Related papers: Towards a Deeper Understanding of Skeleton-based G…
Gait analysis is the study of the systematic methods that assess and quantify animal locomotion. The research on gait analysis has considerably evolved through time. It was an ancient art, and it still finds its application today in modern…
Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints),…
Gait is a key indicator in diagnosing movement disorders, but most models lack interpretability and rely on single datasets. We propose a dual-branch CNN-LSTM framework a 1D branch on joint-based features from GAVD and a 3D branch on…
Existing gait recognition methods either directly establish Global Feature Representation (GFR) from original gait sequences or generate Local Feature Representation (LFR) from several local parts. However, GFR tends to neglect local…
Human skeleton information is important in skeleton-based action recognition, which provides a simple and efficient way to describe human pose. However, existing skeleton-based methods focus more on the skeleton, ignoring the objects…
Emotion recognition is an important part of affective computing. Extracting emotional cues from human gaits yields benefits such as natural interaction, a nonintrusive nature, and remote detection. Recently, the introduction of…
Human action recognition as an important application of computer vision has been studied for decades. Among various approaches, skeleton-based methods recently attract increasing attention due to their robust and superior performance.…
In this paper, we propose a novel gait recognition method based on a bag-of-words feature representation method. The algorithm is trained, tested and evaluated on a unique human gait data consisting of 93 individuals who walked with…
Gait recognition is one of the most critical long-distance identification technologies and increasingly gains popularity in both research and industry communities. Despite the significant progress made in indoor datasets, much evidence…
Graph convolution networks (GCNs) have achieved remarkable performance in skeleton-based action recognition. However, previous GCN-based methods rely on elaborate human priors excessively and construct complex feature aggregation…
Gait recognition is to seek correct matches for query individuals by their unique walking patterns. However, current methods focus solely on extracting individual-specific features, overlooking ``interpersonal" relationships. In this paper,…
In recent years, action recognition has received much attention and wide application due to its important role in video understanding. Most of the researches on action recognition methods focused on improving the performance via various…
MoCap-based human identification, as a pattern recognition discipline, can be optimized using a machine learning approach. Yet in some applications such as video surveillance new identities can appear on the fly and labeled data for all…
Gait is a popular biometric pattern used for identifying people based on their way of walking. Traditionally, gait recognition approaches based on deep learning are trained using the whole training dataset. In fact, if new data (classes,…
Human motion prediction is still an open problem extremely important for autonomous driving and safety applications. Due to the complex spatiotemporal relation of motion sequences, this remains a challenging problem not only for movement…
Skeleton-based human action recognition has attracted a lot of research attention during the past few years. Recent works attempted to utilize recurrent neural networks to model the temporal dependencies between the 3D positional…
Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is a local operation, it can only utilize the short-range joint…
Existing studies for gait recognition are dominated by in-the-lab scenarios. Since people live in real-world senses, gait recognition in the wild is a more practical problem that has recently attracted the attention of the community of…
The gesture recognition using motion capture data and depth sensors has recently drawn more attention in vision recognition. Currently most systems only classify dataset with a couple of dozens different actions. Moreover, feature…
Human gesture recognition has assumed a capital role in industrial applications, such as Human-Machine Interaction. We propose an approach for segmentation and classification of dynamic gestures based on a set of handcrafted features, which…