Related papers: Simulating Fluids in Real-World Still Images
We present a solution for the goal of extracting a video from a single motion blurred image to sequentially reconstruct the clear views of a scene as beheld by the camera during the time of exposure. We first learn motion representation…
We propose a method for the data-driven inference of temporal evolutions of physical functions with deep learning. More specifically, we target fluid flows, i.e. Navier-Stokes problems, and we propose a novel LSTM-based approach to predict…
Latent diffusion models (LDMs) exhibit an impressive ability to produce realistic images, yet the inner workings of these models remain mysterious. Even when trained purely on images without explicit depth information, they typically output…
Coordinate-based neural networks parameterizing implicit surfaces have emerged as efficient representations of geometry. They effectively act as parametric level sets with the zero-level set defining the surface of interest. We present a…
We propose a multi-layer approach to simulate hyperpycnal and hypopycnal plumes in flows with free surface. The model allows to compute the vertical profile of the horizontal and the vertical components of the velocity of the fluid flow.…
Instantaneous features of three-dimensional velocity fields are most directly visualized via streamsurfaces. It is generally unclear, however, which streamsurfaces one should pick for this purpose, given that infinitely many such surfaces…
We present a solution for the goal of extracting a video from a single motion blurred image to sequentially reconstruct the clear views of a scene as beheld by the camera during the time of exposure. We first learn motion representation…
Although powerful for image generation, consistent and controllable video is a longstanding problem for diffusion models. Video models require extensive training and computational resources, leading to high costs and large environmental…
Images of static scenes submerged beneath a wavy water surface exhibit severe non-rigid distortions. The physics of water flow suggests that water surfaces possess spatio-temporal smoothness and temporal periodicity. Hence they possess a…
Volumetric video relighting is essential for bringing captured performances into virtual worlds, but current approaches struggle to deliver temporally stable, production-ready results. Diffusion-based intrinsic decomposition methods show…
This paper proposes a new data-driven approach to model detailed splashes for liquid simulations with neural networks. Our model learns to generate small-scale splash detail for the fluid-implicit-particle method using training data…
Efficient simulation of the Navier-Stokes equations for fluid flow is a long standing problem in applied mathematics, for which state-of-the-art methods require large compute resources. In this work, we propose a data-driven approach that…
Learning and reasoning about physical phenomena is still a challenge in robotics development, and computational sciences play a capital role in the search for accurate methods able to provide explanations for past events and rigorous…
We describe a method to extract persistent elements of a dynamic scene from an input video. We represent each scene element as a \emph{Deformable Sprite} consisting of three components: 1) a 2D texture image for the entire video, 2)…
Consider the three-dimensional flow of a viscous Newtonian fluid upon an abitrarily curved substrate when the fluid film is thin as occurs in many draining, coating and biological flows. We derive a model of the dynamics of the film, the…
Diffuse-interface theory provides a foundation for the modeling and simulation of microstructure evolution in a very wide range of materials, and for the tracking/capturing of dynamic interfaces between different materials on larger scales.…
Interfacial dynamics in two-phase flows govern momentum, heat, and mass transfer, yet remain difficult to measure experimentally. Classical techniques face intrinsic limitations near moving interfaces, while existing neural rendering…
We present a novel volumetric animation generation framework to create new types of animations from raw 3D surface or point cloud sequence of captured real performances. The framework considers as input time incoherent 3D observations of a…
Viscoelastic surface rheology plays an important role in multiphase systems. A typical example is the actin cortex which surrounds most animal cells. It shows elastic properties for short time scales and behaves viscous for longer time…
The permeability of complex porous materials can be obtained via direct flow simulation, which provides the most accurate results, but is very computationally expensive. In particular, the simulation convergence time scales poorly as…