Related papers: Multiscale Analysis for Improving Texture Classifi…
Laplacian Pyramid Blending is a commonly used method for several seamless image blending tasks. While the method works well for images with comparable intensity levels, it is often unable to produce artifact free images for applications…
Gaussian Splatting has become the method of choice for 3D reconstruction and real-time rendering of captured real scenes. However, fine appearance details need to be represented as a large number of small Gaussian primitives, which can be…
This paper describes a new algorithm for hyperspectral image unmixing. Most of the unmixing algorithms proposed in the literature do not take into account the possible spatial correlations between the pixels. In this work, a Bayesian model…
Multifractal analysis (MFA) provides a framework for the global characterization of image textures by describing the spatial fluctuations of their local regularity based on the multifractal spectrum. Several works have shown the interest of…
This paper presents a hybrid approach to spatial indexing of two dimensional data. It sheds new light on the age old problem by thinking of the traditional algorithms as working with images. Inspiration is drawn from an analogous situation…
Texture plays a vital role in enhancing visual richness in both real photographs and computer-generated imagery. However, the process of editing textures often involves laborious and repetitive manual adjustments of textons, which are the…
Recent advances have equipped 3D Gaussian Splatting with texture parameterizations to capture spatially varying attributes, improving the performance of both appearance modeling and downstream tasks. However, the added texture parameters…
CNN architectures have terrific recognition performance but rely on spatial pooling which makes it difficult to adapt them to tasks that require dense, pixel-accurate labeling. This paper makes two contributions: (1) We demonstrate that…
Texture plays an important role in computer vision. It is one of the most important visual attributes used in image analysis, once it provides information about pixel organization at different regions of the image. This paper presents a…
Surface topography refers to the geometric micro-structure of a surface and defines its tactile characteristics (typically in the sub-millimeter range). High-resolution 3D scanning techniques developed recently enable the 3D reconstruction…
This paper presents a high discriminative texture analysis method based on the fusion of complex networks and randomized neural networks. In this approach, the input image is modeled as a complex networks and its topological properties as…
Image matting is a long-standing problem in computer graphics and vision, mostly identified as the accurate estimation of the foreground in input images. We argue that the foreground objects can be represented by different-level…
An essential aspect of texture analysis is the extraction of features that describe the distribution of values in local, spatial regions. We present a localized histogram layer for artificial neural networks. Instead of computing global…
This work proposes to obtain novel fractal descriptors from gray-level texture images by combining information from interior and boundary measures of the Minkowski dilation applied to the texture surface. At first, the image is converted…
The main purpose of this paper is to propose a new preprocessing step in order to improve local feature descriptors and texture classification. Preprocessing is implemented by using transformations which help highlight salient features that…
In this abstract, we propose a multiscale fusion technique to enhance seismic geometric attributes, such as dip and curvature, which are very sensitive to noise present in seismic data. For a give seismic section, first, we construct a…
Self-similarity is the essence of fractal images and, as such, characterizes natural stochastic textures. This paper is concerned with the property of self-similarity in the statistical sense in the case of fully-textured images that…
This paper addresses the problem of natural image segmentation by extracting information from a multi-layer array which is constructed based on color, gradient, and statistical properties of the local neighborhoods in an image. A Gaussian…
In this work, we propose a novel technique for obtaining descriptors of gray-level texture images. The descriptors are provided by applying a multiscale transform to the fractal dimension of the image estimated through the probability…
3D Gaussian Splatting (3DGS) has recently emerged as a state-of-the-art 3D reconstruction and rendering technique due to its high-quality results and fast training and rendering time. However, pixels covered by the same Gaussian are always…