Related papers: BlobGAN: Spatially Disentangled Scene Representati…
Image generation models trained on large datasets can synthesize high-quality images but often produce spatially inconsistent and distorted images due to limited information about the underlying structures and spatial layouts. In this work,…
Scene graphs provide a rich, structured representation of a scene by encoding the entities (objects) and their spatial relationships in a graphical format. This representation has proven useful in several tasks, such as question answering,…
Interactive image synthesis from user-guided input is a challenging task when users wish to control the scene structure of a generated image with ease.Although remarkable progress has been made on layout-based image synthesis approaches, in…
Recent generative models can synthesize "views" of artificial images that mimic real-world variations, such as changes in color or pose, simply by learning from unlabeled image collections. Here, we investigate whether such views can be…
Generative Adversarial Networks (GANs) are the driving force behind the state-of-the-art in image generation. Despite their ability to synthesize high-resolution photo-realistic images, generating content with on-demand conditioning of…
We present a new, fast and flexible pipeline for indoor scene synthesis that is based on deep convolutional generative models. Our method operates on a top-down image-based representation, and inserts objects iteratively into the scene by…
Training a generative model on a single image has drawn significant attention in recent years. Single image generative methods are designed to learn the internal patch distribution of a single natural image at multiple scales. These models…
Reasoning about complex visual scenes involves perception of entities and their relations. Scene graphs provide a natural representation for reasoning tasks, by assigning labels to both entities (nodes) and relations (edges). Unfortunately,…
We propose a method to disentangle linear-encoded facial semantics from StyleGAN without external supervision. The method derives from linear regression and sparse representation learning concepts to make the disentangled latent…
Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existing approaches gain controllability of generative adversarial…
Generative adversarial networks (GANs) have proven to be surprisingly efficient for image editing by inverting and manipulating the latent code corresponding to an input real image. This editing property emerges from the disentangled nature…
Image generating neural networks are mostly viewed as black boxes, where any change in the input can have a number of globally effective changes on the output. In this work, we propose a method for learning disentangled representations to…
Unlike standard object classification, where the image to be classified contains one or multiple instances of the same object, indoor scene classification is quite different since the image consists of multiple distinct objects. Further,…
There has been exciting progress in generating images from natural language or layout conditions. However, these methods struggle to faithfully reproduce complex scenes due to the insufficient modeling of multiple objects and their…
We propose a probabilistic generative model for unsupervised learning of structured, interpretable, object-based representations of visual scenes. We use amortized variational inference to train the generative model end-to-end. The learned…
Existing 3D-aware image synthesis approaches mainly focus on generating a single canonical object and show limited capacity in composing a complex scene containing a variety of objects. This work presents DisCoScene: a 3Daware generative…
Generative Adversarial Networks (GANs) have established themselves as a prevalent approach to image synthesis. Of these, StyleGAN offers a fascinating case study, owing to its remarkable visual quality and an ability to support a large…
As user expectations for image editing continue to rise, the demand for flexible, fine-grained manipulation of specific visual elements presents a challenge for current diffusion-based methods. In this work, we present BlobCtrl, a framework…
We tackle the challenge of learning a distribution over complex, realistic, indoor scenes. In this paper, we introduce Generative Scene Networks (GSN), which learns to decompose scenes into a collection of many local radiance fields that…
Training deep networks with limited labeled data while achieving a strong generalization ability is key in the quest to reduce human annotation efforts. This is the goal of semi-supervised learning, which exploits more widely available…