Related papers: End-to-End Rubbing Restoration Using Generative Ad…
In recent years, deep generative models, such as Generative Adversarial Network (GAN), has grabbed significant attention in the field of computer vision. This project focuses on the application of GAN in image deblurring with the aim of…
We investigate data-driven texture modeling via analysis and synthesis with generative adversarial networks. For network training and testing, we have compiled a diverse set of spatially homogeneous textures, ranging from stochastic to…
Generative Adversarial Networks (GANs) enjoy great success at image generation, but have proven difficult to train in the domain of natural language. Challenges with gradient estimation, optimization instability, and mode collapse have lead…
Generative adversarial networks (GANs) have proven hugely successful in variety of applications of image processing. However, generative adversarial networks for handwriting is relatively rare somehow because of difficulty of handling…
Conversion of one font to another font is very useful in real life applications. In this paper, we propose a Convolutional Recurrent Generative model to solve the word level font transfer problem. Our network is able to convert the font…
Compressed Sensing MRI (CS-MRI) has provided theoretical foundations upon which the time-consuming MRI acquisition process can be accelerated. However, it primarily relies on iterative numerical solvers which still hinders their adaptation…
Face completion aims to generate semantically new pixels for missing facial components. It is a challenging generative task due to large variations of face appearance. This paper studies generative face completion under structured…
In the past few years, a lot of work has been done towards reconstructing the 3D facial structure from single images by capitalizing on the power of Deep Convolutional Neural Networks (DCNNs). In the most recent works, differentiable…
Given a monocular face image as input, 3D face geometry reconstruction aims to recover a corresponding 3D face mesh. Recently, both optimization-based and learning-based face reconstruction methods have taken advantage of the emerging…
Scribble colors based line art colorization is a challenging computer vision problem since neither greyscale values nor semantic information is presented in line arts, and the lack of authentic illustration-line art training pairs also…
We show that pre-trained Generative Adversarial Networks (GANs) such as StyleGAN and BigGAN can be used as a latent bank to improve the performance of image super-resolution. While most existing perceptual-oriented approaches attempt to…
The state-of-the-art approaches in Generative Adversarial Networks (GANs) are able to learn a mapping function from one image domain to another with unpaired image data. However, these methods often produce artifacts and can only be able to…
In this paper, we propose a model using generative adversarial net (GAN) to generate realistic text. Instead of using standard GAN, we combine variational autoencoder (VAE) with generative adversarial net. The use of high-level latent…
Generative adversarial networks (GANs) have proven to be surprisingly efficient for image editing by inverting and manipulating the latent code corresponding to an input real image. This editing property emerges from the disentangled nature…
We present Mask-guided Generative Adversarial Network (MagGAN) for high-resolution face attribute editing, in which semantic facial masks from a pre-trained face parser are used to guide the fine-grained image editing process. With the…
In this work, we propose a new method to inpaint the CMB signal in regions masked out following a point source extraction process. We adopt a modified Generative Adversarial Network (GAN) and compare different combinations of internal…
The designers' tendency to adhere to a specific mental set and heavy emotional investment in their initial ideas often hinder their ability to innovate during the design thinking and ideation process. In the fashion industry, in particular,…
The GANs promote an adversarive game to approximate complex and jointed example probability. The networks driven by noise generate fake examples to approximate realistic data distributions. Later the conditional GAN merges prior-conditions…
Generative Adversarial Networks (GANs) for text generation have recently received many criticisms, as they perform worse than their MLE counterparts. We suspect previous text GANs' inferior performance is due to the lack of a reliable…
We propose to improve text recognition from a new perspective by separating the text content from complex backgrounds. As vanilla GANs are not sufficiently robust to generate sequence-like characters in natural images, we propose an…