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Video quality assessment (VQA) aims to objectively quantify perceptual quality degradation in alignment with human visual perception. Despite recent advances, existing VQA models still suffer from two critical limitations: \textit{poor…
High Dynamic Range (HDR) user-generated (UGC) videos are rapidly proliferating across social platforms, yet most perceptual video quality assessment (VQA) systems remain tailored to Standard Dynamic Range (SDR). HDR has a higher bit depth,…
Learning-based video quality assessment (VQA) has advanced rapidly, yet progress is increasingly constrained by a disconnect between model design and dataset curation. Model-centric approaches often iterate on fixed benchmarks, while…
Quality assessment of videos is crucial for many computer graphics applications, including video games, virtual reality, and augmented reality, where visual performance has a significant impact on user experience. When test videos cannot be…
Three-dimensional (3D) point cloud, as an emerging visual media format, is increasingly favored by consumers as it can provide more realistic visual information than two-dimensional (2D) data. Similar to 2D plane images and videos, point…
The increasing popularity of short video platforms such as YouTube Shorts, TikTok, and Kwai has led to a surge in User-Generated Content (UGC), which presents significant challenges for the generalization performance of Video Quality…
Video Quality Assessment (VQA) aims to simulate the process of perceiving video quality by the human visual system (HVS). The judgments made by HVS are always influenced by human subjective feelings. However, most of the current VQA…
Visual Question and Answering (VQA) problems are attracting increasing interest from multiple research disciplines. Solving VQA problems requires techniques from both computer vision for understanding the visual contents of a presented…
As multimedia data flourishes on the Internet, quality assessment (QA) of multimedia data becomes paramount for digital media applications. Since multimedia data includes multiple modalities including audio, image, video, and audio-visual…
Video gaming streaming services are growing rapidly due to new services such as passive video streaming, e.g. Twitch.tv, and cloud gaming, e.g. Nvidia Geforce Now. In contrast to traditional video content, gaming content has special…
Image quality assessment (IQA) aims to estimate human perception based image visual quality. Although existing deep neural networks (DNNs) have shown significant effectiveness for tackling the IQA problem, it still needs to improve the…
Dynamic Digital Humans (DDHs) are 3D digital models that are animated using predefined motions and are inevitably bothered by noise/shift during the generation process and compression distortion during the transmission process, which needs…
Image quality assessment (IQA) focuses on the perceptual visual quality of images, playing a crucial role in downstream tasks such as image reconstruction, compression, and generation. The rapid advancement of multi-modal large language…
Unsupervised remote photoplethysmography (rPPG) promises to leverage unlabeled video data, but its potential is hindered by a critical challenge: training on low-quality "in-the-wild" videos severely degrades model performance. An essential…
Deep learning-based quality metrics have recently given significant improvement in Image Quality Assessment (IQA). In the field of stereoscopic vision, information is evenly distributed with slight disparity to the left and right eyes.…
High Dynamic Range (HDR) videos enhance visual experiences with superior brightness, contrast, and color depth. The surge of User-Generated Content (UGC) on platforms like YouTube and TikTok introduces unique challenges for HDR video…
The rapid expansion of mobile internet has resulted in a substantial increase in user-generated content (UGC) images, thereby making the thorough assessment of UGC images both urgent and essential. Recently, multimodal large language models…
In user-generated content (UGC) transcoding, source videos typically suffer various degradations due to prior compression, editing, or suboptimal capture conditions. Consequently, existing video compression paradigms that solely optimize…
Point cloud is one of the most widely used digital representation formats for three-dimensional (3D) contents, the visual quality of which may suffer from noise and geometric shift distortions during the production procedure as well as…
User generated content (UGC) refers to videos that are uploaded by users and shared over the Internet. UGC may have low quality due to noise and previous compression. When re-encoding UGC for streaming or downloading, a traditional video…