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In multi-player card games such as Skat or Bridge, the early stages of the game, such as bidding, game selection, and initial card selection, are often more critical to the success of the play than refined middle- and end-game play. At the…

Artificial Intelligence · Computer Science 2025-12-18 Stefan Edelkamp

The analysis of games and sports as complex systems can give insights into the dynamics of human competition, and has been proven useful in soccer, basketball, and other professional sports. In this paper we present a model for dodgeball, a…

Physics and Society · Physics 2021-01-04 Perrin E. Ruth , Juan G. Restrepo

With the recent progress in sports analytics, deep learning approaches have demonstrated the effectiveness of mining insights into players' tactics for improving performance quality and fan engagement. This is attributed to the availability…

Machine Learning · Computer Science 2023-06-09 Wei-Yao Wang , Yung-Chang Huang , Tsi-Ui Ik , Wen-Chih Peng

Although General Game Playing (GGP) systems can facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often computationally inefficient and somewhat specialised to a specific class of games. However, since…

Artificial Intelligence · Computer Science 2019-07-02 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

The amount of personal information contributed by individuals to digital repositories such as social network sites has grown substantially. The existence of this data offers unprecedented opportunities for data analytics research in various…

Computer Science and Game Theory · Computer Science 2015-05-12 Michela Chessa , Jens Grossklags , Patrick Loiseau

Recently, many researchers have made successful progress in building the AI systems for MOBA-game-playing with deep reinforcement learning, such as on Dota 2 and Honor of Kings. Even though these AI systems have achieved or even exceeded…

Graph games provide the foundation for modeling and synthesizing reactive processes. In the synthesis of stochastic reactive processes, the traditional model is perfect-information stochastic games, where some transitions of the game graph…

Logic in Computer Science · Computer Science 2016-04-22 Krishnendu Chatterjee , Laurent Doyen

Game Theory (GT) has been used with significant success to formulate, and either design or optimize, the operation of many representative communications and networking scenarios. The games in these scenarios involve, as usual, diverse…

Computer Science and Game Theory · Computer Science 2019-02-26 Jose Moura , David Hutchison

Mastering games is a hard task, as games can be extremely complex, and still fundamentally different in structure from one another. While the AlphaZero algorithm has demonstrated an impressive ability to learn the rules and strategy of a…

Machine Learning · Computer Science 2024-11-01 Tomas Rigaux , Hisashi Kashima

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score…

Artificial Intelligence · Computer Science 2023-01-10 Luca Pasqualini , Gianluca Amato , Marco Fantozzi , Rosa Gini , Alessandro Marchetti , Carlo Metta , Francesco Morandin , Maurizio Parton

We formulate and analyze a general class of stochastic dynamic games with asymmetric information arising in dynamic systems. In such games, multiple strategic agents control the system dynamics and have different information about the…

Computer Science and Game Theory · Computer Science 2015-10-26 Yi Ouyang , Hamidreza Tavafoghi , Demosthenis Teneketzis

We perform an exploratory data analysis on a data-set for the top 16 professional darts players from the 2019 season. We use this data-set to fit player skill models which can then be used in dynamic zero-sum games (ZSGs) that model…

Applications · Statistics 2024-06-14 Martin B. Haugh , Chun Wang

A classic result in the theory of extensive-form games asserts that the set of strategies available to any perfect-recall player is strategically equivalent to a low-dimensional convex polytope, called the sequence-form polytope. Online…

Computer Science and Game Theory · Computer Science 2024-02-20 Brian Hu Zhang , Gabriele Farina , Tuomas Sandholm

To understand human behaviors, action recognition based on videos is a common approach. Compared with image-based action recognition, videos provide much more information. Reducing the ambiguity of actions and in the last decade, many works…

Computer Vision and Pattern Recognition · Computer Science 2022-06-03 Fei Wu , Qingzhong Wang , Jian Bian , Haoyi Xiong , Ning Ding , Feixiang Lu , Jun Cheng , Dejing Dou

With the motivation of practical gait recognition applications, we propose to automatically create a large-scale synthetic gait dataset (called VersatileGait) by a game engine, which consists of around one million silhouette sequences of…

Computer Vision and Pattern Recognition · Computer Science 2021-01-06 Huanzhang Dou , Wenhu Zhang , Pengyi Zhang , Yuhan Zhao , Songyuan Li , Zequn Qin , Fei Wu , Lin Dong , Xi Li

The hot-hand theory posits that an athlete who has performed well in the recent past performs better in the present. We use multilevel logistic regression to test this theory for National Hockey League playoff goaltenders, controlling for a…

Applications · Statistics 2024-05-13 Likang Ding , Ivor Cribben , Armann Ingolfsson , Monica Tran

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

Artificial Intelligence · Computer Science 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao

Retrograde analysis is used in game-playing programs to solve states at the end of a game, working backwards toward the start of the game. The algorithm iterates through and computes the perfect-play value for as many states as resources…

Artificial Intelligence · Computer Science 2024-11-15 Isaac Stone , Nathan R. Sturtevant , Jonathan Schaeffer

The Counterfactual Regret Minimization (CFR) algorithm and its variants have enabled the development of pokerbots capable of beating the best human players in heads-up (1v1) cash games and competing with them in six-player formats. However,…

Machine Learning · Computer Science 2026-02-24 Narada Maugin , Tristan Cazenave

AI researchers have posited Dungeons and Dragons (D&D) as a challenge problem to test systems on various language-related capabilities. In this paper, we frame D&D specifically as a dialogue system challenge, where the tasks are to both…

Computation and Language · Computer Science 2023-09-22 Chris Callison-Burch , Gaurav Singh Tomar , Lara J. Martin , Daphne Ippolito , Suma Bailis , David Reitter