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Hand exoskeletons are critical tools for dexterous teleoperation and immersive manipulation interfaces, but achieving accurate hand tracking remains a challenge due to user-specific anatomical variability and donning inconsistencies. These…

This study aimed to develop a system that provides vibrotactile feedback corresponding to the emotional content of text when a communication robot speaks. We used OpenAI's "GPT-4o Mini" for emotion estimation, extracting valence and arousal…

Human-Computer Interaction · Computer Science 2024-11-11 Yuki Konishi , Yoshihiro Tanaka

The integration of extra-robotic limbs/fingers to enhance and expand motor skills, particularly for grasping and manipulation, possesses significant challenges. The grasping performance of existing limbs/fingers is far inferior to that of…

Robotics · Computer Science 2025-03-20 Naqash Afzal , Basma Hasanen , Lakmal Seneviratne , Oussama Khatib , Irfan Hussain

Increasing individuals' awareness of their own body signals can lead to improved interoception, enabling the brain to estimate current body states more accurately and in a timely manner. However, certain body signals, such as eye movements,…

Human-Computer Interaction · Computer Science 2023-10-23 Songlin Xu , Xinyu Zhang

Reduced shoulder mobility limits upper-limb function and the performance of activities of daily living across a wide range of conditions. Wearable exosuits have shown promise in assisting arm elevation, reducing muscle effort, and…

For the human operator, it is often easier and faster to catch a small size quadrotor right in the midair instead of landing it on a surface. However, interaction strategies for such cases have not yet been considered properly, especially…

Large-scale, high-quality multimodal demonstrations are essential for robot learning of contact-rich dexterous manipulation. While human-centric data collection systems lower the barrier to scaling, they struggle to capture the tactile…

Robotics · Computer Science 2026-03-19 Xitong Chen , Yifeng Pan , Min Li , Xiaotian Ding

We present Model-Predictive Interaction Primitives -- a robot learning framework for assistive motion in human-machine collaboration tasks which explicitly accounts for biomechanical impact on the human musculoskeletal system. First, we…

Robotics · Computer Science 2020-11-16 Geoffrey Clark , Joseph Campbell , Heni Ben Amor

Haptic devices have been employed to immerse users in VR environments. In particular, hand and finger haptic devices have been deeply developed. However, this type of device occlude the hand detection by some tracking systems, or in other…

Human-Computer Interaction · Computer Science 2019-11-19 Juan Heredia , Jonathan Tirado , Vladislav Panov , Miguel Altamirano , Youcef Kamal-Toumi , Dzmitry Tsetserukou

This study seeks to understand conditions under which virtual gratings produced via vibrotaction and friction modulation are perceived as similar and to find physical origins in the results. To accomplish this, we developed two single-axis…

Human-Computer Interaction · Computer Science 2021-04-01 Roman V. Grigorii , Yifei Li , Michael A. Peshkin , J. Edward Colgate

Robotic-assisted surgery offers significant clinical advantages but largely eliminates direct haptic feedback, increasing the risk of excessive tool-tissue interaction forces. Although recent commercial systems have begun to introduce force…

Robotics · Computer Science 2026-05-01 Walid Shaker , Mustafa Suphi Erden

The hand is one of the most complex and important parts of the human body. The dexterity provided by its multiple degrees of freedom enables us to perform many of the tasks of daily living which involve grasping and manipulating objects of…

Robotics · Computer Science 2018-10-19 Michelle Esponda , Thomas M. Howard

Intent inferral, the process by which a robotic device predicts a user's intent from biosignals, offers an effective and intuitive way to control wearable robots. Classical intent inferral methods treat biosignal inputs as unidirectional…

We propose a method for object-aware 3D egocentric pose estimation that tightly integrates kinematics modeling, dynamics modeling, and scene object information. Unlike prior kinematics or dynamics-based approaches where the two components…

Computer Vision and Pattern Recognition · Computer Science 2022-11-01 Zhengyi Luo , Ryo Hachiuma , Ye Yuan , Kris Kitani

Exoskeletons open up a unique interaction space that seamlessly integrates users' body movements with robotic actuation. Despite its potential, human-exoskeleton interaction remains an underexplored area in HCI, largely due to the lack of…

Human-Computer Interaction · Computer Science 2025-02-19 Marie Muehlhaus , Alexander Liggesmeyer , Jürgen Steimle

Tactile feedback is critical for understanding the dynamics of both rigid and deformable objects in many manipulation tasks, such as non-prehensile manipulation and dense packing. We introduce an approach that combines visual and tactile…

Robotics · Computer Science 2024-07-02 Bo Ai , Stephen Tian , Haochen Shi , Yixuan Wang , Cheston Tan , Yunzhu Li , Jiajun Wu

Designing an exoskeleton to reduce the risk of low-back injury during lifting is challenging. Computational models of the human-robot system coupled with predictive movement simulations can help to simplify this design process. Here, we…

Robotics · Computer Science 2018-03-16 Paul Manns , Manish Sreenivasa , Matthew Millard , Katja Mombaur

Sit-to-Stand (StS) is a fundamental daily activity that can be challenging for stroke survivors due to strength, motor control, and proprioception deficits in their lower limbs. Existing therapies involve repetitive StS exercises, but these…

Partial-assistance exoskeletons hold significant potential for gait rehabilitation by promoting active participation during (re)learning of normative walking patterns. Typically, the control of interaction torques in partial-assistance…

Occupational exoskeletons promise to alleviate musculoskeletal injuries among industrial workers. Knowledge of the usability of the exoskeleton designs with respect to the user device interaction points, and the problems in design features,…

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