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In this paper we present a novel method to connect data on the visualization level. In general, visualizations are a dead end, when it comes to reusability. Yet, users prefer to work with visualizations as evidenced by WYSIWYG editors. To…
Graphic design is a creative and innovative process that plays a crucial role in applications such as e-commerce and advertising. However, developing an automated design system that can faithfully translate user intentions into editable…
When assessing whether an image is of high or low quality, it is indispensable to take personal preference into account. Existing aesthetic models lay emphasis on hand-crafted features or deep features commonly shared by high quality…
We, as a society, need artists to help us interpret and explain science, but what does an artist's studio look like when today's science is built upon the language of large, increasingly complex data? This paper presents a data…
Teaching visualization design involve making students familiar and make them work with visualization models, framework and perspectives. Visualization research accommodates a plethora of perspectives emerging from researchers of varied…
Data visualization design often requires creativity, and research is needed to understand its nature and means for promoting it. The current visualization literature on creativity is not well developed, especially with respect to the…
Visual elements in an information presentation are often spatially and semantically grouped hierarchically for effective message delivery. Studying the hierarchical grouping information can help researchers and designers better explore…
The optimization of information visualizations is time consuming and expensive. To reduce this we propose an improvement of existing optimization approaches based on user-centered design, focusing on readability, comprehensibility, and user…
Although explainable computational creativity seeks to create and sustain computational models of creativity that foster a collaboratively creative process through explainability, there remains little to no work in supporting designers when…
In an era where visual content generation is increasingly driven by machine learning, the integration of human feedback into generative models presents significant opportunities for enhancing user experience and output quality. This study…
For visualization pedagogy, an important but challenging notion to teach is design, from making to evaluating visualization encodings, user interactions, or data visualization systems. In our previous work, we introduced the design activity…
Global datasphere is increasing fast, and it is expected to reach 175 Zettabytes by 20251 . However, most of the content is unstructured and is not understandable by machines. Structuring this data into a knowledge graph enables multitudes…
For an artist or a graphic designer, the spatial layout of a scene is a critical design choice. However, existing text-to-image diffusion models provide limited support for incorporating spatial information. This paper introduces Composite…
In the face of complex decisions, people often engage in a three-stage process that spans from (1) exploring and analyzing pertinent information (intelligence); (2) generating and exploring alternative options (design); and ultimately…
Text is an integral but understudied component of visualization design. Although recent studies have examined how text elements (e.g., titles and annotations) influence comprehension, preferences, and predictions, many questions remain…
Due to the rapid growth of the World Wide Web, resource discovery becomes an increasing problem. As an answer to the demand for information management, a third generation of World-Wide Web tools will evolve: information gathering and…
Graphic designs are an effective medium for visual communication. They range from greeting cards to corporate flyers and beyond. Off-late, machine learning techniques are able to generate such designs, which accelerates the rate of content…
Designs and artworks are ubiquitous across various creative fields, requiring graphic design skills and dedicated software to create compositions that include many graphical elements, such as logos, icons, symbols, and art scenes, which are…
Knowledge workers, such as scientists, journalists, or consultants, adaptively seek, gather, and consume information. These processes are often inefficient as existing user interfaces provide limited possibilities to combine information…
Assessing human creativity through visual outputs, such as drawings, plays a critical role in fields including psychology, education, and cognitive science. However, current assessment practices still rely heavily on expert-based subjective…