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Related papers: Retrospective on the 2021 BASALT Competition on Le…

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To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 2022. The BASALT challenge asks teams to compete to develop…

The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this…

Real-world tasks of interest are generally poorly defined by human-readable descriptions and have no pre-defined reward signals unless it is defined by a human designer. Conversely, data-driven algorithms are often designed to solve a…

Machine Learning · Computer Science 2022-05-13 Vinicius G. Goecks , Nicholas Waytowich , David Watkins-Valls , Bharat Prakash

The MineRL BASALT competition has served to catalyze advances in learning from human feedback through four hard-to-specify tasks in Minecraft, such as create and photograph a waterfall. Given the completion of two years of BASALT…

Artificial Intelligence · Computer Science 2023-12-06 Stephanie Milani , Anssi Kanervisto , Karolis Ramanauskas , Sander Schulhoff , Brandon Houghton , Rohin Shah

Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrinking segment of the AI community access to their development.…

Though deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples. As state-of-the-art reinforcement learning (RL) systems require an exponentially…

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment. We approached this task with behavioural cloning by…

Artificial Intelligence · Computer Science 2020-05-08 Anssi Kanervisto , Janne Karttunen , Ville Hautamäki

To facilitate research in the direction of sample efficient reinforcement learning, we held the MineRL Competition on Sample Efficient Reinforcement Learning Using Human Priors at the Thirty-third Conference on Neural Information Processing…

Designing effective reward functions in multi-agent reinforcement learning (MARL) is a significant challenge, often leading to suboptimal or misaligned behaviors in complex, coordinated environments. We introduce Multi-agent Reinforcement…

Multiagent Systems · Computer Science 2025-06-05 Ziyan Wang , Zhicheng Zhang , Fei Fang , Yali Du

Reinforcement Learning from Human Feedback (RLHF) is a methodology that aligns agent behavior with human preferences by integrating user feedback into the agent's training process. This paper introduces a framework that guides agent…

Artificial Intelligence · Computer Science 2026-02-10 Julia Santaniello , Matthew Russell , Benson Jiang , Donatello Sassaroli , Robert Jacob , Jivko Sinapov

The MineRL competition is designed for the development of reinforcement learning and imitation learning algorithms that can efficiently leverage human demonstrations to drastically reduce the number of environment interactions needed to…

Machine Learning · Computer Science 2021-11-18 Hangyu Mao , Chao Wang , Xiaotian Hao , Yihuan Mao , Yiming Lu , Chengjie Wu , Jianye Hao , Dong Li , Pingzhong Tang

An important goal in artificial intelligence is to create agents that can both interact naturally with humans and learn from their feedback. Here we demonstrate how to use reinforcement learning from human feedback (RLHF) to improve upon…

Assistance games are a promising alternative to reinforcement learning from human feedback (RLHF) for training AI assistants. Assistance games resolve key drawbacks of RLHF, such as incentives for deceptive behavior, by explicitly modeling…

Artificial Intelligence · Computer Science 2025-06-13 Cassidy Laidlaw , Eli Bronstein , Timothy Guo , Dylan Feng , Lukas Berglund , Justin Svegliato , Stuart Russell , Anca Dragan

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts'…

Machine Learning · Computer Science 2023-04-18 Federico Malato , Florian Leopold , Amogh Raut , Ville Hautamäki , Andrew Melnik

Reinforcement learning from human feedback (RLHF) has contributed to performance improvements in large language models. To tackle its reliance on substantial amounts of human-labeled data, a successful approach is multi-task representation…

Machine Learning · Computer Science 2025-03-06 Ruitao Chen , Liwei Wang

Collaboration is ubiquitous and essential in day-to-day life -- from exchanging ideas, to delegating tasks, to generating plans together. This work studies how LLMs can adaptively collaborate to perform complex embodied reasoning tasks. To…

Reinforcement learning from human feedback (RLHF) is a variant of reinforcement learning (RL) that learns from human feedback instead of relying on an engineered reward function. Building on prior work on the related setting of…

Machine Learning · Computer Science 2025-12-30 Timo Kaufmann , Paul Weng , Viktor Bengs , Eyke Hüllermeier

The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As…

Seamless interaction between AI agents and humans using natural language remains a key goal in AI research. This paper addresses the challenges of developing interactive agents capable of understanding and executing grounded natural…

Artificial Intelligence · Computer Science 2024-07-15 Shrestha Mohanty , Negar Arabzadeh , Andrea Tupini , Yuxuan Sun , Alexey Skrynnik , Artem Zholus , Marc-Alexandre Côté , Julia Kiseleva

To solve complex tasks, large language models (LLMs) often require multiple rounds of interactions with the user, sometimes assisted by external tools. However, current evaluation protocols often emphasize benchmark performance with…

Computation and Language · Computer Science 2024-03-13 Xingyao Wang , Zihan Wang , Jiateng Liu , Yangyi Chen , Lifan Yuan , Hao Peng , Heng Ji
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