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This paper explores the use of a body-worn vibrotactile vest to convey real-time information from robot to operator. Vibrotactile communication could be useful in providing information without compropmising or loading a person's visual or…

Robotics · Computer Science 2025-03-03 Adrian Vecina Tercero , Praminda Caleb-Solly

This work presents a novel rehabilitation framework designed for a therapist, wearing an inertial measurement unit (IMU) suit, to virtually interact with a lower-limb exoskeleton worn by a patient with motor impairments. This framework aims…

We present HapTable; a multimodal interactive tabletop that allows users to interact with digital images and objects through natural touch gestures, and receive visual and haptic feedback accordingly. In our system, hand pose is registered…

Human-Computer Interaction · Computer Science 2021-03-31 Senem Ezgi Emgin , Amirreza Aghakhani , T. Metin Sezgin , Cagatay Basdogan

This manuscript presents control of a high-DOF fully actuated lower-limb exoskeleton for paraplegic individuals. The key novelty is the ability for the user to walk without the use of crutches or other external means of stabilization. We…

Wheelchairs and mobility devices have transformed our bodies into cybernic systems, enhancing our well-being by enabling individuals with reduced mobility to regain freedom. Notwithstanding, current interfaces of control primarily rely on…

Robotics · Computer Science 2024-10-29 Yang Chen , Diego Paez-Granados , Modar Hassan , Kenji Suzuki

This paper introduces an upper limb postural optimization method for enhancing physical ergonomics and force manipulability during bimanual human-robot co-carrying tasks. Existing research typically emphasizes human safety or manipulative…

Robotics · Computer Science 2025-11-07 Chenzui Li , Yiming Chen , Xi Wu , Giacinto Barresi , Fei Chen

The research aims to expand tactile feedback beyond vibrations to various modes of stimuli, such as indentation, vibration, among others. By incorporating soft material into the design of a novel tactile actuator, we can achieve…

Human-Computer Interaction · Computer Science 2024-11-11 Heeju Mun , Seunggyeom Jung , Seung Mo Jeong , David Santiago Diaz Cortes , Ki-Uk Kyung

Objective: Overhead tasks are a primary inducement to work-related musculoskeletal disorders. Aiming to reduce shoulder physical loads, passive shoulder exoskeletons are increasingly prevalent in the industry due to their lightweight,…

Robotics · Computer Science 2024-11-26 Jin Tian , Haiqi Zhu , Changjia Lu , Chifu Yang , Yingjie Liu , Baichun Wei , Chunzhi Yi

The contact-rich nature of manipulation makes it a significant challenge for robotic teleoperation. While haptic feedback is critical for contact-rich tasks, providing intuitive directional cues within wearable teleoperation interfaces…

Robotics · Computer Science 2026-04-01 Xiangshan Tan , Jingtian Ji , Tianchong Jiang , Pedro Lopes , Matthew R. Walter

In-hand pivoting is one of the important manipulation skills that leverage robot grippers' extrinsic dexterity to perform repositioning tasks to compensate for environmental uncertainties and imprecise motion execution. Although many…

Robotics · Computer Science 2023-03-07 Yaonan Zhu , Jacinto Colan , Tadayoshi Aoyama , Yasuhisa Hasegawa

This paper presents a control interface to translate the residual body motions of individuals living with severe disabilities, into control commands for body-machine interaction. A custom, wireless, wearable multi-sensor network is used to…

Imitation learning has emerged as a powerful paradigm for robot skills learning. However, traditional data collection systems for dexterous manipulation face challenges, including a lack of balance between acquisition efficiency,…

Robotics · Computer Science 2025-03-04 Xintao Chao , Shilong Mu , Yushan Liu , Shoujie Li , Chuqiao Lyu , Xiao-Ping Zhang , Wenbo Ding

Mobile devices' user interfaces are still quite similar to traditional interfaces offered by desktop computers, but those can be highly problematic when used in a mobile context. Human gesture recognition in mobile interaction appears as an…

Human-Computer Interaction · Computer Science 2014-02-07 Ricardo João Silveira Santos Gamboa

This paper outlines the development and evaluation of a wearable haptic game interface. The device differs from many traditional haptic feedback implementation in that it combines vibrotactile feedback with gesture based input, thus…

Human-Computer Interaction · Computer Science 2016-04-29 Jacques Foottit , Dave Brown , Stefan Marks , Andy M. Connor

Exoskeletons and orthoses are wearable mobile systems providing mechanical benefits to the users. Despite significant improvements in the last decades, the technology is not fully mature to be adopted for strenuous and non-programmed tasks.…

Robotics · Computer Science 2023-03-23 Farhad Nazari , Navid Mohajer , Darius Nahavandi , Abbas Khosravi , Saeid Nahavandi

Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

The paper presents results from a psychophysical study conducted to optimize vibrotactile stimuli delivered to subject finger tips in order to evoke the somatosensory responses to be utilized next in a haptic brain computer interface (hBCI)…

Human-Computer Interaction · Computer Science 2012-10-12 Hiromu Mori , Yoshihiro Matsumito , Shoji Makino , Victor Kryssanov , Tomasz M. Rutkowski

TactileWalk evaluates dynamic electrotactile patterns on fingertips for wearable navigation. We developed a fingertip stimulation prototype featuring a 10x6 electrode grid driven by an ESP32 microcontroller and high-voltage drivers to…

Human-Computer Interaction · Computer Science 2026-03-03 Vedika Nimbalkar , Roshan Peiris

Tactile perception is an increasingly popular gateway in human-machine interaction, yet universal design guidelines for tactile displays are still lacking, largely due to the absence of methods to measure sensibility across skin areas. In…

Human-Computer Interaction · Computer Science 2023-10-03 Max vom Stein , Maximilian Hoppe , Maxim Sommer , Kai-Dietrich Wolf

The paper addresses the following problem: given a set of man-made shapes, e.g., chairs, can we quickly rank and explore the set of shapes with respect to a given avatar pose? Answering this question requires identifying which shapes are…

Graphics · Computer Science 2014-02-25 Youyi Zheng , Julie Dorsey , Niloy Mitra