Related papers: Best Cost-Sharing Rule Design for Selfish Bin Pack…
We study {\em bottleneck routing games} where the social cost is determined by the worst congestion on any edge in the network. In the literature, bottleneck games assume player utility costs determined by the worst congested edge in their…
This paper proposes a novel method to generate bid bounds that can serve as offer caps for energy storage in electricity markets to help reduce system costs and regulate potential market power exercises. We derive the bid bounds based on a…
This paper studies equilibrium quality of semi-separable position auctions (known as the Ad Types setting) with greedy or optimal allocation combined with generalized second-price (GSP) or Vickrey-Clarke-Groves (VCG) pricing. We make three…
In this paper we present the first algorithm with optimal average-case and close-to-best known worst-case performance for the classic on-line problem of bin packing. It has long been observed that known bin packing algorithms with optimal…
We consider a general class of Bayesian Games where each players utility depends on his type (possibly multidimensional) and on the strategy profile and where players' types are distributed independently. We show that if their full…
The following online bin packing problem is considered: Items with integer sizes are given and variable sized bins arrive online. A bin must be used if there is still an item remaining which fits in it when the bin arrives. The goal is to…
We prove a tight lower bound on the asymptotic performance ratio $\rho$ of the bounded space online $d$-hypercube bin packing problem, solving an open question raised in 2005. In the classic $d$-hypercube bin packing problem, we are given a…
We prove impossibility results for adaptivity in non-smooth stochastic convex optimization. Given a set of problem parameters we wish to adapt to, we define a "price of adaptivity" (PoA) that, roughly speaking, measures the multiplicative…
The 2D Online Bin Packing is a fundamental problem in Computer Science and the determination of its asymptotic competitive ratio has attracted great research attention. In a long series of papers, the lower bound of this ratio has been…
Modern random access mechanisms combine packet repetitions with multi-user detection mechanisms at the receiver to maximize the throughput and reliability in massive Internet of Things (IoT) scenarios. However, optimizing the access policy,…
In the bin covering problem, the goal is to fill as many bins as possible up to a certain minimal level with a given set of items of different sizes. Online variants, in which the items arrive one after another and have to be packed…
We study the asymmetric binary matrix partition problem that was recently introduced by Alon et al. (WINE 2013) to model the impact of asymmetric information on the revenue of the seller in take-it-or-leave-it sales. Instances of the…
The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…
How to form groups in a mobility system that offers shared rides, and how to split the costs within the travellers of a group, are non-trivial tasks, as two objectives conflict: 1) minimising the total costs of the system, and 2) making…
We study the classic Bin Packing problem in a fully-dynamic setting, where new items can arrive and old items may depart. We want algorithms with low asymptotic competitive ratio \emph{while repacking items sparingly} between updates.…
Flows over time enable a mathematical modeling of traffic that changes as time progresses. In order to evaluate these dynamic flows from a game theoretical perspective we consider the price of anarchy (PoA). In this paper we study the…
In this paper, a new type of 3D bin packing problem (BPP) is proposed, in which a number of cuboid-shaped items must be put into a bin one by one orthogonally. The objective is to find a way to place these items that can minimize the…
Network creation games model the creation and usage costs of networks formed by n selfish nodes. Each node v can buy a set of edges, each for a fixed price \alpha > 0. Its goal is to minimize its private costs, i.e., the sum (SUM-game,…
We introduce natural strategic games on graphs, which capture the idea of coordination in a local setting. We study the existence of equilibria that are resilient to coalitional deviations of unbounded and bounded size (i.e., strong…
Assume that a treasure is placed in one of $M$ boxes according to a known distribution and that $k$ searchers are searching for it in parallel during $T$ rounds. We study the question of how to incentivize selfish players so that the…