Related papers: Parallel Vertex Cover Algorithms on GPUs
The Bandwidth Problem seeks for a simultaneous permutation of the rows and columns of the adjacency matrix of a graph such that all nonzero entries are as close as possible to the main diagonal. This work focuses on investigating novel…
The graph matching optimization problem is an essential component for many tasks in computer vision, such as bringing two deformable objects in correspondence. Naturally, a wide range of applicable algorithms have been proposed in the last…
We present the results obtained by using an evolution of our CUDA-based solution for the exploration, via a Breadth First Search, of large graphs. This latest version exploits at its best the features of the Kepler architecture and relies…
Large-scale distributed graph-parallel computing is challenging. On one hand, due to the irregular computation pattern and lack of locality, it is hard to express parallelism efficiently. On the other hand, due to the scale-free nature,…
Vertex connectivity is a well-studied concept in graph theory with numerous applications. A graph is $k$-connected if it remains connected after removing any $k-1$ vertices. The vertex connectivity of a graph is the maximum $k$ such that…
Recently similarity graphs became the leading paradigm for efficient nearest neighbor search, outperforming traditional tree-based and LSH-based methods. Similarity graphs perform the search via greedy routing: a query traverses the graph…
Given a graph where every vertex has exactly one labeled token, how can we most quickly execute a given permutation on the tokens? In (sequential) token swapping, the goal is to use the shortest possible sequence of swaps, each of which…
Finding all maximal $k$-plexes on networks is a fundamental research problem in graph analysis due to many important applications, such as community detection, biological graph analysis, and so on. A $k$-plex is a subgraph in which every…
We study a recently introduced generalization of the Vertex Cover (VC) problem, called Power Vertex Cover (PVC). In this problem, each edge of the input graph is supplied with a positive integer demand. A solution is an assignment of…
We present a new fast all-pairs shortest path algorithm for unweighted graphs. In breadth-first search which is said to representative and fast in unweighted graphs, the average number of accesses to adjacent vertices (expressed by…
We present the winning solver of the PACE 2019 Implementation Challenge, Vertex Cover Track. The minimum vertex cover problem is one of a handful of problems for which kernelization---the repeated reducing of the input size via data…
We introduce stronger notions for approximate single-source shortest-path distances, show how to efficiently compute them from weaker standard notions, and demonstrate the algorithmic power of these new notions and transformations. One…
The CONNECTED VERTEX COVER problem asks for a vertex cover in a graph that induces a connected subgraph. The problem is known to be fixed-parameter tractable (FPT), and is unlikely to have a polynomial sized kernel (under complexity…
The dynamic trees problem is to maintain a forest subject to edge insertions and deletions while facilitating queries such as connectivity, path weights, and subtree weights. Dynamic trees are a fundamental building block of a large number…
A hypergraph ${\cal F}$ is a set family defined on vertex set $V$. The dual of ${\cal F}$ is the set of minimal subsets $H$ of $V$ such that $F\cap H \ne \emptyset$ for any $F\in {\cal F}$. The computation of the dual is equivalent to many…
Large-scale GPU traces play a critical role in identifying performance bottlenecks within heterogeneous High-Performance Computing (HPC) architectures. However, the sheer volume and complexity of a single trace of data make performance…
Massively parallel architectures such as the GPU are becoming increasingly important due to the recent proliferation of data. In this paper, we propose a key class of hybrid parallel graphlet algorithms that leverages multiple CPUs and GPUs…
We consider a natural generalization of the Partial Vertex Cover problem. Here an instance consists of a graph G = (V,E), a positive cost function c: V-> Z^{+}, a partition $P_1,..., P_r$ of the edge set $E$, and a parameter $k_i$ for each…
Listing and counting triangles in graphs is a key algorithmic kernel for network analyses, including community detection, clustering coefficients, k-trusses, and triangle centrality. In this paper, we propose the novel concept of a…
For a given graph $G$ and a subset of vertices $S$, a \emph{distance preserver} is a subgraph of $G$ that preserves shortest paths between the vertices of $S$. We distinguish between a \emph{subsetwise} distance preserver, which preserves…