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In recent years, considerable work has been devoted to explaining predictive, deep learning-based models, and in turn how to evaluate explanations. An important class of evaluation methods are ones that are human-centered, which typically…
We propose Generative Probabilistic Image Colorization, a diffusion-based generative process that trains a sequence of probabilistic models to reverse each step of noise corruption. Given a line-drawing image as input, our method suggests…
This paper assumes the hypothesis that human learning is perception based, and consequently, the learning process and perceptions should not be represented and investigated independently or modeled in different simulation spaces. In order…
Probabilistic programs are typically normal-looking programs describing posterior probability distributions. They intrinsically code up randomized algorithms and have long been at the heart of modern machine learning and approximate…
This work establishes the concept of commonsense scene composition, with a focus on extending Belief Scene Graphs by estimating the spatial distribution of unseen objects. Specifically, the commonsense scene composition capability refers to…
Assessing image aesthetics is a challenging computer vision task. One reason is that aesthetic preference is highly subjective and may vary significantly among people for certain images. Thus, it is important to properly model and quantify…
Explainable NLP techniques primarily explain by answering "Which tokens in the input are responsible for this prediction?''. We argue that for NLP models that make predictions by comparing two input texts, it is more useful to explain by…
Data visualization should be accessible for all analysts with data, not just the few with technical expertise. Visualization recommender systems aim to lower the barrier to exploring basic visualizations by automatically generating results…
We motivate the use of differentiable probabilistic programming techniques in order to account for the large model-space inherent to astrophysical $\gamma$-ray analyses. Targeting the longstanding Galactic Center $\gamma$-ray Excess (GCE)…
Despite significant advancements in Vision-Language Models (VLMs), the performance of existing VLMs remains hindered by object hallucination, a critical challenge to achieving accurate visual understanding. To address this issue, we propose…
Procedural mistake detection (PMD) is a challenging problem of classifying whether a human user (observed through egocentric video) has successfully executed a task (specified by a procedural text). Despite significant recent efforts,…
Effective implementations of sampling-based probabilistic inference often require manually constructed, model-specific proposals. Inspired by recent progresses in meta-learning for training learning agents that can generalize to unseen…
Automatic differentiation plays a prominent role in scientific computing and in modern machine learning, often in the context of powerful programming systems. The relation of the various embodiments of automatic differentiation to the…
Reusable embeddings of user behaviour have shown significant performance improvements for the personalised saliency prediction task. However, prior works require explicit user characteristics and preferences as input, which are often…
We propose a nonparametric Bayesian probabilistic latent variable model for multi-view anomaly detection, which is the task of finding instances that have inconsistent views. With the proposed model, all views of a non-anomalous instance…
It is common to address the curse of dimensionality in Markov decision processes (MDPs) by exploiting low-rank representations. This motivates much of the recent theoretical study on linear MDPs. However, most approaches require a given…
Multi-view representation learning aims to capture comprehensive information from multiple views of a shared context. Recent works intuitively apply contrastive learning to different views in a pairwise manner, which is still scalable:…
A Bayesian design is given by maximising an expected utility over a design space. The utility is chosen to represent the aim of the experiment and its expectation is taken with respect to all unknowns: responses, parameters and/or models.…
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…
Playing games is inherently human, and a lot of games are created to challenge different human characteristics. However, these tasks are often left out when evaluating the human-like nature of artificial models. The objective of this work…