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Related papers: Binding Actions to Objects in World Models

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We present a method for inferring diverse 3D models of human-object interactions from images. Reasoning about how humans interact with objects in complex scenes from a single 2D image is a challenging task given ambiguities arising from the…

Computer Vision and Pattern Recognition · Computer Science 2022-09-07 Xi Wang , Gen Li , Yen-Ling Kuo , Muhammed Kocabas , Emre Aksan , Otmar Hilliges

Learning to manipulate objects efficiently, particularly those involving sustained contact (e.g., pushing, sliding) and articulated parts (e.g., drawers, doors), presents significant challenges. Traditional methods, such as robot-centric…

Robotics · Computer Science 2025-03-18 Shijie Fang , Wenchang Gao , Shivam Goel , Christopher Thierauf , Matthias Scheutz , Jivko Sinapov

Inspired by how humans combine direct interaction with action-free experience (e.g., videos), we study world models that learn from heterogeneous data. Standard world models typically rely on action-conditioned trajectories, which limits…

Machine Learning · Computer Science 2025-12-12 Marvin Alles , Xingyuan Zhang , Patrick van der Smagt , Philip Becker-Ehmck

Transformer has significantly propelled the development of artificial intelligence, and certainly the development of agents as well. We categorize attention structures of Transformer into two types based on the source of the input…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Yongjin Cui , Xiaohui Fan , Huajun Chen

World models improve a learning agent's ability to efficiently operate in interactive and situated environments. This work focuses on the task of building world models of text-based game environments. Text-based games, or interactive…

Machine Learning · Computer Science 2021-10-22 Prithviraj Ammanabrolu , Mark O. Riedl

Recent breakthroughs in Go play and strategic games have witnessed the great potential of reinforcement learning in intelligently scheduling in uncertain environment, but some bottlenecks are also encountered when we generalize this…

Machine Learning · Computer Science 2018-12-27 Xingxing Liang , Qi Wang , Yanghe Feng , Zhong Liu , Jincai Huang

Human activity recognition in videos has been widely studied and has recently gained significant advances with deep learning approaches; however, it remains a challenging task. In this paper, we propose a novel framework that simultaneously…

Computer Vision and Pattern Recognition · Computer Science 2021-01-25 Dong-Gyu Lee , Seong-Whan Lee

Learning-based analysis of images is commonly used in the fields of mobility and robotics for safe environmental motion and interaction. This requires not only object recognition but also the assignment of certain properties to them. With…

Computer Vision and Pattern Recognition · Computer Science 2024-07-25 Simone Müller , Daniel Kolb , Matthias Müller , Dieter Kranzlmüller

This work proposes a biologically inspired approach that focuses on attention systems that are able to inhibit or constrain what is relevant at any one moment. We propose a radically new approach to making progress in human-robot joint…

Robotics · Computer Science 2016-06-09 Nick DePalma , Cynthia Breazeal

Reorienting diverse objects with a multi-fingered hand is a challenging task. Current methods in robotic in-hand manipulation are either object-specific or require permanent supervision of the object state from visual sensors. This is far…

Robotics · Computer Science 2024-08-30 Johannes Pitz , Lennart Röstel , Leon Sievers , Darius Burschka , Berthold Bäuml

Pushing is an essential non-prehensile manipulation skill used for tasks ranging from pre-grasp manipulation to scene rearrangement, reasoning about object relations in the scene, and thus pushing actions have been widely studied in…

Robotics · Computer Science 2024-05-22 Ahmet E. Tekden , Aykut Erdem , Erkut Erdem , Tamim Asfour , Emre Ugur

Recent advances have been made in learning of grasps for fully actuated hands. A typical approach learns the target locations of finger links on the object. When a new object must be grasped, new finger locations are generated, and a…

Robotics · Computer Science 2016-09-27 Marek Kopicki , Carlos J. Rosales , Hamal Marino , Marco Gabiccini , Jeremy L. Wyatt

Machine learning methods are emerging as a universal paradigm for constructing correlative structure-property relationships in materials science based on multimodal characterization. However, this necessitates development of methods for…

Motivated by the factorization inherent in the original fast multipole method and the improved fast Gauss transform we introduce a factorable form of attention that operates efficiently in high dimensions. This approach reduces the…

Machine Learning · Computer Science 2024-02-13 Armin Gerami , Monte Hoover , Pranav S. Dulepet , Ramani Duraiswami

Transformers have become prevalent in computer vision due to their performance and flexibility in modelling complex operations. Of particular significance is the 'cross-attention' operation, which allows a vector representation (e.g. of an…

Computer Vision and Pattern Recognition · Computer Science 2022-08-08 Ali Athar , Jonathon Luiten , Alexander Hermans , Deva Ramanan , Bastian Leibe

Task-oriented object grasping and rearrangement are critical skills for robots to accomplish different real-world manipulation tasks. However, they remain challenging due to partial observations of the objects and shape variations in…

Robotics · Computer Science 2026-03-06 Yichen Cai , Jianfeng Gao , Christoph Pohl , Tamim Asfour

Estimating the poses of both a hand and an object has become an important area of research due to the growing need for advanced vision computing. The primary challenge involves understanding and reconstructing how hands and objects…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Taeyun Woo , Tae-Kyun Kim , Jinah Park

Multimodal wearable sensor data classification plays an important role in ubiquitous computing and has a wide range of applications in scenarios from healthcare to entertainment. However, most existing work in this field employs…

Computer Vision and Pattern Recognition · Computer Science 2018-05-02 Xiang Zhang , Lina Yao , Chaoran Huang , Sen Wang , Mingkui Tan , Guodong Long , Can Wang

Predicting other people's action is key to successful social interactions, enabling us to adjust our own behavior to the consequence of the others' future actions. Studies on action recognition have focused on the importance of individual…

A world model is essential for an agent to predict the future and plan in domains such as autonomous driving and robotics. To achieve this, recent advancements have focused on video generation, which has gained significant attention due to…

Artificial Intelligence · Computer Science 2025-03-13 Youngjoon Jeong , Junha Chun , Soonwoo Cha , Taesup Kim
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