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Self-supervised pre-training has driven rapid progress in foundation models for language, 2D images, and video, yet remains largely unexplored for learning 3D-aware representations from multi-view images. In this paper, we present E-RayZer,…
Learning-based 3D reconstruction methods have shown impressive results. However, most methods require 3D supervision which is often hard to obtain for real-world datasets. Recently, several works have proposed differentiable rendering…
3D-controllable portrait synthesis has significantly advanced, thanks to breakthroughs in generative adversarial networks (GANs). However, it is still challenging to manipulate existing face images with precise 3D control. While…
Neural rendering has demonstrated remarkable success in high-quality 3D neural reconstruction and novel view synthesis with dense input views and accurate poses. However, applying it to extremely sparse, unposed views in unbounded 360{\deg}…
Manipulating facial expressions is a challenging task due to fine-grained shape changes produced by facial muscles and the lack of input-output pairs for supervised learning. Unlike previous methods using Generative Adversarial Networks…
Recent advances in generative adversarial networks (GANs) have achieved great success in automated image composition that generates new images by embedding interested foreground objects into background images automatically. On the other…
Pose-conditioned convolutional generative models struggle with high-quality 3D-consistent image generation from single-view datasets, due to their lack of sufficient 3D priors. Recently, the integration of Neural Radiance Fields (NeRFs) and…
The task of three-dimensional (3D) human pose estimation from a single image can be divided into two parts: (1) Two-dimensional (2D) human joint detection from the image and (2) estimating a 3D pose from the 2D joints. Herein, we focus on…
Most Neural Radiance Fields (NeRFs) exhibit limited generalization capabilities, which restrict their applicability in representing multiple scenes using a single model. To address this problem, existing generalizable NeRF methods simply…
Deep generative models have been recently extended to synthesizing 3D digital humans. However, previous approaches treat clothed humans as a single chunk of geometry without considering the compositionality of clothing and accessories. As a…
Estimating homography from an image pair is a fundamental problem in image alignment. Unsupervised learning methods have received increasing attention in this field due to their promising performance and label-free training. However,…
In this paper, we address unsupervised pose-guided person image generation, which is known challenging due to non-rigid deformation. Unlike previous methods learning a rock-hard direct mapping between human bodies, we propose a new pathway…
Generating photorealistic images of human subjects in any unseen pose have crucial applications in generating a complete appearance model of the subject. However, from a computer vision perspective, this task becomes significantly…
Rendering articulated objects while controlling their poses is critical to applications such as virtual reality or animation for movies. Manipulating the pose of an object, however, requires the understanding of its underlying structure,…
Though a large body of computer vision research has investigated developing generic semantic representations, efforts towards developing a similar representation for 3D has been limited. In this paper, we learn a generic 3D representation…
In many imaging modalities, objects of interest can occur in a variety of locations and poses (i.e. are subject to translations and rotations in 2d or 3d), but the location and pose of an object does not change its semantics (i.e. the…
With the recent advances in NeRF-based 3D aware GANs quality, projecting an image into the latent space of these 3D-aware GANs has a natural advantage over 2D GAN inversion: not only does it allow multi-view consistent editing of the…
Unsupervised generation of 3D-aware clothed humans with various appearances and controllable geometries is important for creating virtual human avatars and other AR/VR applications. Existing methods are either limited to rigid object…
In recent studies on MRI reconstruction, advances have shown significant promise for further accelerating the MRI acquisition. Most state-of-the-art methods require a large amount of fully-sampled data to optimise reconstruction models,…
While progress in 2D generative models of human appearance has been rapid, many applications require 3D avatars that can be animated and rendered. Unfortunately, most existing methods for learning generative models of 3D humans with diverse…