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The integration of haptics within Augmented Reality may help to deliver an enriched experience, while facilitating the performance of specific actions (e.g. repositioning or resizin ) that are still dependent on the user's skills. This…

Human-Computer Interaction · Computer Science 2025-01-14 Diego Vaquero-Melchor , Ana M. Bernardos

Designed with an accessible first design approach, the presented paper describes how exploiting humans proprioception ability in 3D space can result in a more natural interaction experience when using a 3D graphical user interface in a…

Human-Computer Interaction · Computer Science 2024-03-11 Corrie Green , Dr Yang Jiang , Dr John Isaacs

Augmented and virtual reality is being deployed in different fields of applications. Such applications might involve accessing or processing critical and sensitive information, which requires strict and continuous access control. Given that…

Computer Vision and Pattern Recognition · Computer Science 2020-10-23 Fadi Boutros , Naser Damer , Kiran Raja , Raghavendra Ramachandra , Florian Kirchbuchner , Arjan Kuijper

Gestures are central to human communication, enriching interactions through non-verbal expression. Virtual avatars increasingly use AI-generated gestures to enhance life-likeness, yet evaluations have largely been confined to 2D. Virtual…

Human-Computer Interaction · Computer Science 2025-09-17 Axel Wiebe Werner , Jonas Beskow , Anna Deichler

The gaze-and-pinch framework offers a high-fidelity interaction modality for spatial computing in virtual reality (VR), yet it remains vulnerable to coordination errors--timing misalignments between gaze fixation and pinch gestures. These…

Human-Computer Interaction · Computer Science 2026-03-30 Jazmin Collins , Prasanthi Gurumurthy , Eric J. Gonzalez , Mar Gonzalez-Franco

Individuals with upper limb mobility impairments often require assistive technologies to perform activities of daily living. While gaze-tracking has emerged as a promising method for robotic assistance, existing solutions lack sufficient…

Robotics · Computer Science 2025-05-08 Rafael R. Baptista , Nina R. Gerszberg , Ricardo V. Godoy , Gustavo J. G. Lahr

We present an augmented reality human-swarm interface that combines two modalities of interaction: environment-oriented and robot-oriented. The environment-oriented modality allows the user to modify the environment (either virtual or…

Robotics · Computer Science 2019-01-25 Jayam Patel , Yicong Xu , Carlo Pinciroli

Navigating spaces is an embodied experience. Examples can vary from rescue workers trying to save people from natural disasters; a tourist finding their way to the nearest coffee shop, or a gamer solving a maze. Virtual reality allows these…

Human-Computer Interaction · Computer Science 2018-09-24 Aryabrata Basu , Kyle Johnsen

Extended Reality (XR) enables immersive capture and re-experience of personal memories, yet how interface representations shape these experiences remains underexplored. We examine how users relive and share XR memories through three…

Human-Computer Interaction · Computer Science 2026-04-20 Zaid Ahmed , Omar A. Khan , Hyeongil Nam , Kangsoo Kim

Engaging in smooth conversations with others is a crucial social skill. However, differences in knowledge between conversation participants can sometimes hinder effective communication. To tackle this issue, this study proposes a real-time…

Human-Computer Interaction · Computer Science 2025-06-23 Yuichiro Fujimoto

When living apart, grandparents and grandchildren often use audio-visual communication approaches to stay connected. However, these approaches seldom provide sufficient companionship and intimacy due to a lack of co-presence and spatial…

Human-Computer Interaction · Computer Science 2023-03-01 Xiaoying Wei , Yizheng Gu , Emily Kuang , Xian Wang , Beiyan Cao , Xiaofu Jin , Mingming Fan

In recent years, Virtual Reality (VR) Head-Mounted Displays (HMD) have been used to provide an immersive, first-person view in real-time for the remote-control of Unmanned Ground Vehicles (UGV). One critical issue is that it is challenging…

Human-Computer Interaction · Computer Science 2022-01-11 Yiming Luo , Jialin Wang , Rongkai Shi , Hai-Ning Liang , Shan Luo

Recent research proposed gaze-assisted gestures to enhance interaction within virtual reality (VR), providing opportunities for people with motor impairments to experience VR. Compared to people with other motor impairments, those with…

Human-Computer Interaction · Computer Science 2024-03-26 Jingze Tian , Yingna Wang , Keye Yu , Liyi Xu , Junan Xie , Franklin Mingzhe Li , Yafeng Niu , Mingming Fan

Robotic manipulators are increasingly used to assist individuals with mobility impairments in object retrieval. However, the predominant joystick-based control interfaces can be challenging due to high precision requirements and unintuitive…

Robotics · Computer Science 2025-10-28 Zitiantao Lin , Yongpeng Sang , Yang Ye

Avatars on displays lack the ability to engage with the physical environment through gaze. To address this limitation, we propose a gaze synthesis method that enables animated avatars to establish gaze communication with the physical…

Human-Computer Interaction · Computer Science 2025-03-11 Kazuya Izumi , Shuhey Koyama , Yoichi Ochiai

Gaze target detection aims to predict the image location where the person is looking and the probability that a gaze is out of the scene. Several works have tackled this task by regressing a gaze heatmap centered on the gaze location,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-28 Francesco Tonini , Nicola Dall'Asen , Cigdem Beyan , Elisa Ricci

Mode-switching supports multilevel operations using a limited number of input methods. In Virtual Reality (VR) head-mounted displays (HMD), common approaches for mode-switching use buttons, controllers, and users' hands. However, they are…

Human-Computer Interaction · Computer Science 2022-12-16 Rongkai Shi , Nan Zhu , Hai-Ning Liang , Shengdong Zhao

Leveraging auditory and visual feedback for attention reorientation is essential for natural gaze shifts in social interaction. However, enabling humanoid robots to perform natural and context-appropriate gaze shifts in unconstrained…

Robotics · Computer Science 2026-02-26 Jingchao Wei , Jingkai Qin , Yuxiao Cao , Jingcheng Huang , Xiangrui Zeng , Min Li , Zhouping Yin

ffective Human-Robot Interaction (HRI) is crucial for enhancing accessibility and usability in real-world robotics applications. However, existing solutions often rely on gesture- only or language-only commands, making interaction…

Human-Computer Interaction · Computer Science 2026-05-19 Yuzhi Lai , Shenghai Yuan , Peizheng Li , Boya Zhang , Benjamin Kiefer , Tianchen Deng , Andreas Zell

3D object affordance grounding aims to identify regions on 3D objects that support human-object interaction (HOI), a capability essential to embodied visual reasoning. However, most existing approaches rely on static visual or textual cues,…

Computer Vision and Pattern Recognition · Computer Science 2026-02-25 Aihua Mao , Kaihang Huang , Yong-Jin Liu , Chee Seng Chan , Ying He