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Video generation has witnessed great success recently, but their application in generating long videos still remains challenging due to the difficulty in maintaining the temporal consistency of generated videos and the high memory cost…

Computer Vision and Pattern Recognition · Computer Science 2024-07-19 Wei Feng , Xin Wang , Hong Chen , Zeyang Zhang , Wenwu Zhu

A level generator is a tool that generates game levels from noise. Training a generator without a dataset suffers from feedback sparsity, since it is unlikely to generate a playable level via random exploration. A common solution is shaped…

Machine Learning · Computer Science 2023-04-25 Yahia Zakaria , Magda Fayek , Mayada Hadhoud

Procedural content generation (PCG) has recently become one of the hottest topics in computational intelligence and AI game researches. Among a variety of PCG techniques, search-based approaches overwhelmingly dominate PCG development at…

Artificial Intelligence · Computer Science 2013-10-10 Jonathan Roberts , Ke Chen

Consider a movie studio aiming to produce a set of new movies for summer release: What types of movies it should produce? Who would the movies appeal to? How many movies should it make? Similar issues are encountered by a variety of…

Information Retrieval · Computer Science 2018-08-06 Vinh Vo Thanh , Harold Soh

Music generation with the aid of computers has been recently grabbed the attention of many scientists in the area of artificial intelligence. Deep learning techniques have evolved sequence production methods for this purpose. Yet, a…

Neural and Evolutionary Computing · Computer Science 2020-04-09 Majid Farzaneh , Rahil Mahdian Toroghi

In this paper, we propose a simple, fast decoding algorithm that fosters diversity in neural generation. The algorithm modifies the standard beam search algorithm by adding an inter-sibling ranking penalty, favoring choosing hypotheses from…

Computation and Language · Computer Science 2016-12-23 Jiwei Li , Will Monroe , Dan Jurafsky

Generative models for level generation have shown great potential in game production. However, they often provide limited control over the generation, and the validity of the generated levels is unreliable. Despite this fact, only a few…

We introduce the General Video Game Rule Generation problem, and the eponymous software framework which will be used in a new track of the General Video Game AI (GVGAI) competition. The problem is, given a game level as input, to generate…

Artificial Intelligence · Computer Science 2019-06-13 Ahmed Khalifa , Michael Cerny Green , Diego Perez-Liebana , Julian Togelius

Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) approaches can struggle with controllability and coherence. In…

Machine Learning · Computer Science 2021-07-28 Kynan Sorochan , Jerry Chen , Yakun Yu , Matthew Guzdial

Evolutionary search has been extensively used to generate artistic images. Raw images have high dimensionality which makes a direct search for an image challenging. In previous work this problem has been addressed by using compact symbolic…

Neural and Evolutionary Computing · Computer Science 2018-02-16 Aneta Neumann , Christo Pyromallis , Bradley Alexander

Open-endedness, primarily studied in the context of artificial life, is the ability of systems to generate potentially unbounded ontologies of increasing novelty and complexity. Engineering generative systems displaying at least some degree…

Neural and Evolutionary Computing · Computer Science 2020-08-31 Aaron Dharna , Julian Togelius , L. B. Soros

The past decade has seen a rapid increase in the level of research interest in procedural content generation (PCG) for digital games, and there are now numerous research avenues focused on new approaches for driving and applying PCG…

Human-Computer Interaction · Computer Science 2022-10-06 Oliver Withington , Laurissa Tokarchuk

Significant advancements in video diffusion models have brought substantial progress to the field of text-to-video (T2V) synthesis. However, existing T2V synthesis model struggle to accurately generate complex motion dynamics, leading to a…

Computer Vision and Pattern Recognition · Computer Science 2024-06-06 Haoran Cheng , Liang Peng , Linxuan Xia , Yuepeng Hu , Hengjia Li , Qinglin Lu , Xiaofei He , Boxi Wu

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

Video game level generation based on machine learning (ML), in particular, deep generative models, has attracted attention as a technique to automate level generation. However, applications of existing ML-based level generations are mostly…

Artificial Intelligence · Computer Science 2021-04-14 Takumi Tanabe , Kazuto Fukuchi , Jun Sakuma , Youhei Akimoto

In creative design, where aesthetics play a crucial role in determining the quality of outcomes, there are often multiple worthwhile possibilities, rather than a single ``best'' design. This challenge is compounded in the use of…

Neural and Evolutionary Computing · Computer Science 2023-05-09 Jon McCormack , Camilo Cruz Gambardella , Stephen James Krol

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first…

Computer Vision and Pattern Recognition · Computer Science 2025-10-31 Jiwen Yu , Yiran Qin , Xintao Wang , Pengfei Wan , Di Zhang , Xihui Liu

Text-to-level generation aims to translate natural language descriptions into structured game levels, enabling intuitive control over procedural content generation. While prior text-to-level generators are typically limited to a single game…

Artificial Intelligence · Computer Science 2026-04-01 In-Chang Baek , Jiyun Jung , Geum-Hwan Hwang , Sung-Hyun Kim , Kyung-Joong Kim

Procedural Content Generation (PCG) and Procedural Content Generation via Machine Learning (PCGML) have been used in prior work for generating levels in various games. This paper introduces Content Augmentation and focuses on the subproblem…

Computer Vision and Pattern Recognition · Computer Science 2023-10-06 Johor Jara Gonzalez , Matthew Guzdial

Procedural generation is used across game design to achieve a wide variety of ends, and has led to the creation of several game subgenres by injecting variance, surprise or unpredictability into otherwise static designs. Information games…

Artificial Intelligence · Computer Science 2020-04-07 Michael Cook