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Avatar embodiment experiences have the potential to enhance human capabilities by extending human senses, body, and mind. This study investigates social acceptance of robotic and virtual avatars as enablers of capability enhancement in six…

Human-Computer Interaction · Computer Science 2026-01-07 Laura Aymerich-Franch , Tarek Taha , Hiroko Kamide , Takahiro Miyashita , Hiroshi Ishiguro , Paolo Dario

Active inference is a mathematical framework for understanding how agents (biological or artificial) interact with their environments, enabling continual adaptation and decision-making. It combines Bayesian inference and free energy…

Artificial Intelligence · Computer Science 2024-10-02 Rithvik Prakki

In this paper, we present the design of a multimodal interaction framework for intelligent virtual agents in wearable mixed reality environments, especially for interactive applications at museums, botanical gardens, and similar places.…

Human-Computer Interaction · Computer Science 2025-03-26 Ghazanfar Ali , Hong-Quan Le , Junho Kim , Seoung-won Hwang , Jae-In Hwang

Avatars, as promising digital assistants in Vehicular Metaverses, can enable drivers and passengers to immerse in 3D virtual spaces, serving as a practical emerging example of Artificial Intelligence of Things (AIoT) in intelligent…

Artificial Intelligence · Computer Science 2023-06-27 Junlong Chen , Jiawen Kang , Minrui Xu , Zehui Xiong , Dusit Niyato , Chuan Chen , Abbas Jamalipour , Shengli Xie

This paper investigates how to utilize different forms of human interaction to safely train autonomous systems in real-time by learning from both human demonstrations and interventions. We implement two components of the Cycle-of-Learning…

Artificial Intelligence · Computer Science 2018-11-30 Vinicius G. Goecks , Gregory M. Gremillion , Vernon J. Lawhern , John Valasek , Nicholas R. Waytowich

Every day life tasks can present significant challenges for neurodivergent individuals, particularly those with Autism Spectrum Disorders (ASD) who are characterized by specific sensitivities. This contribution describes a virtual reality…

Although the use of active learning to increase learners' engagement has recently been introduced in a variety of methods, empirical experiments are lacking. In this study, we attempted to align two experiments in order to (1) make a…

Machine Learning · Computer Science 2020-11-10 Jaeseo Lim , Hwiyeol Jo , Byoung-Tak Zhang , Jooyong Park

Metaverse service is a product of the convergence between Metaverse and service systems, designed to address service-related challenges concerning digital avatars, digital twins, and digital natives within Metaverse. With the rise of large…

Artificial Intelligence · Computer Science 2025-07-31 Qun Ma , Xiao Xue , Ming Zhang , Yifan Shen , Zihan Zhao

Virtual reality (VR) and interactive 3D visualization systems have enhanced educational experiences and environments, particularly in complicated subjects such as anatomy education. VR-based systems surpass the potential limitations of…

We propose HyperDynamics, a dynamics meta-learning framework that conditions on an agent's interactions with the environment and optionally its visual observations, and generates the parameters of neural dynamics models based on inferred…

Robotics · Computer Science 2021-03-18 Zhou Xian , Shamit Lal , Hsiao-Yu Tung , Emmanouil Antonios Platanios , Katerina Fragkiadaki

Social interactions play a crucial role in shaping human behavior, relationships, and societies. It encompasses various forms of communication, such as verbal conversation, non-verbal gestures, facial expressions, and body language. In this…

Machine Learning · Computer Science 2026-05-13 Alice Zhang , Callihan Bertley , Dawei Liang , Edison Thomaz

Deep reinforcement learning has proven to be a great success in allowing agents to learn complex tasks. However, its application to actual robots can be prohibitively expensive. Furthermore, the unpredictability of human behavior in…

Robotics · Computer Science 2019-08-16 Mohammad Thabet , Massimiliano Patacchiola , Angelo Cangelosi

Metaverse is a virtual universe that combines the physical world and the digital world. People can socialize, play games and even shop with their avatars created in this virtual environment. Metaverse, which is growing very fast in terms of…

General Economics · Economics 2022-08-18 İbrahim Halil Efendioğlu

When deployed, AI agents will encounter problems that are beyond their autonomous problem-solving capabilities. Leveraging human assistance can help agents overcome their inherent limitations and robustly cope with unfamiliar situations. We…

Machine Learning · Computer Science 2022-06-24 Khanh Nguyen , Yonatan Bisk , Hal Daumé

Self-awareness is a critical factor in social human-human interaction and, hence, in social HCI interaction. Increasing self-awareness through mirrors or video recordings is common in face-to-face trainings, since it influences antecedents…

Today's wireless systems are posing key challenges in terms of quality of service and quality of physical experience. Metaverse has the potential to reshape, transform, and add innovations to the existing wireless systems. A metaverse is a…

Networking and Internet Architecture · Computer Science 2025-03-11 Latif U. Khan , Ibrar Yaqoob , Khaled Salah , Choong Seon Hong , Dusit Niyato , Zhu Han , Mohsen Guizani

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

Computers and Society · Computer Science 2020-09-01 Beth Porter , Burcin Bozkaya

Understanding the perceptual invariances of artificial neural networks is essential for improving explainability and aligning models with human vision. Metamers - stimuli that are physically distinct yet produce identical neural activations…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Lukas Boehm , Jonas Leo Mueller , Christoffer Loeffler , Leo Schwinn , Bjoern Eskofier , Dario Zanca

Metaverse expands the physical world to a new dimension, and the physical environment and Metaverse environment can be directly connected and entered. Voice is an indispensable communication medium in the real world and Metaverse. Fusion of…

Sound · Computer Science 2022-10-26 Xulong Zhang , Jianzong Wang , Ning Cheng , Jing Xiao