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In this work, we address the task of unconditional head motion generation to animate still human faces in a low-dimensional semantic space from a single reference pose. Different from traditional audio-conditioned talking head generation…

Computer Vision and Pattern Recognition · Computer Science 2023-04-18 Louis Airale , Xavier Alameda-Pineda , Stéphane Lathuilière , Dominique Vaufreydaz

We introduce MG-Gen, a framework that generates motion graphics directly from a single raster image. MG-Gen decompose a single raster image into layered structures represented as HTML, generate animation scripts for each layer, and then…

Graphics · Computer Science 2025-07-15 Takahiro Shirakawa , Tomoyuki Suzuki , Takuto Narumoto , Daichi Haraguchi

Human Video Motion Transfer (HVMT) aims to, given an image of a source person, generate his/her video that imitates the motion of the driving person. Existing methods for HVMT mainly exploit Generative Adversarial Networks (GANs) to perform…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Quanwei Yang , Xinchen Liu , Wu Liu , Hongtao Xie , Xiaoyan Gu , Lingyun Yu , Yongdong Zhang

Video Generation is a relatively new and yet popular subject in machine learning due to its vast variety of potential applications and its numerous challenges. Current methods in Video Generation provide the user with little or no control…

Computer Vision and Pattern Recognition · Computer Science 2021-11-22 Bahman Rouhani , Mohammad Rahmati

3D human dance motion is a cooperative and elegant social movement. Unlike regular simple locomotion, it is challenging to synthesize artistic dance motions due to the irregularity, kinematic complexity and diversity. It requires the…

Graphics · Computer Science 2020-06-11 Wenlin Zhuang , Yangang Wang , Joseph Robinson , Congyi Wang , Ming Shao , Yun Fu , Siyu Xia

Generating realistic dyadic human motion from text descriptions presents significant challenges, particularly for extended interactions that exceed typical training sequence lengths. While recent transformer-based approaches have shown…

Computer Vision and Pattern Recognition · Computer Science 2025-05-16 Julian Tanke , Takashi Shibuya , Kengo Uchida , Koichi Saito , Yuki Mitsufuji

The task of generating natural images from 3D scenes has been a long standing goal in computer graphics. On the other hand, recent developments in deep neural networks allow for trainable models that can produce natural-looking images with…

Computer Vision and Pattern Recognition · Computer Science 2018-12-04 Hassan Abu Alhaija , Siva Karthik Mustikovela , Andreas Geiger , Carsten Rother

In this work, we introduce a two-step framework for generative modeling of temporal data. Specifically, the generative adversarial networks (GANs) setting is employed to generate synthetic scenes of moving objects. To do so, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2019-02-01 Isabela Albuquerque , João Monteiro , Tiago H. Falk

Large-scale capture of human motion with diverse, complex scenes, while immensely useful, is often considered prohibitively costly. Meanwhile, human motion alone contains rich information about the scene they reside in and interact with.…

Graphics · Computer Science 2023-01-05 Sifan Ye , Yixing Wang , Jiaman Li , Dennis Park , C. Karen Liu , Huazhe Xu , Jiajun Wu

Electromyography (EMG)-based gesture recognition has emerged as a promising approach for human-computer interaction. However, its performance is often limited by the scarcity of labeled EMG data, significant cross-user variability, and poor…

Human-Computer Interaction · Computer Science 2025-12-11 Nana Wang , Gen Li , Pengfei Ren , Hao Su , Suli Wang

Novel view synthesis from a single image has recently achieved remarkable results, although the requirement of some form of 3D, pose, or multi-view supervision at training time limits the deployment in real scenarios. This work aims at…

Computer Vision and Pattern Recognition · Computer Science 2021-12-16 Pierluigi Zama Ramirez , Diego Martin Arroyo , Alessio Tonioni , Federico Tombari

Inspired by the success of WaveNet in multi-subject speech synthesis, we propose a novel neural network based on causal convolutions for multi-subject motion modeling and generation. The network can capture the intrinsic characteristics of…

Graphics · Computer Science 2023-12-04 Shuaiying Hou , Congyi Wang , Wenlin Zhuang , Yu Chen , Yangang Wang , Hujun Bao , Jinxiang Chai , Weiwei Xu

Sign language video generation requires producing natural signing motions with realistic appearances under precise semantic control, yet faces two critical challenges: excessive signer-specific data requirements and poor generalization. We…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Jiayi He , Xu Wang , Shengeng Tang , Yaxiong Wang , Lechao Cheng , Dan Guo

Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…

Graphics · Computer Science 2020-08-18 Ping Yu , Yang Zhao , Chunyuan Li , Junsong Yuan , Changyou Chen

Video generation remains a challenging task due to spatiotemporal complexity and the requirement of synthesizing diverse motions with temporal consistency. Previous works attempt to generate videos in arbitrary lengths either in an…

Computer Vision and Pattern Recognition · Computer Science 2023-04-07 Xiaoqian Shen , Xiang Li , Mohamed Elhoseiny

Unconditional video generation is a challenging task that involves synthesizing high-quality videos that are both coherent and of extended duration. To address this challenge, researchers have used pretrained StyleGAN image generators for…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Yuhan Wang , Liming Jiang , Chen Change Loy

Generating reasonable and high-quality human interactive motions in a given dynamic environment is crucial for understanding, modeling, transferring, and applying human behaviors to both virtual and physical robots. In this paper, we…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Peishan Cong , Ziyi Wang , Yuexin Ma , Xiangyu Yue

"How can we animate 3D-characters from a movie script or move robots by simply telling them what we would like them to do?" "How unstructured and complex can we make a sentence and still generate plausible movements from it?" These are…

Computer Vision and Pattern Recognition · Computer Science 2023-01-24 Anindita Ghosh , Noshaba Cheema , Cennet Oguz , Christian Theobalt , Philipp Slusallek

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Masato Soga , Ryuki Takebayashi

We introduce a method to generate videos of dynamic virtual objects plausibly interacting via collisions with a still image's environment. Given a starting trajectory, physically simulated with the estimated geometry of a single, static…

Computer Vision and Pattern Recognition · Computer Science 2019-08-27 Carlo Innamorati , Bryan Russell , Danny M. Kaufman , and Niloy J. Mitra
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