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Generating a game is not the same as making one that can be played. Despite advances in code generation, existing approaches treat game generation as one-shot translation from prompt to artifact, leaving interaction-level failures…

Software Engineering · Computer Science 2026-05-28 Yixu Huang , Bo Li , Na Li , Zhe Wang , Kaijie Chen , Haonan Ge , Qingyi Si , Yuanzhe Shen , Ruihan Yang , Guangjing Wang , Hongcheng Guo

Many people struggle to control their use of digital devices. However, our understanding of the design mechanisms that support user self-control remains limited. In this paper, we make two contributions to HCI research in this space: first,…

Human-Computer Interaction · Computer Science 2019-02-04 Ulrik Lyngs , Kai Lukoff , Petr Slovak , Reuben Binns , Adam Slack , Michael Inzlicht , Max Van Kleek , Nigel Shadbolt

In this article, we explore various parallel and distributed computing topics from a user-centric software engineering perspective. Specifically, in the context of mobile application development, we study the basic building blocks of…

Software Engineering · Computer Science 2017-05-09 Konstantin Läufer , George K. Thiruvathukal

Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools can aid them, but first, AI and HCI researchers must gather…

Human-Computer Interaction · Computer Science 2021-07-30 Nathan Partlan , Erica Kleinman , Jim Howe , Sabbir Ahmad , Stacy Marsella , Magy Seif El-Nasr

Hardware design workflows rely on Process Design Kits (PDKs) from different fabrication nodes, each containing standard cell libraries optimized for speed, power, or density. Engineers typically navigate between the design and target PDK to…

Computation and Language · Computer Science 2025-07-01 Manar Abdelatty , Jacob Rosenstein , Sherief Reda

Autonomous agents that navigate Graphical User Interfaces (GUIs) to automate tasks like document editing and file management can greatly enhance computer workflows. While existing research focuses on online settings, desktop environments,…

In this paper, we present DesignDiffusion, a simple yet effective framework for the novel task of synthesizing design images from textual descriptions. A primary challenge lies in generating accurate and style-consistent textual and visual…

Computer Vision and Pattern Recognition · Computer Science 2025-03-04 Zhendong Wang , Jianmin Bao , Shuyang Gu , Dong Chen , Wengang Zhou , Houqiang Li

AI can now generate high-fidelity UI mock-up screens from a high-level textual description, promising to support UX practitioners' work. However, it remains unclear how UX practitioners would adopt such Generative UI (GenUI) models in a way…

Human-Computer Interaction · Computer Science 2025-05-21 Xiang 'Anthony' Chen , Tiffany Knearem , Yang Li

By optimizing aesthetics, graph diagrams can be generated that are easier to read and understand. However, the challenge lies in identifying suitable aesthetics. We present a novel approach based on repertory grids to explore the design…

Human-Computer Interaction · Computer Science 2020-08-19 David Baum

Toolbar is one among the popular elements of a graphical user interface. The other popular elements of graphical user interface are buttons, menu, scrollbar, dialog box etc., all of which provide easy access to various functions of a GUI…

Human-Computer Interaction · Computer Science 2014-04-29 Umakant Mishra

We present a search engine for D3 visualizations that allows queries based on their visual style and underlying structure. To build the engine we crawl a collection of 7860 D3 visualizations from the Web and deconstruct each one to recover…

Human-Computer Interaction · Computer Science 2019-10-17 Enamul Hoque , Maneesh Agrawala

Human-computer interaction has long imagined technology that understands us-from our preferences and habits, to the timing and purpose of our everyday actions. Yet current user models remain fragmented, narrowly tailored to specific apps,…

Human-Computer Interaction · Computer Science 2025-09-23 Omar Shaikh , Shardul Sapkota , Shan Rizvi , Eric Horvitz , Joon Sung Park , Diyi Yang , Michael S. Bernstein

Design processes involve exploration, iteration, and movement across interconnected stages such as persona creation, problem framing, solution ideation, and prototyping. However, time and resource constraints often hinder designers from…

Human-Computer Interaction · Computer Science 2025-08-18 Sangho Suh , Michael Lai , Kevin Pu , Steven P. Dow , Tovi Grossman

User Interface (UI) design is an creative process that involves considerable reiteration and rework. Designers go through multiple iterations of different prototyping fidelities to create a UI design. In this research, we propose to modify…

Human-Computer Interaction · Computer Science 2020-04-08 Vinoth Pandian Sermuga Pandian , Sarah Suleri

User Interface (UI) prototyping is a necessary step in the early stages of application development. Transforming sketches of a Graphical User Interface (UI) into a coded UI application is an uninspired but time-consuming task performed by a…

Computer Vision and Pattern Recognition · Computer Science 2019-10-22 Vanita Jain , Piyush Agrawal , Subham Banga , Rishabh Kapoor , Shashwat Gulyani

An early stage of developing user-facing applications is creating a wireframe to layout the interface. Once a wireframe has been created it is given to a developer to implement in code. Developing boiler plate user interface code is time…

Computer Vision and Pattern Recognition · Computer Science 2019-06-03 Alex Robinson

Graphical User Interface (GUI) agents are designed to automate complex tasks on digital devices, such as smartphones and desktops. Most existing GUI agents interact with the environment through extracted structured data, which can be…

Human-Computer Interaction · Computer Science 2024-02-26 Kanzhi Cheng , Qiushi Sun , Yougang Chu , Fangzhi Xu , Yantao Li , Jianbing Zhang , Zhiyong Wu

Graphical user interfaces (GUIs), due to their event driven nature, present a potentially unbounded space of all possible ways to interact with software. During testing it becomes necessary to effectively sample this space. In this paper we…

Software Engineering · Computer Science 2012-05-23 Stephan Arlt , Ishan Banerjee , Cristiano Bertolini , Atif M. Memon , Martin Schäf

In the early stages of designing graphical user interfaces (GUIs), the look (appearance) can be easily presented by sketching, but the feel (interactive behaviors) cannot, and often requires an accompanying description of how it works…

Human-Computer Interaction · Computer Science 2016-09-07 Sang Won Lee , Yi Wei Yang , Shiyan Yan , Yujin Zhang , Isabelle Wong , Zhengxi Tan , Miles McGruder , Christopher Homan , Walter Lasecki

Graphical User Interface (GUI) provides a visual bridge between a software application and end users, through which they can interact with each other. With the upgrading of mobile devices and the development of aesthetics, the visual…

Software Engineering · Computer Science 2022-05-30 Zhe Liu , Chunyang Chen , Junjie Wang , Yuekai Huang , Jun Hu , Qing Wang