Related papers: GANimator: Neural Motion Synthesis from a Single S…
This paper proposes a novel generative video compression framework that leverages motion pattern priors, derived from subtle dynamics in common scenes (e.g., swaying flowers or a boat drifting on water), rather than relying on video content…
Synthesizing interaction-involved human motions has been challenging due to the high complexity of 3D environments and the diversity of possible human behaviors within. We present LAMA, Locomotion-Action-MAnipulation, to synthesize natural…
Noise synthesis is a challenging low-level vision task aiming to generate realistic noise given a clean image along with the camera settings. To this end, we propose an effective generative model which utilizes clean features as guidance…
We address the problem of generating 3D human motions in dyadic activities. In contrast to the concurrent works, which mainly focus on generating the motion of a single actor from the textual description, we generate the motion of one of…
Existing automatic approaches for 3D virtual character motion synthesis supporting scene interactions do not generalise well to new objects outside training distributions, even when trained on extensive motion capture datasets with diverse…
Our goal is to populate digital environments, in which digital humans have diverse body shapes, move perpetually, and have plausible body-scene contact. The core challenge is to generate realistic, controllable, and infinitely long motions…
Generating realistic human motion from given action descriptions has experienced significant advancements because of the emerging requirement of digital humans. While recent works have achieved impressive results in generating motion…
We introduce PhysMotion, a novel framework that leverages principled physics-based simulations to guide intermediate 3D representations generated from a single image and input conditions (e.g., applied force and torque), producing…
Human motion synthesis aims to generate plausible human motion sequences, which has raised widespread attention in computer animation. Recent score-based generative models (SGMs) have demonstrated impressive results on this task. However,…
In this paper, we propose a style-based conditional video generative model. We introduce a novel temporal generator based on a set of learned sinusoidal bases. Our method learns dynamic representations of various actions that are…
Text-driven motion generation offers a powerful and intuitive way to create human movements directly from natural language. By removing the need for predefined motion inputs, it provides a flexible and accessible approach to controlling…
This paper addresses the challenge of learning semantically and functionally meaningful 3D motion priors from real-world videos, in order to enable prediction of future 3D scene motion from a single input image. We propose a novel…
Real-time synthesis of high-fidelity 3D character motion from audio is a pivotal component for next-generation interactive avatars and virtual assistants. However, most existing approaches are limited to offline processing of complete audio…
We present InfiniDreamer, a novel framework for arbitrarily long human motion generation. InfiniDreamer addresses the limitations of current motion generation methods, which are typically restricted to short sequences due to the lack of…
We present a new pose transfer method for synthesizing a human animation from a single image of a person controlled by a sequence of body poses. Existing pose transfer methods exhibit significant visual artifacts when applying to a novel…
Generative adversarial network (GAN) has achieved impressive success on cross-domain generation, but it faces difficulty in cross-modal generation due to the lack of a common distribution between heterogeneous data. Most existing methods of…
In this work, we propose TextIM, a novel framework for synthesizing TEXT-driven human Interactive Motions, with a focus on the precise alignment of part-level semantics. Existing methods often overlook the critical roles of interactive body…
We present a data-driven framework for ground-motion synthesis that generates three-component acceleration time histories conditioned on moment magnitude, rupture distance , time-average shear-wave velocity at the top $30m$ ($V_{S30}$), and…
Models for audio generation are typically trained on hours of recordings. Here, we illustrate that capturing the essence of an audio source is typically possible from as little as a few tens of seconds from a single training signal.…
In recent years, the role of image generative models in facial reenactment has been steadily increasing. Such models are usually subject-agnostic and trained on domain-wide datasets. The appearance of the reenacted individual is learned…