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Archaeogaming and queer games studies have both grown as paradigms in the last decade. The former broadly refers to the archaeological study of games, while the later concerns the application of queer theory to the medium. To date, there…
Digital Archaeoludology (DAL) is a new field of study involving the analysis and reconstruction of ancient games from incomplete descriptions and archaeological evidence using modern computational techniques. The aim is to provide digital…
Procedural content generation has been applied to many domains, especially level design, but the narrative affordances of generated game environments are comparatively understudied. In this paper we present our first attempt to study these…
It is often stated that cosmology is an extreme form of archeology that deals with aeons of time extending back to thousands of millions of years. One talks, for instance, of relics of the early Universe, and phases in the history of the…
This paper reviews the major methods and theories regarding the preservation of new media artifacts such as videogames, and argues for the importance of collecting and coming to a better understanding of videogame artifacts of creation,…
Games potentially provide a wealth of knowledge about our shared cultural past and the development of human civilisation, but our understanding of early games is incomplete and often based on unreliable reconstructions. This paper describes…
The purpose of this paper is to take that first step in helping archivists understand the video game industry by examining the documents and assets created by game companies. This paper is intended as a survey of the records generated…
Digitalization is changing how people visit museums and explore the artifacts they house. Museums, as important educational venues outside classrooms, need to actively explore the application of digital interactive media, including games…
Today, the large number of players and the high computational requirements of video games have motivated research on Green Video Games. We present a survey that provides an overview of this recent research area. A total of 2,637 papers were…
Research units in archaeology often manage large and precious archives containing various documents, including reports on fieldwork, scholarly studies and reference books. These archives are of course invaluable, recording decades of work,…
While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game…
The act and experience of programming is, at its heart, a fundamentally human activity that results in the production of artifacts. When considering programming, therefore, it would be a glaring omission to not involve people who specialize…
We propose the study of mathematical ludology, which aims to formally interrogate questions of interest to game studies and game design in particular. The goal is to extend our mathematical understanding of complex games beyond…
Video game music (VGM) is often studied under the same lens as film music, which largely focuses on its theoretical functionality with relation to the identified genres of the media. However, till date, we are unaware of any systematic…
Tabletop fantasy role-playing games (TFRPGs) have existed in offline and online contexts for many decades, yet are rarely featured in scientific literature. This paper presents a case study where TFRPGs were used to generate and collect…
I present an overview of the science goals and achievements of ongoing spectroscopic surveys of individual stars in the nearby Universe. I include a brief discussion of the development of the field of Galactic Archaeology - using the fossil…
This paper outlines some of the difficulties faced by archaeologists studying human activity in outer space. The International Space Station Archaeological Project has identified solutions to these problems, including the use of historic…
We introduce some preliminaries about game theory and information security. Then surveying a subset of the literature, we identify opportunities for future research.
As users advance in their search within a system, different queries are conducted and various results are examined by them. These objects form an implicit individual library representing the acquired knowledge. In our research we aim to…
In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…