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Change in viewpoint is one of the major factors for variation in object appearance across different images. Thus, view-invariant object recognition is a challenging and important image understanding task. In this paper, we propose a method…

Computer Vision and Pattern Recognition · Computer Science 2017-05-15 Sina Lotfian , Hassan Foroosh

A well-designed control-to-display gain function can improve pointing performance with indirect pointing devices like trackpads. However, the design of gain functions is challenging and mostly based on trial and error. AutoGain is a novel…

Human-Computer Interaction · Computer Science 2020-01-13 Byungjoo Lee , Mathieu Nancel , Sunjun Kim , Antti Oulasvirta

Mobile devices have the potential to facilitate remote tasks through Augmented Reality (AR) solutions by integrating digital information into the real world. Although prior studies have explored Mobile Augmented Reality (MAR) for co-located…

Human-Computer Interaction · Computer Science 2025-11-04 Nelusha Nugegoda , Marium-E- Jannat , Khalad Hasan , Patricia Lasserre

Building assistive interfaces for controlling robots through arbitrary, high-dimensional, noisy inputs (e.g., webcam images of eye gaze) can be challenging, especially when it involves inferring the user's desired action in the absence of a…

Robotics · Computer Science 2022-02-08 Sean Chen , Jensen Gao , Siddharth Reddy , Glen Berseth , Anca D. Dragan , Sergey Levine

In real-world scene perception human observers generate sequences of fixations to move image patches into the high-acuity center of the visual field. Models of visual attention developed over the last 25 years aim to predict two-dimensional…

Neurons and Cognition · Quantitative Biology 2022-08-15 Lisa Schwetlick , Daniel Backhaus , Ralf Engbert

Performance models of interaction, such as Fitts Law, are important tools for predicting and explaining human motor performance and for designing high-performance user interfaces. Extensive prior work has proposed such models for the 3D…

Human-Computer Interaction · Computer Science 2025-05-07 Logan Lane , Feiyu Lu , Shakiba Davari , Rob Teather , Doug A. Bowman

This paper investigates whether a custom varifocal display can improve 3D pointing performance in augmented reality (AR), where the vergence-accommodation conflict (VAC) is known to impair interaction. Varifocal displays have been…

In this preliminary study we address the question of the influence of handedness on the localization of targets perceived through a visuo-auditory substitution device. Participants hold the device in one hand in order to explore the…

Neurons and Cognition · Quantitative Biology 2019-04-22 Sylvain Hanneton , Claudia Munoz

Bimanual object manipulation involves multiple visuo-haptic sensory feedbacks arising from the interaction with the environment that are managed from the central nervous system and consequently translated in motor commands. Kinematic…

Robotics · Computer Science 2022-11-23 Elisa Galofaro , Erika D'Antonio , Nicola Lotti , Fabrizio Patane' , Maura Casadio , Lorenzo Masia

Vision is known to improve human postural responses to external perturbations. This study investigates the role of vision for the responses to continuous pseudorandom support surface translations in the body sagittal plane in three visual…

Neurons and Cognition · Quantitative Biology 2021-03-08 Mustafa Emre Akçay , Vittorio Lippi , Thomas Mergner

Haptic interaction between two humans, for example, a physiotherapist assisting a patient regaining the ability to grasp a cup, likely facilitates motor skill acquisition. Haptic human-human interaction has been shown to enhance individual…

Human-Computer Interaction · Computer Science 2020-10-13 Niek Beckers , Edwin van Asseldonk , Herman van der Kooij

Cameras are increasingly being deployed in cities, enterprises and roads world-wide to enable many applications in public safety, intelligent transportation, retail, healthcare and manufacturing. Often, after initial deployment of the…

Computer Vision and Pattern Recognition · Computer Science 2022-11-17 Sibendu Paul , Kunal Rao , Giuseppe Coviello , Murugan Sankaradas , Oliver Po , Y. Charlie Hu , Srimat Chakradhar

Visuomotor policies often suffer from perceptual challenges, where visual differences between training and evaluation environments degrade policy performance. Policies relying on state estimations, like 6D pose, require task-specific…

Robotics · Computer Science 2025-10-07 Yunchu Zhang , Shubham Mittal , Zhengyu Zhang , Liyiming Ke , Siddhartha Srinivasa , Abhishek Gupta

PointGoal navigation in indoor environment is a fundamental task for personal robots to navigate to a specified point. Recent studies solved this PointGoal navigation task with near-perfect success rate in photo-realistically simulated…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Yijun Cao , Xianshi Zhang , Fuya Luo , Chuan Lin , Yongjie Li

The performance of image-based Reinforcement Learning (RL) agents can vary depending on the position of the camera used to capture the images. Training on multiple cameras simultaneously, including a first-person egocentric camera, can…

Machine Learning · Computer Science 2024-06-24 Mhairi Dunion , Stefano V. Albrecht

In this paper we address the problem of visual reaction: the task of interacting with dynamic environments where the changes in the environment are not necessarily caused by the agent itself. Visual reaction entails predicting the future…

Computer Vision and Pattern Recognition · Computer Science 2020-04-13 Kuo-Hao Zeng , Roozbeh Mottaghi , Luca Weihs , Ali Farhadi

To track the target in a video, current visual trackers usually adopt greedy search for target object localization in each frame, that is, the candidate region with the maximum response score will be selected as the tracking result of each…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Xiao Wang , Zhe Chen , Bo Jiang , Jin Tang , Bin Luo , Dacheng Tao

Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree virtual scene with free head movements. However, for seated use of HMDs such as users sitting on a chair or a couch, physically turning around 360-degree is…

Human-Computer Interaction · Computer Science 2022-03-08 Chen Wang , Song-Hai Zhang , Yizhuo Zhang , Stefanie Zollmann , Shi-Min Hu

In this work, we present an effective multi-view approach to closed-loop end-to-end learning of precise manipulation tasks that are 3D in nature. Our method learns to accomplish these tasks using multiple statically placed but uncalibrated…

Robotics · Computer Science 2021-04-02 Iretiayo Akinola , Jacob Varley , Dmitry Kalashnikov

Teleportation is one of the most common locomotion techniques in virtual reality, yet its perceptual properties remain underexplored. While redirected walking research has shown that users' movements can be subtly manipulated without…

Human-Computer Interaction · Computer Science 2026-01-15 Rose Connolly , Victor Zordan , Rachel McDonnell
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