English
Related papers

Related papers: GANimator: Neural Motion Synthesis from a Single S…

200 papers

Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable…

Graphics · Computer Science 2025-12-17 Tianyi Xie , Yunuo Chen , Yaowei Guo , Yin Yang , Bolei Zhou , Demetri Terzopoulos , Ying Jiang , Chenfanfu Jiang

Our research presents a novel motion generation framework designed to produce whole-body motion sequences conditioned on multiple modalities simultaneously, specifically text and audio inputs. Leveraging Vector Quantized Variational…

Computer Vision and Pattern Recognition · Computer Science 2024-09-04 Sohan Anisetty , James Hays

This paper introduces a new generative deep learning network for human motion synthesis and control. Our key idea is to combine recurrent neural networks (RNNs) and adversarial training for human motion modeling. We first describe an…

Graphics · Computer Science 2018-06-25 Zhiyong Wang , Jinxiang Chai , Shihong Xia

In this paper, we study video synthesis with emphasis on simplifying the generation conditions. Most existing video synthesis models or datasets are designed to address complex motions of a single object, lacking the ability of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Yang Wu , Zhibin Liu , Hefeng Wu , Liang Lin

Recent progress in stochastic motion prediction, i.e., predicting multiple possible future human motions given a single past pose sequence, has led to producing truly diverse future motions and even providing control over the motion of some…

Computer Vision and Pattern Recognition · Computer Science 2022-01-14 Wei Mao , Miaomiao Liu , Mathieu Salzmann

Text-to-motion synthesis is a crucial task in computer vision. Existing methods are limited in their universality, as they are tailored for single-person or two-person scenarios and can not be applied to generate motions for more…

Computer Vision and Pattern Recognition · Computer Science 2024-05-27 Ke Fan , Junshu Tang , Weijian Cao , Ran Yi , Moran Li , Jingyu Gong , Jiangning Zhang , Yabiao Wang , Chengjie Wang , Lizhuang Ma

We present a neural network-based system for long-term, multi-action human motion synthesis. The system, dubbed as NEURAL MARIONETTE, can produce high-quality and meaningful motions with smooth transitions from simple user input, including…

Computer Vision and Pattern Recognition · Computer Science 2023-11-28 Weiqiang Wang , Xuefei Zhe , Qiuhong Ke , Di Kang , Tingguang Li , Ruizhi Chen , Linchao Bao

Human motion synthesis is an important problem with applications in graphics, gaming and simulation environments for robotics. Existing methods require accurate motion capture data for training, which is costly to obtain. Instead, we…

Computer Vision and Pattern Recognition · Computer Science 2022-08-15 Kevin Xie , Tingwu Wang , Umar Iqbal , Yunrong Guo , Sanja Fidler , Florian Shkurti

GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2022-05-13 Niv Haim , Ben Feinstein , Niv Granot , Assaf Shocher , Shai Bagon , Tali Dekel , Michal Irani

Synthesizing realistic animations of humans, animals, and even imaginary creatures, has long been a goal for artists and computer graphics professionals. Compared to the imaging domain, which is rich with large available datasets, the…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Sigal Raab , Inbal Leibovitch , Guy Tevet , Moab Arar , Amit H. Bermano , Daniel Cohen-Or

Human motion stylization aims to revise the style of an input motion while keeping its content unaltered. Unlike existing works that operate directly in pose space, we leverage the latent space of pretrained autoencoders as a more…

Computer Vision and Pattern Recognition · Computer Science 2024-02-27 Chuan Guo , Yuxuan Mu , Xinxin Zuo , Peng Dai , Youliang Yan , Juwei Lu , Li Cheng

The emergence of neural networks has revolutionized the field of motion synthesis. Yet, learning to unconditionally synthesize motions from a given distribution remains challenging, especially when the motions are highly diverse. In this…

Graphics · Computer Science 2022-12-20 Sigal Raab , Inbal Leibovitch , Peizhuo Li , Kfir Aberman , Olga Sorkine-Hornung , Daniel Cohen-Or

We present a novel task, i.e., animating a target 3D object through the motion of a raw driving sequence. In previous works, extra auxiliary correlations between source and target meshes or intermedia factors are inevitable to capture the…

Computer Vision and Pattern Recognition · Computer Science 2021-10-22 Haoyu Chen , Hao Tang , Nicu Sebe , Guoying Zhao

Skeleton generation is essential for animating 3D assets, but current deep learning methods remain limited: they cannot handle the growing structural complexity of modern models and offer minimal controllability, creating a major bottleneck…

Human visual perception offers valuable insights for understanding computational principles of motion-based scene interpretation. Humans robustly detect and segment moving entities that constitute independently moveable chunks of matter,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Eric Li , Arijit Dasgupta , Yoni Friedman , Mathieu Huot , Vikash Mansinghka , Thomas O'Connell , William T. Freeman , Joshua B. Tenenbaum

GANs are able to perform generation and manipulation tasks, trained on a single video. However, these single video GANs require unreasonable amount of time to train on a single video, rendering them almost impractical. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2021-12-07 Niv Haim , Ben Feinstein , Niv Granot , Assaf Shocher , Shai Bagon , Tali Dekel , Michal Irani

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, and are trained to generate life-like motion that matches the…

Graphics · Computer Science 2025-03-04 Purvi Goel , Haotian Zhang , C. Karen Liu , Kayvon Fatahalian

With the rapid advancement of game and film production, generating interactive motion from texts has garnered significant attention due to its potential to revolutionize content creation processes. In many practical applications, there is a…

Robotics · Computer Science 2025-02-18 Runqi Wang , Caoyuan Ma , Jian Zhao , Hanrui Xu , Dongfang Sun , Haoyang Chen , Lin Xiong , Zheng Wang , Xuelong Li

We present a framework for video-driven crowd synthesis. Motion vectors extracted from input crowd video are processed to compute global motion paths. These paths encode the dominant motions observed in the input video. These paths are then…

Computer Vision and Pattern Recognition · Computer Science 2018-03-15 Jordan Stadler , Faisal Z. Qureshi

Human-motion generation is a long-standing challenging task due to the requirement of accurately modeling complex and diverse dynamic patterns. Most existing methods adopt sequence models such as RNN to directly model transitions in the…

Computer Vision and Pattern Recognition · Computer Science 2019-12-24 Zhenyi Wang , Ping Yu , Yang Zhao , Ruiyi Zhang , Yufan Zhou , Junsong Yuan , Changyou Chen