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Artifact systems are a novel paradigm for specifying and implementing business processes described in terms of interacting modules called artifacts. Artifacts consist of data and lifecycles, accounting respectively for the relational…

Multiagent Systems · Computer Science 2013-01-23 Francesco Belardinelli , Alessio Lomuscio , Fabio Patrizi

We construct zero-error quantum finite automata (QFAs) for promise problems which cannot be solved by bounded-error probabilistic finite automata (PFAs). Here is a summary of our results: - There is a promise problem solvable by an exact…

Quantum Physics · Physics 2014-04-11 Jibran Rashid , Abuzer Yakaryilmaz

For typical first-order logical theories, satisfying assignments have a straightforward finite representation that can directly serve as a certificate that a given assignment satisfies the given formula. For non-linear real arithmetic…

Logic in Computer Science · Computer Science 2025-03-07 Enrico Lipparini , Stefan Ratschan

LLM agents struggle with regulatory audit replay: when asked to reproduce a flagged transaction decision with identical inputs, many deployments fail to return consistent results. We introduce the Determinism-Faithfulness Assurance Harness…

Artificial Intelligence · Computer Science 2026-03-10 Raffi Khatchadourian

In this paper, a method to synthesize controllers using finite time convergence control barrier functions guided by linear temporal logic specifications for continuous time multi-agent dynamical systems is proposed. Finite time convergence…

Systems and Control · Computer Science 2018-08-08 Mohit Srinivasan , Samuel Coogan , Magnus Egerstedt

We introduce the problem of temporal coverability for realizability and synthesis. Namely, given a language of words that must be covered by a produced system, how to automatically produce such a system. We consider the case of coverability…

Logic in Computer Science · Computer Science 2018-04-11 Krishnendu Chatterjee , Nir Piterman

Many problems in compositional synthesis and verification of multi-agent systems -- such as rational verification and assume-guarantee verification in probabilistic systems -- reduce to reasoning about two-player multi-objective stochastic…

Computer Science and Game Theory · Computer Science 2026-02-16 Moritz Graf , Anthony Lin , Rupak Majumdar

As multi-agent systems move from short interactions to tool-using workflows with specialized roles and persistent state, completion becomes a runtime-control problem rather than a purely generative one. This preprint studies verify-gated…

Software Engineering · Computer Science 2026-05-22 Hai-Duong Nguyen , Xuan-The Tran

Motivated by the success of bounded model checking framework for finite state machines, Ouaknine and Worrell proposed a time-bounded theory of real-time verification by claiming that restriction to bounded-time recovers decidability for…

Logic in Computer Science · Computer Science 2014-08-18 Shankara Narayanan Krishna , Lakshmi Manasa , Ashutosh Trivedi

An intelligent agent may in general pursue multiple procedural goals simultaneously, which may lead to arise some conflicts (incompatibilities) among them. In this paper, we focus on the incompatibilities that emerge due to resources…

Artificial Intelligence · Computer Science 2020-09-15 Mariela Morveli-Espinoza , Ayslan Possebom , Cesar Augusto Tacla

A key problem in verification of multi-agent systems by model checking concerns the fact that the state-space of the system grows exponentially with the number of agents present. This makes practical model checking unfeasible whenever the…

Multiagent Systems · Computer Science 2014-05-26 Panagiotis Kouvaros , Alessio Lomuscio

Multi-Agent Path Finding (MAPF) is a fundamental motion coordination problem arising in multi-agent systems with a wide range of applications. The problem's intractability has led to extensive research on improving the scalability of…

Multiagent Systems · Computer Science 2023-05-26 Tzvika Geft

We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium…

Computer Science and Game Theory · Computer Science 2023-06-22 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Jean-François Raskin , Marie van den Bogaard

The Multi-Agent Path Finding (MAPF) problem aims to find collision-free paths for multiple agents while optimizing objectives such as the sum of costs or makespan. MAPF has wide applications in domains like automated warehouses,…

Robotics · Computer Science 2025-12-01 Jingtian Yan , Shuai Zhou , Stephen F. Smith , Jiaoyang Li

The class of local languages is a well-known subclass of the regular languages that admits many equivalent characterizations. In this short note we establish the PSPACE-completeness of the problem of determining, given as input a…

Formal Languages and Automata Theory · Computer Science 2025-11-11 Antoine Amarilli , Mikaël Monet , Rémi De Pretto

We study two natural problems about rational behaviors in multiplayer non-zero-sum sequential infinite duration games played on graphs: checking problems, that consist in deciding whether a strategy profile, defined by a Mealy machine, is…

Computer Science and Game Theory · Computer Science 2023-07-17 Léonard Brice , Jean-François Raskin , Marie van den Bogaard

Goal-conditioned reinforcement learning is a powerful way to control an AI agent's behavior at runtime. That said, popular goal representations, e.g., target states or natural language, are either limited to Markovian tasks or rely on…

Machine Learning · Computer Science 2025-01-16 Beyazit Yalcinkaya , Niklas Lauffer , Marcell Vazquez-Chanlatte , Sanjit A. Seshia

In many kinds of infinite-state systems, the coverability problem has significantly lower complexity than the reachability problem. In order to delineate the border of computational hardness between coverability and reachability, we propose…

Formal Languages and Automata Theory · Computer Science 2025-05-21 Yousef Shakiba , Henry Sinclair-Banks , Georg Zetzsche

The Release-Acquire (RA) semantics and its variants are some of the most fundamental models of concurrent semantics for architectures, programming languages, and distributed systems. Several steps have been taken in the direction of testing…

Programming Languages · Computer Science 2025-06-11 Parosh Abdulla , Elli Anastasiadi , Mohamed Faouzi Atig , Samuel Grahn

We study the satisfiability problem of symbolic finite automata and decompose it into the satisfiability problem of the theory of the input characters and the monadic second-order theory of the indices of accepted words. We use our…

Logic in Computer Science · Computer Science 2023-07-04 Rodrigo Raya