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Traditional approaches to measuring visual exploratory behavior in soccer rely on counting visual exploratory actions (VEAs) based on rapid head movements exceeding 125{\deg}/s, but this method suffer from player position bias (i.e., a…

Machine Learning · Computer Science 2026-02-24 Joris Bekkers

We propose an efficient approach to exploiting motion information from consecutive frames of a video sequence to recover the 3D pose of people. Previous approaches typically compute candidate poses in individual frames and then link them in…

Computer Vision and Pattern Recognition · Computer Science 2016-09-05 Bugra Tekin , Artem Rozantsev , Vincent Lepetit , Pascal Fua

Recent works on dynamic 3D neural field reconstruction assume the input from synchronized multi-view videos whose poses are known. The input constraints are often not satisfied in real-world setups, making the approach impractical. We show…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Changwoon Choi , Jeongjun Kim , Geonho Cha , Minkwan Kim , Dongyoon Wee , Young Min Kim

3D animation of humans in action is quite challenging as it involves using a huge setup with several motion trackers all over the person's body to track the movements of every limb. This is time-consuming and may cause the person discomfort…

Graphics · Computer Science 2020-02-10 Laxman Kumarapu , Prerana Mukherjee

In this paper, we present a data-driven approach for human pose tracking in video data. We formulate the human pose tracking problem as a discrete optimization problem based on spatio-temporal pictorial structure model and solve this…

Computer Vision and Pattern Recognition · Computer Science 2016-08-02 Soumitra Samanta , Bhabatosh Chanda

People can view the same image differently: they focus on different regions, objects, and details in varying orders and describe them in distinct linguistic styles. This leads to substantial variability in image descriptions. However,…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Ruoyu Xue , Hieu Le , Jingyi Xu , Sounak Mondal , Abe Leite , Gregory Zelinsky , Minh Hoai , Dimitris Samaras

Trajectories are fundamental in different skiing disciplines. Tools enabling the analysis of such curves can enhance the training activity and enrich the broadcasting contents. However, the solutions currently available are based on…

Computer Vision and Pattern Recognition · Computer Science 2021-12-20 Matteo Dunnhofer , Alberto Zurini , Maurizio Dunnhofer , Christian Micheloni

Depth and ego-motion estimations are essential for the localization and navigation of autonomous robots and autonomous driving. Recent studies make it possible to learn the per-pixel depth and ego-motion from the unlabeled monocular video.…

Computer Vision and Pattern Recognition · Computer Science 2022-06-09 Guangming Wang , Jiquan Zhong , Shijie Zhao , Wenhua Wu , Zhe Liu , Hesheng Wang

We present two novel solutions for multi-view 3D human pose estimation based on new learnable triangulation methods that combine 3D information from multiple 2D views. The first (baseline) solution is a basic differentiable algebraic…

Computer Vision and Pattern Recognition · Computer Science 2019-05-15 Karim Iskakov , Egor Burkov , Victor Lempitsky , Yury Malkov

It can be easy and even fun to sketch humans in different poses. In contrast, creating those same poses on a 3D graphics "mannequin" is comparatively tedious. Yet 3D body poses are necessary for various downstream applications. We seek to…

Computer Vision and Pattern Recognition · Computer Science 2022-12-15 Gizem Unlu , Mohamed Sayed , Gabriel Brostow

Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleton pose), recent works have attempted to introduce additional…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Hongxiang Li , Yaowei Li , Yuhang Yang , Junjie Cao , Zhihong Zhu , Xuxin Cheng , Long Chen

Coaching technology, wearables and exergames can provide quantitative feedback based on measured activity, but there is little evidence of qualitative feedback to aid technique improvement. To achieve personalised qualitative feedback, we…

Human-Computer Interaction · Computer Science 2019-03-11 Boris Bačić , Patria Hume

Generating and representing human behavior are of major importance for various computer vision applications. Commonly, human video synthesis represents behavior as sequences of postures while directly predicting their likely progressions or…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Andreas Blattmann , Timo Milbich , Michael Dorkenwald , Björn Ommer

Video Captioning is considered to be one of the most challenging problems in the field of computer vision. Video Captioning involves the combination of different deep learning models to perform object detection, action detection, and…

Computer Vision and Pattern Recognition · Computer Science 2021-04-08 Soheyla Amirian , Abolfazl Farahani , Hamid R. Arabnia , Khaled Rasheed , Thiab R. Taha

We present a bundle-adjustment-based algorithm for recovering accurate 3D human pose and meshes from monocular videos. Unlike previous algorithms which operate on single frames, we show that reconstructing a person over an entire sequence…

Computer Vision and Pattern Recognition · Computer Science 2019-05-13 Anurag Arnab , Carl Doersch , Andrew Zisserman

Comparing a user video to a reference how-to video is a key requirement for AR/VR technology delivering personalized assistance tailored to the user's progress. However, current approaches for language-based assistance can only answer…

Computer Vision and Pattern Recognition · Computer Science 2024-07-01 Tushar Nagarajan , Lorenzo Torresani

We introduce CUPS, a novel method for learning sequence-to-sequence 3D human shapes and poses from RGB videos with uncertainty quantification. To improve on top of prior work, we develop a method to generate and score multiple hypotheses…

Computer Vision and Pattern Recognition · Computer Science 2024-12-17 Harry Zhang , Luca Carlone

Augmented reality (AR) offers promising opportunities to support movement-based activities, such as personal training or physical therapy, with real-time, spatially-situated visual cues. While many approaches leverage AR to guide motion,…

Human-Computer Interaction · Computer Science 2025-10-02 Jade Kandel , Sriya Kasumarthi , Spiros Tsalikis , Chelsea Duppen , Daniel Szafir , Michael Lewek , Henry Fuchs , Danielle Szafir

Pose estimation systems are used in a variety of fields, from sports analytics to livestock care. Given their potential impact, it is paramount to systematically test their behaviour and potential for failure. This is a complex task due to…

Software Engineering · Computer Science 2025-05-30 Matias Duran , Thomas Laurent , Ellen Rushe , Anthony Ventresque

While pose estimation is an important computer vision task, it requires expensive annotation and suffers from domain shift. In this paper, we investigate the problem of domain adaptive 2D pose estimation that transfers knowledge learned on…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Donghyun Kim , Kaihong Wang , Kate Saenko , Margrit Betke , Stan Sclaroff