep learning, many different network architectures have been explored in speaker verification. However, most network architectures rely on a single deep learning architecture, and hybrid networks combining different…
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems lack the capacity to offer constructive critique grounded in…
Game-playing AI research has focused for a long time on learning to play video games from visual input or symbolic information. However, humans benefit from a wider array of sensors which we utilise in order to navigate the world around us.…
The performances of the automatic speaker verification (ASV) systems degrade due to the reduction in the amount of speech used for enrollment and verification. Combining multiple systems based on different features and classifiers…