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This paper presents MiniZero, a zero-knowledge learning framework that supports four state-of-the-art algorithms, including AlphaZero, MuZero, Gumbel AlphaZero, and Gumbel MuZero. While these algorithms have demonstrated super-human…

Artificial Intelligence · Computer Science 2024-04-29 Ti-Rong Wu , Hung Guei , Pei-Chiun Peng , Po-Wei Huang , Ting Han Wei , Chung-Chin Shih , Yun-Jui Tsai

In this work we study a well-known and challenging problem of Multi-agent Pathfinding, when a set of agents is confined to a graph, each agent is assigned a unique start and goal vertices and the task is to find a set of collision-free…

Artificial Intelligence · Computer Science 2023-07-26 Yelisey Pitanov , Alexey Skrynnik , Anton Andreychuk , Konstantin Yakovlev , Aleksandr Panov

Many of the strongest game playing programs use a combination of Monte Carlo tree search (MCTS) and deep neural networks (DNN), where the DNNs are used as policy or value evaluators. Given a limited budget, such as online playing or during…

Artificial Intelligence · Computer Science 2019-06-03 Li-Cheng Lan , Wei Li , Ting-Han Wei , I-Chen Wu

The article presents the use of Monte Carlo Tree Search algorithms for the card game Lord of the Rings. The main challenge was the complexity of the game mechanics, in which each round consists of 5 decision stages and 2 random stages. To…

Artificial Intelligence · Computer Science 2021-09-28 Konrad Godlewski , Bartosz Sawicki

In this paper, we study the effects of several Monte Carlo Tree Search (MCTS) modifications for video game testing. Although MCTS modifications are highly studied in game playing, their impacts on finding bugs are blank. We focused on bug…

Artificial Intelligence · Computer Science 2020-03-18 Sinan Ariyurek , Aysu Betin-Can , Elif Surer

AlphaZero and its extension MuZero are computer programs that use machine-learning techniques to play at a superhuman level in chess, go, and a few other games. They achieved this level of play solely with reinforcement learning from…

Artificial Intelligence · Computer Science 2022-07-05 Evgeny Dantsin , Vladik Kreinovich , Alexander Wolpert

The combination of Monte-Carlo Tree Search (MCTS) and deep reinforcement learning is state-of-the-art in two-player perfect-information games. In this paper, we describe a search algorithm that uses a variant of MCTS which we enhanced by 1)…

Machine Learning · Computer Science 2020-05-26 Arta Seify , Michael Buro

Monte Carlo Tree Search (MCTS) is a branch of stochastic modeling that utilizes decision trees for optimization, mostly applied to artificial intelligence (AI) game players. This project imagines a game in which an AI player searches for a…

Machine Learning · Computer Science 2020-12-01 Elana Kozak , Scott Hottovy

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Monte Carlo Tree Search (MCTS) is particularly adapted to domains where the potential actions can be represented as a tree of sequential decisions. For an effective action selection, MCTS performs many simulations to build a reliable tree…

Artificial Intelligence · Computer Science 2018-09-10 Seydou Ba , Takuya Hiraoka , Takashi Onishi , Toru Nakata , Yoshimasa Tsuruoka

Solving jigsaw puzzles requires to grasp the visual features of a sequence of patches and to explore efficiently a solution space that grows exponentially with the sequence length. Therefore, visual deep reinforcement learning (DRL) should…

Computer Vision and Pattern Recognition · Computer Science 2023-02-02 Marie-Morgane Paumard , Hedi Tabia , David Picard

Monte Carlo tree search (MCTS) is extremely popular in computer Go which determines each action by enormous simulations in a broad and deep search tree. However, human experts select most actions by pattern analysis and careful evaluation…

Artificial Intelligence · Computer Science 2017-06-14 Jinzhuo Wang , Wenmin Wang , Ronggang Wang , Wen Gao

Making changes to a program to optimize its performance is an unscalable task that relies entirely upon human intuition and experience. In addition, companies operating at large scale are at a stage where no single individual understands…

Machine Learning · Computer Science 2020-05-08 Don M. Dini

How resources are deployed to secure critical targets in networks can be modelled by Network Security Games (NSGs). While recent advances in deep learning (DL) provide a powerful approach to dealing with large-scale NSGs, DL methods such as…

Cryptography and Security · Computer Science 2022-01-20 Wanqi Xue , Bo An , Chai Kiat Yeo

Since AlphaGo and AlphaGo Zero have achieved breakground successes in the game of Go, the programs have been generalized to solve other tasks. Subsequently, AlphaZero was developed to play Go, Chess and Shogi. In the literature, the…

Machine Learning · Computer Science 2019-03-20 Hui Wang , Michael Emmerich , Mike Preuss , Aske Plaat

We present TransZero, a model-based reinforcement learning algorithm that removes the sequential bottleneck in Monte Carlo Tree Search (MCTS). Unlike MuZero, which constructs its search tree step by step using a recurrent dynamics model,…

Machine Learning · Computer Science 2025-09-16 Emil Malmsten , Wendelin Böhmer

AlphaZero is a self-play reinforcement learning algorithm that achieves superhuman play in chess, shogi, and Go via policy iteration. To be an effective policy improvement operator, AlphaZero's search requires accurate value estimates for…

Artificial Intelligence · Computer Science 2023-03-02 Alexandre Trudeau , Michael Bowling

We investigate the impact of supervised prediction models on the strength and efficiency of artificial agents that use the Monte-Carlo Tree Search (MCTS) algorithm to play a popular video game Hearthstone: Heroes of Warcraft. We overview…

Artificial Intelligence · Computer Science 2018-08-15 Maciej Świechowski , Tomasz Tajmajer , Andrzej Janusz

Recently, AlphaZero has achieved landmark results in deep reinforcement learning, by providing a single self-play architecture that learned three different games at super human level. AlphaZero is a large and complicated system with many…

Artificial Intelligence · Computer Science 2021-01-11 Hui Wang , Mike Preuss , Aske Plaat

Monte Carlo Tree Search (MCTS) is a powerful algorithm for solving complex decision-making problems. This paper presents an optimized MCTS implementation applied to the FrozenLake environment, a classic reinforcement learning task…

Artificial Intelligence · Computer Science 2024-09-26 Esteban Aldana Guerra