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Effects of computer generated 2D and 3D views on the time and precision of bare-handed or tool-mediated eye-hand coordination were investigated in a pick-and-place-task with complete novices. All of them scored well above average in spatial…

Human-Computer Interaction · Computer Science 2022-01-04 A. U. Batmaz , M. de Mathelin , Birgitta Dresp-Langley

Learned visuomotor policies have shown considerable success as an alternative to traditional, hand-crafted frameworks for robotic manipulation. Surprisingly, an extension of these methods to the multiview domain is relatively unexplored. A…

Robotics · Computer Science 2022-07-11 Trevor Ablett , Yifan Zhai , Jonathan Kelly

In grasp detection, the robot estimates the position and orientation of potential grasp configurations directly from sensor data. This paper explores the relationship between viewpoint and grasp detection performance. Specifically, we…

Robotics · Computer Science 2017-08-01 Marcus Gualtieri , Robert Platt

Misalignment between the camera frame and the operator frame is commonly seen in a teleoperated system and usually degrades the operation performance. The effects of such misalignment have not been fully investigated for eye-in-hand systems…

Robotics · Computer Science 2024-01-30 Liao Wu , Fangwen Yu , Thanh Nho Do , Jiaole Wang

Robotic systems for manipulation in millimeter scale often use a camera with high magnification for visual feedback of the target region. However, the limited field-of-view (FoV) of the microscopic camera necessitates camera motion to…

Robotics · Computer Science 2025-05-05 Hung-Ching Lin , Murilo Marques Marinho , Kanako Harada

We present Vision in Action (ViA), an active perception system for bimanual robot manipulation. ViA learns task-relevant active perceptual strategies (e.g., searching, tracking, and focusing) directly from human demonstrations. On the…

Robotics · Computer Science 2025-06-19 Haoyu Xiong , Xiaomeng Xu , Jimmy Wu , Yifan Hou , Jeannette Bohg , Shuran Song

Visual recognition models are not invariant to viewpoint changes in the 3D world, as different viewing directions can dramatically affect the predictions given the same object. Although many efforts have been devoted to making neural…

Computer Vision and Pattern Recognition · Computer Science 2023-07-21 Shouwei Ruan , Yinpeng Dong , Hang Su , Jianteng Peng , Ning Chen , Xingxing Wei

Human errors in performing security-critical tasks are typically blamed on the complexity of those tasks. However, such errors can also occur because of (possibly unexpected) sensory distractions. A sensory distraction that produces…

Human-Computer Interaction · Computer Science 2017-06-02 Bruce Berg , Tyler Kaczmarek , Alfred Kobsa , Gene Tsudik

Visual servoing technology has been well developed and applied in many automated manufacturing tasks, especially in tools' pose alignment. To access a full global view of tools, most applications adopt eye-to-hand configuration or…

Systems and Control · Electrical Eng. & Systems 2025-06-13 Rongfei Li , Francis Assadian

Autonomous vehicles (AV) require that neural networks used for perception be robust to different viewpoints if they are to be deployed across many types of vehicles without the repeated cost of data collection and labeling for each. AV…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Tzofi Klinghoffer , Jonah Philion , Wenzheng Chen , Or Litany , Zan Gojcic , Jungseock Joo , Ramesh Raskar , Sanja Fidler , Jose M. Alvarez

Active Multi-Object Tracking (AMOT) is a task where cameras are controlled by a centralized system to adjust their poses automatically and collaboratively so as to maximize the coverage of targets in their shared visual field. In AMOT, each…

Computer Vision and Pattern Recognition · Computer Science 2022-02-23 Zeyu Fang , Jian Zhao , Mingyu Yang , Wengang Zhou , Zhenbo Lu , Houqiang Li

Variable impedance actuators (VIAs) as tool devices for teleoperation could extend the range of tasks that humans can perform through a teleoperated robot by mimicking the change of upper limb stiffness that humans perform for different…

Robotics · Computer Science 2020-09-23 Manuel Aiple , Andre Schiele , Frans C. T. van der Helm

Visual event perception tasks such as action localization have primarily focused on supervised learning settings under a static observer, i.e., the camera is static and cannot be controlled by an algorithm. They are often restricted by the…

Computer Vision and Pattern Recognition · Computer Science 2021-11-11 Shubham Trehan , Sathyanarayanan N. Aakur

Robotic manipulation in complex scenes demands precise perception of task-relevant details, yet fixed or suboptimal viewpoints often impair fine-grained perception and induce occlusions, constraining imitation-learned policies. We present…

Monocular depth estimation is a critical task for autonomous driving and many other computer vision applications. While significant progress has been made in this field, the effects of viewpoint shifts on depth estimation models remain…

Research in multi-modal interfaces aims to provide solutions to immersion and increase overall human performance. A promising direction is combining auditory, visual and haptic interaction between the user and the simulated environment.…

Human-Computer Interaction · Computer Science 2020-04-01 Eleftherios Triantafyllidis , Christopher McGreavy , Jiacheng Gu , Zhibin Li

Retargeting methods that modify the visual representation of real movements have been widely used to expand the interaction space and create engaging virtual reality experiences. For optimal user experience and performance, it is essential…

Human-Computer Interaction · Computer Science 2024-09-02 Hyunyoung Jang , Jinwook Kim , Jeongmi Lee

Vision-based robotic policies often struggle with even minor viewpoint changes, underscoring the need for view-invariant visual representations. This challenge becomes more pronounced in real-world settings, where viewpoint variability is…

Robotics · Computer Science 2026-01-07 Youngjoon Jeong , Junha Chun , Taesup Kim

Temporal modeling is crucial for various video learning tasks. Most recent approaches employ either factorized (2D+1D) or joint (3D) spatial-temporal operations to extract temporal contexts from the input frames. While the former is more…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Yizhou Zhao , Zhenyang Li , Xun Guo , Yan Lu

While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars' motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user's sense of…

Human-Computer Interaction · Computer Science 2025-02-17 Zhipeng Li , Yishu Ji , Ruijia Chen , Tianqi Liu , Yuntao Wang , Yuanchun Shi , Yukang Yan