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Through multi-agent competition and the sparse high-level objective of winning a race, we find that both agile flight (e.g., high-speed motion pushing the platform to its physical limits) and strategy (e.g., overtaking or blocking) emerge…

Robotics · Computer Science 2026-03-05 Vineet Pasumarti , Lorenzo Bianchi , Antonio Loquercio

We address the challenge of reliable and efficient interaction in autonomous multi-agent systems, where agents must balance long-term strategic objectives with short-term dynamic adaptation. We propose context-triggered contingency games, a…

Robotics · Computer Science 2026-04-01 Kilian Schweppe , Anne-Kathrin Schmuck

Game-theoretic motion planners are a powerful tool for the control of interactive multi-agent robot systems. Indeed, contrary to predict-then-plan paradigms, game-theoretic planners do not ignore the interactive nature of the problem, and…

Robotics · Computer Science 2023-10-20 Makram Chahine , Roya Firoozi , Wei Xiao , Mac Schwager , Daniela Rus

Work zone navigation remains one of the most challenging manoeuvres for autonomous vehicles (AVs), where constrained geometries and unpredictable traffic patterns create a high-risk environment. Despite extensive research on AV trajectory…

Multiagent Systems · Computer Science 2026-03-23 Mayar Nour , Atrisha Sarkar , Mohamed H. Zaki

Cooperatively planning for multiple agents has been proposed as a promising method for strategic and motion planning for automated vehicles. By taking into account the intent of every agent, the ego agent can incorporate future interactions…

Robotics · Computer Science 2021-10-01 Tobias Kessler , Klemens Esterle , Alois Knoll

The most important factors which contribute to the efficiency of game-theoretical algorithms are time and game complexity. In this study, we have offered an elegant method to deal with high complexity of game theoretic multi-objective…

Computer Science and Game Theory · Computer Science 2015-03-13 Mahsa Badami , Ali Hamzeh , Sattar Hashemi

Economic ensembles can be modeled as networks of interacting agents whose be-haviors are described in terms of game theory. The evolutionary paradigm has been applied to two-person games to discover strategies in this context.…

Condensed Matter · Physics 2007-05-23 Wan Ahmad Tajuddin Wan Abdullah

We consider multi-player games played on graphs, in which the players aim at fulfilling their own (not necessarily antagonistic) objectives. In the spirit of evolutionary game theory, we suppose that the players have the right to repeatedly…

Computer Science and Game Theory · Computer Science 2019-10-04 Thomas Brihaye , Gilles Geeraerts , Marion Hallet , Benjamin Monmege , Bruno Quoitin

Underlying relationships among multi-agent systems (MAS) in hazardous scenarios can be represented as Game-theoretic models. We measure the performance of MAS achieving tasks from the perspective of balancing success probability and system…

Multiagent Systems · Computer Science 2021-08-03 Qin Yang , Ramviyas Parasuraman

Path planning is a fundamental and extensively explored problem in robotic control. We present a novel economic perspective on path planning. Specifically, we investigate strategic interactions among path planning agents using a game…

Multiagent Systems · Computer Science 2019-10-31 Yi Li , Yevgeniy Vorobeychik

The game theory techniques are used to find the equilibrium of a market. Game theory refers to the ways in which strategic interactions among economic agents produce outcomes with respect to the preferences (or utilities) of those agents,…

Computer Science and Game Theory · Computer Science 2012-10-24 Marx Boopathi

Game theory is a powerful analytical tool for modeling decision makers strategies, behaviors and interactions. Act and decisions of a decision maker can benefit or negatively impact other decision makers interests. Game theory has been…

Systems and Control · Computer Science 2018-05-01 Ali Mohammadi , Sanaz Rabinia

Game-theoretic interactions with AI agents could differ from traditional human-human interactions in various ways. One such difference is that it may be possible to simulate an AI agent (for example because its source code is known), which…

Computer Science and Game Theory · Computer Science 2024-03-21 Vojtech Kovarik , Caspar Oesterheld , Vincent Conitzer

Hierarchical decision-making is a natural paradigm for coordinating multi-agent systems in complex environments such as air traffic management. In this paper, we present a bilevel framework for game-theoretic hierarchical routing, where a…

Multiagent Systems · Computer Science 2025-03-19 Dong Ho Lee , Kaitlyn Donnel , Max Z. Li , David Fridovich-Keil

The main focus of this paper is on enhancement of two types of game-theoretic learning algorithms: log-linear learning and reinforcement learning. The standard analysis of log-linear learning needs a highly structured environment, i.e.…

Machine Learning · Computer Science 2018-09-19 Mohammadhosein Hasanbeig , Lacra Pavel

When modeling robot interactions as Nash equilibrium problems, it is desirable to place coupled constraints which restrict these interactions to be safe and acceptable (for instance, to avoid collisions). Such games are continuous with…

Computer Science and Game Theory · Computer Science 2025-06-03 Mel Krusniak , Forrest Laine

This work introduces a unified framework for analyzing games in greater depth. In the existing literature, players' strategies are typically assigned scalar values, and equilibrium concepts are used to identify compatible choices. However,…

Computer Science and Game Theory · Computer Science 2026-02-04 Melih İşeri , Erhan Bayraktar

Motivated by the need to develop simulation tools for verification and validation of autonomous driving systems operating in traffic consisting of both autonomous and human-driven vehicles, we propose a framework for modeling vehicle…

Systems and Control · Computer Science 2019-04-12 Nan Li , Yu Yao , Ilya Kolmanovsky , Ella Atkins , Anouck Girard

We formulate a theory of agent-based models in which agents compete to be in a winning group. The agents may be part of a network or not, and the winning group may be a minority group or not. The novel feature of the present formalism is…

Disordered Systems and Neural Networks · Physics 2009-11-10 T. S. Lo , H. Y. Chan , P. M. Hui , N. F. Johnson

Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…

Adaptation and Self-Organizing Systems · Physics 2007-05-23 David H. Wolpert