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Related papers: EMOCA: Emotion Driven Monocular Face Capture and A…

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Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial…

Computer Vision and Pattern Recognition · Computer Science 2023-06-14 Ricong Huang , Peiwen Lai , Yipeng Qin , Guanbin Li

Humans are skilled in reading the interlocutor's emotion from multimodal signals, including spoken words, simultaneous speech, and facial expressions. It is still a challenge to effectively decode emotions from the complex interactions of…

Machine Learning · Computer Science 2022-12-20 Feng Qiu , Chengyang Xie , Yu Ding , Wanzeng Kong

One-shot face re-enactment is a challenging task due to the identity mismatch between source and driving faces. Specifically, the suboptimally disentangled identity information of driving subjects would inevitably interfere with the…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Yunfan Liu , Qi Li , Zhenan Sun , Tieniu Tan

Marker-less monocular 3D human motion capture (MoCap) with scene interactions is a challenging research topic relevant for extended reality, robotics and virtual avatar generation. Due to the inherent depth ambiguity of monocular settings,…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Soshi Shimada , Vladislav Golyanik , Zhi Li , Patrick Pérez , Weipeng Xu , Christian Theobalt

Emotion is important for creating compelling virtual reality (VR) content. Although some generative methods have been applied to lower the barrier to creating emotionally rich content, they fail to capture the nuanced emotional semantics…

Computer Vision and Pattern Recognition · Computer Science 2026-02-13 Bingyuan Wang , Xingbei Chen , Zongyang Qiu , Linping Yuan , Zeyu Wang

Object pose estimation is a fundamental task in 3D vision with applications in robotics, AR/VR, and scene understanding. We address the challenge of category-level 9-DoF pose estimation (6D pose + 3Dsize) from RGB-D input, without relying…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Rachit Agarwal , Abhishek Joshi , Sathish Chalasani , Woo Jin Kim

In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…

Computer Vision and Pattern Recognition · Computer Science 2022-02-23 Takuya Yashima , Takuya Narihira , Tamaki Kojima

Existing facial reenactment methods struggle with a trade-off between expressiveness and fine-grained controllability. Holistic facial reenactment models often sacrifice granular control for expressiveness, while methods designed for…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Chaonan Ji , Jinwei Qi , Sheng Xu , Peng Zhang , Bang Zhang

High-quality 3D avatar modeling faces a critical trade-off between fidelity and generalization. On the one hand, multi-view studio data enables high-fidelity modeling of humans with precise control over expressions and poses, but it…

Production-level workflows for producing convincing 3D dynamic human faces have long relied on an assortment of labor-intensive tools for geometry and texture generation, motion capture and rigging, and expression synthesis. Recent neural…

Computer Vision and Pattern Recognition · Computer Science 2022-09-19 Longwen Zhang , Chuxiao Zeng , Qixuan Zhang , Hongyang Lin , Ruixiang Cao , Wei Yang , Lan Xu , Jingyi Yu

Facial expression generation is one of the most challenging and long-sought aspects of character animation, with many interesting applications. The challenging task, traditionally having relied heavily on digital craftspersons, remains yet…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 Kaifeng Zou , Sylvain Faisan , Boyang Yu , Sébastien Valette , Hyewon Seo

Monocular facial performance capture in-the-wild is challenging due to varied capture conditions, face shapes, and expressions. Most current methods rely on linear 3D Morphable Models, which represent facial expressions independently of…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Arthur Josi , Luiz Gustavo Hafemann , Abdallah Dib , Emeline Got , Rafael M. O. Cruz , Marc-Andre Carbonneau

Talking face generation has gained significant attention as a core application of generative models. To enhance the expressiveness and realism of synthesized videos, emotion editing in talking face video plays a crucial role. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Chanhyuk Choi , Taesoo Kim , Donggyu Lee , Siyeol Jung , Taehwan Kim

Accurate estimation of 3D human motion from monocular video requires modeling both kinematics (body motion without physical forces) and dynamics (motion with physical forces). To demonstrate this, we present SimPoE, a Simulation-based…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Ye Yuan , Shih-En Wei , Tomas Simon , Kris Kitani , Jason Saragih

Three-dimensional (3D) facial shape analysis has gained interest due to its potential clinical applications. However, the high cost of advanced 3D facial acquisition systems limits their widespread use, driving the development of low-cost…

Monocular image-based 3D reconstruction of faces is a long-standing problem in computer vision. Since image data is a 2D projection of a 3D face, the resulting depth ambiguity makes the problem ill-posed. Most existing methods rely on…

Computer Vision and Pattern Recognition · Computer Science 2019-04-10 Ayush Tewari , Florian Bernard , Pablo Garrido , Gaurav Bharaj , Mohamed Elgharib , Hans-Peter Seidel , Patrick Pérez , Michael Zollhöfer , Christian Theobalt

Human avatar has become a novel type of 3D asset with various applications. Ideally, a human avatar should be fully customizable to accommodate different settings and environments. In this work, we introduce NECA, an approach capable of…

Computer Vision and Pattern Recognition · Computer Science 2024-03-18 Junjin Xiao , Qing Zhang , Zhan Xu , Wei-Shi Zheng

We propose EMMA, an efficient and unified architecture for multimodal understanding, generation and editing. Specifically, EMMA primarily consists of 1) An efficient autoencoder with a 32x compression ratio, which significantly reduces the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-16 Xin He , Longhui Wei , Jianbo Ouyang , Minghui Liao , Lingxi Xie , Qi Tian

Facial expression recognition (FER) is an important research topic in emotional artificial intelligence. In recent decades, researchers have made remarkable progress. However, current FER paradigms face challenges in generalization, lack…

Computer Vision and Pattern Recognition · Computer Science 2024-08-22 Bohao Xing , Zitong Yu , Xin Liu , Kaishen Yuan , Qilang Ye , Weicheng Xie , Huanjing Yue , Jingyu Yang , Heikki Kälviäinen

As a classic statistical model of 3D facial shape and texture, 3D Morphable Model (3DMM) is widely used in facial analysis, e.g., model fitting, image synthesis. Conventional 3DMM is learned from a set of well-controlled 2D face images with…

Computer Vision and Pattern Recognition · Computer Science 2018-08-28 Luan Tran , Xiaoming Liu
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