Related papers: A simple algorithm for uniform sampling on the sur…
We develop a computationally efficient and robust algorithm for generating pseudo-random samples from a broad class of smooth probability distributions in one and two dimensions. The algorithm is based on inverse transform sampling with a…
Star-shaped bodies are an important nonconvex generalization of convex bodies (e.g., linear programming with violations). Here we present an efficient algorithm for sampling a given star-shaped body. The complexity of the algorithm grows…
We consider the problem of sampling and approximately counting an arbitrary given motif $H$ in a graph $G$, where access to $G$ is given via queries: degree, neighbor, and pair, as well as uniform edge sample queries. Previous algorithms…
We develop a novel sampling theorem on the sphere and corresponding fast algorithms by associating the sphere with the torus through a periodic extension. The fundamental property of any sampling theorem is the number of samples required to…
A new method is proposed to divide a spherical surface into equal-area cells. The method is based on dividing a sphere into several latitudinal bands of near-constant span with further division of each band into equal-area cells. It is…
In this work we provide a new technique to design fast approximation algorithms for graph problems where the points of the graph lie in a metric space. Specifically, we present a sampling approach for such metric graphs that, using a…
Consider the fundamental problem of drawing a simple random sample of size k without replacement from [n] := {1, . . . , n}. Although a number of classical algorithms exist for this problem, we construct algorithms that are even simpler,…
Size uniformity is one of the main criteria of superpixel methods. But size uniformity rarely conforms to the varying content of an image. The chosen size of the superpixels therefore represents a compromise - how to obtain the fewest…
In this exploratory article, we present a constructive method for scattering points on the surface of $d$ dimensional spheres which we believe is new and of interest. Indeed, the problem of uniformly distributing points on spheres is an…
Spatial range joins have many applications, including geographic information systems, location-based social networking services, neuroscience, and visualization. However, joins incur not only expensive computational costs but also too large…
Superquadrics provide a compact representation of common shapes and have been used both for object/surface modelling in computer graphics and as object-part representation in computer vision and robotics. Superquadrics refer to a family of…
We propose a novel method of efficient upsampling of a single natural image. Current methods for image upsampling tend to produce high-resolution images with either blurry salient edges, or loss of fine textural detail, or spurious noise…
We present a novel method to significantly speed up cosmological parameter sampling. The method relies on constructing an interpolation of the CMB-log-likelihood based on sparse grids, which is used as a shortcut for the…
A new method for improving the resolution of astronomical images is presented. It is based on the principle that sampled data cannot be fully deconvolved without violating the sampling theorem. Thus, the sampled image should not be…
We present an easy-to-implement and efficient analytical inversion algorithm for the unbiased random sampling of a set of points on a triangle mesh whose surface density is specified by barycentric interpolation of non-negative per-vertex…
Based on the Beylkin-Cramer summation rule, we introduce a new fast algorithm that enable us to explore the high order statistics efficiently in large data sets. Central to this technique is to make decomposition both of fields and…
The area of sublinear algorithms have recently received a lot of attention. In this setting, one has to choose specific access model for the input, as the algorithm does not have time to pre-process or even to see the whole input. A…
Efficient processing and feature extraction of largescale point clouds are important in related computer vision and cyber-physical systems. This work investigates point cloud resampling based on hypergraph signal processing (HGSP) to better…
A simple and efficient algorithm to numerically compute the genus of surfaces of three-dimensional objects using the Euler characteristic formula is presented. The algorithm applies to objects obtained by thresholding a scalar field in a…
Given a parametric polynomial curve $\gamma:[a,b]\rightarrow \mathbb{R}^n$, how can we sample a random point $\mathfrak{x}\in \mathrm{im}(\gamma)$ in such a way that it is distributed uniformly with respect to the arc-length? Unfortunately,…