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Visual storytelling is the task of generating stories based on a sequence of images. Inspired by the recent works in neural generation focusing on controlling the form of text, this paper explores the idea of generating these stories in…

Computation and Language · Computer Science 2019-06-18 Shrimai Prabhumoye , Khyathi Raghavi Chandu , Ruslan Salakhutdinov , Alan W Black

We propose the task of outline-conditioned story generation: given an outline as a set of phrases that describe key characters and events to appear in a story, the task is to generate a coherent narrative that is consistent with the…

Computation and Language · Computer Science 2020-10-13 Hannah Rashkin , Asli Celikyilmaz , Yejin Choi , Jianfeng Gao

To build agents that can collaborate effectively with others, recent research has trained artificial agents to communicate with each other in Lewis-style referential games. However, this often leads to successful but uninterpretable…

Computation and Language · Computer Science 2022-01-11 Jesse Mu , Noah Goodman

We introduce a new class of context dependent, incomplete information games to serve as structured prediction models for settings with significant strategic interactions. Our games map the input context to outcomes by first condensing the…

Machine Learning · Computer Science 2019-05-30 Vikas K. Garg , Tommi Jaakkola

Despite advances in generating fluent texts, existing pretraining models tend to attach incoherent event sequences to involved entities when generating narratives such as stories and news. We conjecture that such issues result from…

Computation and Language · Computer Science 2022-11-24 Jian Guan , Zhenyu Yang , Rongsheng Zhang , Zhipeng Hu , Minlie Huang

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

A character network is a graph extracted from a narrative, in which vertices represent characters and edges correspond to interactions between them. A number of narrative-related problems can be addressed automatically through the analysis…

Social and Information Networks · Computer Science 2022-06-22 Vincent Labatut , Xavier Bost

Reader reviews of literary fiction on social media, especially those in persistent, dedicated forums, create and are in turn driven by underlying narrative frameworks. In their comments about a novel, readers generally include only a subset…

Complex networks have become powerful mechanisms for studying a variety of realworld systems. Consequently, many human-designed network models are proposed that reproduce nontrivial properties of complex networks, such as long-tail degree…

Social and Information Networks · Computer Science 2018-10-05 Niousha Attar , Sadegh Aliakbary

The behavior of complex systems is determined not only by the topological organization of their interconnections but also by the dynamical processes taking place among their constituents. A faithful modeling of the dynamics is essential…

Physics and Society · Physics 2015-05-20 R. Lambiotte , R. Sinatra , J. -C. Delvenne , T. S. Evans , M. Barahona , V. Latora

The notion of complex systems is common to many domains, from Biology to Economy, Computer Science, Physics, etc. Often, these systems are made of sets of entities moving in an evolving environment. One of their major characteristics is the…

Mathematical Software · Computer Science 2008-12-18 Yoann Pigné , Antoine Dutot , Frédéric Guinand , Damien Olivier

Graph generative models are highly important for sharing surrogate data and benchmarking purposes. Real-world complex systems often exhibit dynamic nature, where the interactions among nodes change over time in the form of a temporal…

Social and Information Networks · Computer Science 2023-06-21 Penghang Liu , A. Erdem Sarıyüce

The crossword-like patterns of tiles in Scrabble form connected graphs of occupied sites on a square lattice. We find the most structureless description that reproduces means and covariances observed in real Scrabble games by adapting a…

Biological Physics · Physics 2026-05-04 Olivier Witteveen , Marianne Bauer

Inspired by the remarkable advances in video analytics, research teams are stepping towards a greater ambition -- movie understanding. However, compared to those activity videos in conventional datasets, movies are significantly different.…

Computer Vision and Pattern Recognition · Computer Science 2019-10-25 Yu Xiong , Qingqiu Huang , Lingfeng Guo , Hang Zhou , Bolei Zhou , Dahua Lin

Behavior trees (BTs) are a popular method for modeling NPC and enemy AI behavior and have been widely used in commercial games. In this work, rather than use BTs to model game playing agents, we use them for modeling game design agents,…

Artificial Intelligence · Computer Science 2021-10-11 Anurag Sarkar , Seth Cooper

The advent of large pre-trained generative language models has provided a common framework for AI story generation via sampling the model to create sequences that continue the story. However, sampling alone is insufficient for story…

Computation and Language · Computer Science 2021-12-17 Amal Alabdulkarim , Winston Li , Lara J. Martin , Mark O. Riedl

Machine learning for procedural content generation has recently become an active area of research. Levels vary in both form and function and are mostly unrelated to each other across games. This has made it difficult to assemble suitably…

Artificial Intelligence · Computer Science 2021-08-11 Philip Bontrager , Julian Togelius

We present an approach to generate novel computer game levels that blend different game concepts in an unsupervised fashion. Our primary contribution is an analogical reasoning process to construct blends between level design models learned…

Artificial Intelligence · Computer Science 2016-03-10 Matthew Guzdial , Mark Riedl

We conduct a series of experiments designed to empirically demonstrate the effects of varying the structural features of a multi-agent emergent communication game framework. Specifically, we model the interactions (edges) between individual…

Artificial Intelligence · Computer Science 2020-08-04 Nicole Fitzgerald , Jacopo Tagliabue

Action-Adventure games have several challenges to overcome, where the most common are enemies. The enemies' goal is to hinder the players' progression by taking life points, and the way they hinder this progress is distinct for different…

Artificial Intelligence · Computer Science 2022-05-09 Breno M. F. Viana , Leonardo T. Pereira , Claudio F. M. Toledo
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