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In real-world scene perception human observers generate sequences of fixations to move image patches into the high-acuity center of the visual field. Models of visual attention developed over the last 25 years aim to predict two-dimensional…
Preference learning methods, such as Reinforcement Learning from Human Feedback (RLHF) and Direct Preference Optimization (DPO), rely on pairwise human judgments, yet little is known about the cognitive processes underlying these judgments.…
When searching a target in a natural scene, both the target's visual properties and similarity to the background influence whether (and how fast) humans are able to find it. However, thus far it has been unclear whether searchers adjust the…
Reading is a process that unfolds across space and time, alternating between fixations where a reader focuses on a specific point in space, and saccades where a reader rapidly shifts their focus to a new point. An ansatz of…
Photo collections and its applications today attempt to reflect user interactions in various forms. Moreover, photo collections aim to capture the users' intention with minimum effort through applications capturing user intentions. Human…
Haptics in virtual reality is the emerging dimension after audiovisual experiences. Researchers designed several handheld VR controllers to simulate haptic experiences in virtual reality environments. Some of these devices, equipped to…
Visual attention refers to the human brain's ability to select relevant sensory information for preferential processing, improving performance in visual and cognitive tasks. It proceeds in two phases. One in which visual feature maps are…
Human visual perception is a complex, dynamic and fluctuating process. In addition to the incoming visual stimulus, it is affected by many other factors including temporal context, both external and internal to the observer. In this study…
Eye movements are a behavioral response that can be involved in tasks as complicated as natural image classification. This report confirms that pro- and anti-saccades can be used by a volunteer to designate target (animal) or non-target…
When humans perform a task, such as playing a game, they selectively pay attention to certain parts of the visual input, gathering relevant information and sequentially combining it to build a representation from the sensory data. In this…
When watching the image of a natural scene on a computer screen, observers initially move their eyes towards the center of the image --- a reliable experimental finding termed central fixation bias. This systematic tendency in eye guidance…
Forecasting future events based on evidence of current conditions is an innate skill of human beings, and key for predicting the outcome of any decision making. In artificial vision for example, we would like to predict the next human…
Humans utilize their gaze to concentrate on essential information while perceiving and interpreting intentions in videos. Incorporating human gaze into computational algorithms can significantly enhance model performance in video…
We focus on the task of future frame prediction in video governed by underlying physical dynamics. We work with models which are object-centric, i.e., explicitly work with object representations, and propagate a loss in the latent space.…
In many computer vision tasks, the relevant information to solve the problem at hand is mixed to irrelevant, distracting information. This has motivated researchers to design attentional models that can dynamically focus on parts of images…
This paper addresses a new problem of understanding human gaze communication in social videos from both atomic-level and event-level, which is significant for studying human social interactions. To tackle this novel and challenging problem,…
Recent work in XAI for eye tracking data has evaluated the suitability of feature attribution methods to explain the output of deep neural sequence models for the task of oculomotric biometric identification. These methods provide saliency…
Media streaming has been adopted for a variety of applications such as entertainment, visualization, and design. Unlike video/audio streaming where the content is usually consumed sequentially, 3D applications such as gaming require…
The ability to selectively attend to relevant stimuli while filtering out distractions is essential for agents that process complex, high-dimensional sensory input. This paper introduces a model of covert and overt visual attention through…
Reconstructing 3D human pose and shape from monocular videos is a well-studied but challenging problem. Common challenges include occlusions, the inherent ambiguities in the 2D to 3D mapping and the computational complexity of video…